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A MQTT client Plugin for Bevy game engine

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bevy_mqtt

crates.io MIT/Apache 2.0 crates.io CI Documentation

A mqtt client Plugin for Bevy game engine.

Example

first run as mqtt broker like [mosquitto](https://mosquitto.org/)

then run the example

use bevy::{prelude::*, time::common_conditions::on_timer};
use bevy_log::LogPlugin;
use bevy_mqtt::{
    rumqttc::QoS, MqttClient, MqttClientConnected, MqttClientError, MqttConnectError, MqttEvent,
    MqttPlugin, MqttSetting, SubscribeTopic, TopicMessage,
};
use rumqttc::{MqttOptions, Transport};
use std::time::Duration;

fn main() {
    App::new()
        .add_plugins((MinimalPlugins, MqttPlugin, LogPlugin::default()))
        .add_systems(Startup, setup_clients)
        .add_systems(Update, (sub_topic, handle_message, handle_error))
        .add_systems(
            Update,
            publish_message.run_if(on_timer(std::time::Duration::from_secs(1))),
        )
        .run();
}

fn setup_clients(mut commands: Commands) {
    commands.spawn(MqttSetting {
        mqtt_options: MqttOptions::new("bevy-mqtt-client", "127.0.0.1", 1883),
        cap: 10,
    });

    // spawn websocket client
    let mut mqtt_options = MqttOptions::new("mqtt-ws-client", "ws://127.0.0.1:8080", 8080);
    mqtt_options.set_transport(Transport::Ws);
    // mqtt_options.set_credentials("username", "password");
    mqtt_options.set_keep_alive(Duration::from_secs(5));

    commands.spawn((
        MqttSetting {
            mqtt_options,
            cap: 10,
        },
        WebsocketMqttClient,
    ));
}

// just a marker component for filter
#[derive(Component)]
struct WebsocketMqttClient;

/// this is a system that subscribes to a topic and handle the incoming messages
fn sub_topic(
    mqtt_client: Query<(Entity, &MqttClient, &MqttSetting), Added<MqttClientConnected>>,
    mut commands: Commands,
) {
    for (entity, client, setting) in mqtt_client.iter() {
        client
            .subscribe("hello".to_string(), QoS::AtMostOnce)
            .unwrap();

        let setting = setting.clone();
        let child_id = commands
            .spawn(SubscribeTopic::new("+/mqtt", QoS::AtMostOnce))
            .observe(move |topic_message: Trigger<TopicMessage>| {
                println!(
                    "{:?}: Topic: '+/mqtt' received : {:?}",
                    setting.mqtt_options.broker_address().clone(),
                    topic_message.event().payload
                );
            })
            .id();
        commands.entity(entity).add_child(child_id);
    }
}

/// this is global handler for all incoming messages
fn handle_message(mut mqtt_event: EventReader<MqttEvent>) {
    for event in mqtt_event.read() {
        match &event.event {
            rumqttc::Event::Incoming(income) => match income {
                rumqttc::Incoming::Publish(publish) => {
                    println!(
                        "Topic Component: {} Received: {:?}",
                        publish.topic, publish.payload
                    );
                }
                _ => {
                    println!("Incoming: {:?}", income);
                }
            },
            rumqttc::Event::Outgoing(_) => {}
        }
    }
}

fn handle_error(
    mut connect_errors: EventReader<MqttConnectError>,
    mut client_errors: EventReader<MqttClientError>,
) {
    for error in connect_errors.read() {
        println!("connect Error: {:?}", error);
    }

    for error in client_errors.read() {
        println!("client Error: {:?}", error);
    }
}

fn publish_message(mqtt_client: Query<&MqttClient, With<MqttClientConnected>>) {
    for client in mqtt_client.iter() {
        client
            .publish(
                "hello".to_string(),
                QoS::AtMostOnce,
                false,
                "mqtt".as_bytes(),
            )
            .unwrap();
        for i in 0..3 {
            client
                .publish(format!("{}/mqtt", i), QoS::AtMostOnce, false, b"hello")
                .unwrap();
        }
    }
}

Supported Versions

bevy bevy_mqtt
0.16 0.6
0.15 0.5
0.14 0.2, 0.3, 0.4
0.13 0.1

License

Dual-licensed under either:

At your option. This means that when using this crate in your game, you may choose which license to use.

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dually licensed as above, without any additional terms or conditions.

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A MQTT client Plugin for Bevy game engine

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Apache-2.0, MIT licenses found

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LICENSE-APACHE
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