Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Include minimum version in README #364

Merged
merged 1 commit into from
Jan 27, 2025
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
12 changes: 7 additions & 5 deletions addons/block_code/README.md
Original file line number Diff line number Diff line change
Expand Up @@ -21,7 +21,9 @@ See our [pedagogy and audience documentation](docs/PEDAGOGY.md) for more info.

## Getting Started

1. Install the plugin through the Godot AssetLib searching for the name
1. Make sure you have Godot 4.3 or a newer version installed.

2. Install the plugin through the Godot AssetLib searching for the name
Block Coding. You can also download it from the online [Asset
Library](https://godotengine.org/asset-library/asset/3095) and import
it through AssetLib. Alternatively, you can clone the git repository and
Expand All @@ -30,13 +32,13 @@ See our [pedagogy and audience documentation](docs/PEDAGOGY.md) for more info.
project, reload the project once after opening it for the first time
to resolve any errors. This is a Godot issue.*

2. Make sure to enable the plugin in **Project** → **Project Settings** → **Plugins**.
3. Make sure to enable the plugin in **Project** → **Project Settings** → **Plugins**.

3. You're ready to get started! Open a scene, select a node, and observe that there's a **Block Code** section within the lower central pane of the Godot editor, where you usually find debugging, animation and shader functionality. Click **Block Code** and then use the **Add Block Code** button to create a block canvas.
4. You're ready to get started! Open a scene, select a node, and observe that there's a **Block Code** section within the lower central pane of the Godot editor, where you usually find debugging, animation and shader functionality. Click **Block Code** and then use the **Add Block Code** button to create a block canvas.

4. Drag blocks from the picker and snap them together to create a script. You can switch to other Block Code scripts by selecting the respective node from the scene tree.
5. Drag blocks from the picker and snap them together to create a script. You can switch to other Block Code scripts by selecting the respective node from the scene tree.

5. **Run** the scene to see your Block Code scripts in action. Block Code scripts are saved within the scene.
6. **Run** the scene to see your Block Code scripts in action. Block Code scripts are saved within the scene.

If you clone the plugin's git repository and open it in Godot, you will be presented with a block-built Pong game as an example.

Expand Down
Loading