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NF: Adding actor for arrow, TEST: Adding uni tests for arrow actor.
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ManishReddyR committed Jan 29, 2025
1 parent 90c6b3a commit 9e3d602
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87 changes: 87 additions & 0 deletions fury/actor.py
Original file line number Diff line number Diff line change
Expand Up @@ -830,3 +830,90 @@ def octagonalprism(
material=material,
enable_picking=enable_picking,
)


def arrow(
centers,
*,
directions=(0, 0, 0),
colors=(1, 1, 1),
height=1.0,
resolution=10,
tip_length=0.35,
tip_radius=0.1,
shaft_radius=0.03,
scales=(1, 1, 1),
opacity=None,
material="phong",
enable_picking=True,
):
"""Visualize one or many arrows with different features.
Parameters
----------
centers : ndarray, shape (N, 3)
arrow positions.
directions : ndarray, shape (N, 3), optional
The orientation vector of the arrow.
colors : ndarray (N,3) or (N, 4) or tuple (3,) or tuple (4,), optional
RGB or RGBA (for opacity) R, G, B and A should be at the range [0, 1].
height : float, optional
The total height of the arrow, including the shaft and tip. Default is 1.0.
resolution : int, optional
The number of divisions along the arrow's circular cross-sections.
Higher values produce smoother arrows. Default is 10.
tip_length : float, optional
The length of the arrowhead tip relative to the total height. Default is 0.35.
tip_radius : float, optional
The radius of the arrowhead tip. Default is 0.1.
shaft_radius : float, optional
The radius of the arrow shaft. Default is 0.03.
scales : int or ndarray (N,3) or tuple (3,), optional
The size of the arrow in each dimension. If a single value is
provided, the same size will be used for all arrow.
opacity : float, optional
Takes values from 0 (fully transparent) to 1 (opaque).
If both `opacity` and RGBA are provided, the final alpha will be:
final_alpha = alpha_in_RGBA * opacity
material : str, optional
The material type for the arrows. Options are 'phong' and 'basic'.
enable_picking : bool, optional
Whether the arrows should be pickable in a 3D scene.
Returns
-------
mesh_actor : Actor
A mesh actor containing the generated arrows, with the specified
material and properties.
Examples
--------
>>> from fury import window, actor
>>> import numpy as np
>>> scene = window.Scene()
>>> centers = np.random.rand(5, 3) * 10
>>> colors = np.random.rand(5, 3)
>>> arrow_actor = actor.arrow(centers=centers, colors=colors)
>>> scene.add(arrow_actor)
>>> show_manager = window.ShowManager(scene=scene, size=(600, 600))
>>> show_manager.start()
"""

vertices, faces = fp.prim_arrow(
height=height,
resolution=resolution,
tip_length=tip_length,
tip_radius=tip_radius,
shaft_radius=shaft_radius,
)
return actor_from_primitive(
vertices,
faces,
centers=centers,
colors=colors,
scales=scales,
directions=directions,
opacity=opacity,
material=material,
enable_picking=enable_picking,
)
52 changes: 52 additions & 0 deletions fury/tests/test_actor.py
Original file line number Diff line number Diff line change
Expand Up @@ -573,3 +573,55 @@ def test_octagonalprism():
assert g == 0 and b == 0
assert r == 255
scene.remove(octagonalprism_actor_2)


def test_arrow():
scene = window.Scene()
centers = np.array([[0, 0, 0]])
colors = np.array([[1, 0, 0]])

arrow_actor = actor.arrow(centers=centers, colors=colors)
scene.add(arrow_actor)

npt.assert_array_equal(arrow_actor.local.position, centers[0])

assert arrow_actor.prim_count == 1

window.snapshot(scene=scene, fname="arrow_test_1.png")

img = Image.open("arrow_test_1.png")
img_array = np.array(img)

mean_r, mean_g, mean_b, mean_a = np.mean(
img_array.reshape(-1, img_array.shape[2]), axis=0
)

assert mean_r > mean_b and mean_r > mean_g

middle_pixel = img_array[img_array.shape[0] // 2, img_array.shape[1] // 2]
r, g, b, a = middle_pixel
assert r > g and r > b
assert g == b
scene.remove(arrow_actor)

arrow_actor_2 = actor.arrow(centers=centers, colors=colors, material="basic")
scene.add(arrow_actor_2)
window.snapshot(scene=scene, fname="arrow_test_2.png")

img = Image.open("arrow_test_2.png")
img_array = np.array(img)

mean_r, mean_g, mean_b, mean_a = np.mean(
img_array.reshape(-1, img_array.shape[2]), axis=0
)

assert mean_r > mean_b and mean_r > mean_g
assert 0 < mean_r < 255
assert mean_g == 0 and mean_b == 0

middle_pixel = img_array[img_array.shape[0] // 2, img_array.shape[1] // 2]
r, g, b, a = middle_pixel
assert r > g and r > b
assert g == 0 and b == 0
assert r == 255
scene.remove(arrow_actor_2)

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