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class RandomizedSet { | ||
public: | ||
RandomizedSet() {} | ||
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bool insert(int val) { | ||
if (valToIndex.find(val) != valToIndex.end()) { | ||
return false; | ||
} | ||
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values.push_back(val); | ||
valToIndex[val] = values.size() - 1; | ||
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return true; | ||
} | ||
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bool remove(int val) { | ||
if (valToIndex.find(val) == valToIndex.end()) { | ||
return false; | ||
} | ||
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int lastElement = values.back(); | ||
int indexToRemove = valToIndex[val]; | ||
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values[indexToRemove] = lastElement; | ||
valToIndex[lastElement] = indexToRemove; | ||
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values.pop_back(); | ||
valToIndex.erase(val); | ||
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return true; | ||
} | ||
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int getRandom() { | ||
int randomindex = rand() % values.size(); | ||
return values[randomindex]; | ||
} | ||
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private: | ||
unordered_map<int, int> valToIndex; | ||
vector<int> values; | ||
}; | ||
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/** | ||
* Your RandomizedSet object will be instantiated and called as such: | ||
* RandomizedSet* obj = new RandomizedSet(); | ||
* bool param_1 = obj->insert(val); | ||
* bool param_2 = obj->remove(val); | ||
* int param_3 = obj->getRandom(); | ||
*/ |