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Implemented sending the Auth2Cli_ServerCaps message to clients. This makes H'uru clients not use the game manager (which this server doesn't support yet).
Implemented all remaining game server messages. This has no effect on gameplay, but fixes multiple warning/error messages on the server side.
Implemented parsing of many (but not all) plMessage subclasses that can be sent over the network. This should have no effect on gameplay, but gives more useful log messages if plMessage parsing and logging is enabled.
Changed SDL state handling to not persist states for avatar and/or clone objects, which become unusable once the age instance is unloaded. This should have no effect on gameplay, but fixes some warnings on the client side.
Changed game server plNetMessage parsing to treat an incompletely parsed message as a hard error (this previously only logged a warning). Unknown message types are still allowed (they log an error, but don't disconnect the client).
Fixed OpenUru clients displaying the hood membership in the KI as "Member of (null) Bevin".