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๐Ÿ“ฑ A collection of example projects built with MIT App Inventor, demonstrating key app development concepts such as sensors, hardware interfacing, and logic flows. Ideal for beginners and educators, these projects offer practical insights into mobile app creation and learning with App Inventor.

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๐ŸŒŸ App Inventor Examples ๐ŸŒŸ

This repository showcases Example Projects built with MIT App Inventor, covering key concepts like IoT, Hardware Interfacing, GPS Tracking, and Real-Time data handling. These examples are perfect for Beginners and Educators seeking to explore mobile App development and No-code programming.


Learn how to build mobile apps using App Inventor

MIT App Inventor is a great tool to introduce beginners to Android App Programming. It is an open-source, Cloud-based Programming Environment that allows you to make your own mobile apps using a Blocks-based Programming Language. With these beginner-friendly tutorials, you will learn the basics of programming apps for Android and iOS phones and tablets.


Important

#f03c15 You access App Inventor using a web browser (Chrome, Firefox, Safari).


Note

#f03c15 The App Inventor platform is developed by the Massachusetts Institute of Technology (MIT).

#f03c15 It is composed of a DESIGNER section where you visually design your app layout and a BLOCKS section where you include the code to run your app.


Warning

#f03c15 This is a warning.





VideoBlocks AudioBlocks GraphicStock
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โœจ App Inventor Features


๐ŸŒŸ Feature ๐Ÿ“‹ Description
๐Ÿ› ๏ธ User-Friendly Interface: Visual learning with immediate feedback, allowing for a hands-on experience.
๐Ÿ“ฑ Creativity & Problem-Solving: Engages users in creative projects while fostering logical thinking and innovation.
๐ŸŒ Real-World Applications: Develop practical skills that create a solid foundation for future learning in real-world tasks.
๐Ÿ“ก Real-time Data Handling: Build apps with cloud storage and live updates for seamless real-time experiences.



โœจ Tools and Resources you will need for the total processes:

App Inventor Tools
  • ๐Ÿ’ป A Mac or Windows computer: The main environment for building your apps.
  • ๐Ÿ“ฑ Smartphone or Emulator: The device where your apps will be installed and perform.
  • ๐ŸŒ A Wi-Fi connection: To use the platform and access necessary resources.
  • App Inventor Platform: The main environment for building your apps.
  • ๐Ÿ”‘ Google Account: Required to log into App Inventor.



๐Ÿ”‘ Keywords

MIT App Inventor, IoT, Mobile App, Android App Development, GPS, Sensors, Bluetooth, Arduino, IoT Applications, No-Code, STEAM Education, Educational Tools, Block-Based Coding, Cloud Services





๐Ÿ› ๏ธ How to Use App Inventor

Follow this step-by-step guide to get started with MIT App Inventor and begin building your own apps!

Step 1: Set Up MIT App Inventor

  1. Visit the official website: MIT App Inventor.
  2. Click on Create Apps! to open the App Inventor development environment.
  3. Log in using your Google account to access the app creation dashboard.

Step 2: Create a New Project

  1. On the main dashboard, click Start New Project.
  2. Enter a project name, like MyFirstApp, and click OK.
  3. Youโ€™ll be taken to the project workspace, where you can design your app.

Step 3: Design the User Interface (UI)

  1. In the Designer tab, drag and drop components (e.g., buttons, text boxes, images) from the Palette on the left into the Viewer.
  2. Customize each componentโ€™s properties (e.g., text, color, size) using the Properties panel on the right.

Step 4: Add Functionality with Blocks

  1. Switch to the Blocks tab to create the logic behind your app.

  2. Drag blocks like When Button1.Click from the component list and add logic or control blocks to perform actions such as changing text, displaying notifications, or interacting with hardware.

    Blocks Example
    Block-based coding interface

Step 5: Connect Your Device

  1. Live Testing: Test your app on a real device using the MIT AI2 Companion app:

    • Download the MIT AI2 Companion from the Play Store.
    • Open the app, and in App Inventor, go to Connect โ†’ AI Companion.
    • Scan the displayed QR code or enter the code to sync your device for live testing.
  2. Emulator: Alternatively, use the built-in emulator by clicking Connect โ†’ Emulator.

Step 6: Build and Test the App

  1. To export your app as an installable APK, click Build โ†’ App (save .apk to my computer).
  2. Once the APK is generated, download and install it on any Android device.

๐ŸŽ‰ Tip: You can use AI-powered cloud services like Firebase for real-time data synchronization.




Learn how to build mobile apps using App Inventor

Github Readme Daily Quotes



๐ŸŒŸ Let's Make a Simple Game on MIT App Inventor ๐ŸŒŸ

1. Open a blank project

  1. Start a New Project: Create a new blank project.
  2. Add Canvas:
    • Go to Drawing and Animation and drag a Canvas element.
    • Rename it to MyCanvas.
    • Set its dimensions to 300x300.
  3. Add Score Label:
    • Drag a Label from User Interface.
    • Rename it to ScoreLabel and set its text to Score: ---.
  4. Add Reset Button:
    • Drag a Button from User Interface.
    • Rename it to ResetButton and set its text to Reset.
  5. Add Timer:
    • From Sensors, drag a Clock element to the screen.
    • Rename it to MoleTimer.
    • Enable the Timer and set TimerInterval to 500 ms.

2. Add an ImageSprite

  1. Add the Mole Image:
    • From Drawing and Animation, drag an ImageSprite to the MyCanvas element.
    • Download and use a mole image for the sprite.
  2. Set Properties:
    • Ensure Enabled and Visible options are checked.
    • Set Width and Height to automatic.
    • Set Speed to 0.0.

3. Move the Mole

  1. Create MoveMole Procedure:
    • Switch to the Blocks screen.
    • From Procedures, drag out a procedure block and name it MoveMole.
  2. Set Mole X-Position:
    • Drag a set Mole.X block.
    • Attach a multiplication block from Math and use a random fraction block for the first value.
    • For the second value, use a subtraction block.
      • Left side: MyCanvas.Width.
      • Right side: Mole.Width.
  3. Set Mole Y-Position:
    • Repeat the above steps for the Y-position but use MyCanvas.Height and Mole.Height.

4. Create UpdateScore Procedure

  1. Initialize Score Variable:
    • In the Variables tab, create an initialize global block for score and set its value to 0.
  2. Set Score Label Text:
    • Create a new procedure named UpdateScore.
    • Use the set ScoreLabel.Text block.
    • Attach a join block from Text.
      • First text: Score: .
      • Second text: global score from Variables.

5. Trigger MoveMole with Timer

  1. Use Timer Event:
    • Get the when MoleTimer.Timer block.
    • Inside it, call the MoveMole procedure.

6. Update the Score on Mole Touch

  1. Set Up Mole Touched Event:
    • Get the when Mole.Touched x y block.
  2. Increment Score:
    • Drag the set global score block.
    • Attach it to a Math addition block.
      • Add get global score from Variables and 1.
  3. Call Procedures:
    • After incrementing the score, call the UpdateScore and MoveMole procedures.

7. Make the Reset Button Work

  1. Set Up Reset Button Click Event:
    • Get the when ResetButton.Click block.
  2. Reset Score:
    • Set global score to 0 using a Math number block.
  3. Call UpdateScore:
    • Call the UpdateScore procedure.

๐ŸŽฎ Congratulations! You've created a simple game using MIT App Inventor!




๐ŸŒŸ Advanced Tips and Enhancements ๐ŸŒŸ

Taking your Mole Mash game to the next level can be both fun and rewarding. Here are some advanced tips and enhancements to make your game even more exciting:


1. Save the Game State

Why: Saving the game state allows players to resume their progress the next time they play. This is particularly useful for tracking high scores or other persistent game data.

How to Do It:

  • Use TinyDB, a database component in MIT App Inventor, to save and retrieve the score.

2. Add Sound Effects and Music

Why: Sound effects and music make the game more immersive and engaging.

How to Do It:

  • Use the Sound component in MIT App Inventor to add sound effects and background music.

3. Create Interactive Elements

Why: Interactive elements enhance gameplay and make it more enjoyable.

How to Do It:

  • Add buttons or interactive objects that players can click to perform actions, such as:
    • Starting a new game
    • Pausing the game
    • Accessing a help menu

4. Implement Power-Ups and Bonuses

Why: Power-ups and bonuses add an extra layer of strategy and excitement to the game.

How to Do It:

  • Create additional ImageSprites for power-ups.
  • Use conditional statements to check if the player has collected a power-up and apply its effects.

๐Ÿš€ With these advanced tips, your Mole Mash game will be more engaging and fun! Enjoy enhancing your game!




โœจ APP INVENTOR CONTROLS:

DESIGNER

The first section called Palette includes all the objects and layout options you can choose and drag onto the screen, that is media, buttons, text labels, images, timer, etc. The central is the Viewer, that is the visual rendering of your phone screen. Close to the screen, you can see the Components window, where you will see all the objects you added to your screen. In the beginning, you will see just โ€œScreen 1โ€. The last section on the left, Properties, regards all the options you can choose to change the attributes of the object you have included in your screen. For example, here are the options for changing your Screen1 attributes like background colour, background image, title, alignment.



Basic styling {#basic-styling}

  • #f03c15 #exr
  • #c5f015 #c5f015
  • #1589F0 #1589F0


๐Ÿงช Project Examples

Explore these real-world projects to see how you can integrate hardware with App Inventor:

  1. ๐Ÿš€ IoT Temperature Monitor

    • A project that reads temperature data from a sensor and displays it on an Android app via Bluetooth.
  2. ๐ŸŒ GPS Location Tracker

    • Tracks and displays real-time GPS data on a map interface within the app.
  3. ๐Ÿค– Bluetooth-Controlled Robot

    • Control a simple robot using an Android app and Bluetooth commands.

App Inventor IoT Example
IoT projects are a great way to learn hardware interfacing using App Inventor.



๐Ÿ“š Tutorial References



๐Ÿ“Œ Tags

MIT App Inventor, Mobile App Development, IoT, Hardware Interfacing, Sensors, Bluetooth, GPS Tracking, Real-Time Data, Arduino Integration, Robotics, No-Code Development, Cloud Integration



โš—๏ธ Examples Gallery

More App Inventor Tutorials for Beginners

screen shot 2017-08-07 at 12 18 15 pm Designers Interface screen shot 2017-08-07 at 12 18 15 pm App and QR Code screen shot 2017-08-07 at 12 18 15 pm Pallets, View and Properties
screen shot 2017-08-07 at 12 18 15 pm Online Emulator screen shot 2017-08-07 at 12 18 15 pm Tutorial image screen shot 2017-08-07 at 12 18 15 pm Starting Screen
screen shot 2017-08-07 at 12 18 15 pm Tutorial image 1 screen shot 2017-08-07 at 12 18 15 pm Tutorial image 2 screen shot 2017-08-07 at 12 18 15 pmTutorial image 3




A list of things:

  • Googley Eyes
  • Tesco Clubcard
  • The Elizibeth Line
  • Beans on Toast
  • My Current Account
Collapsable Title

Put Content Here


This is some text that will flow around the image to the right. You can write paragraphs of text here, and it will wrap around the image. The image is floated to the right, so this text will automatically adjust itself alongside it.

description of image

More text that continues to wrap around the image on the right side. You can write as much as you'd like, and it will keep flowing next to the image.

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๐Ÿ“ฑ A collection of example projects built with MIT App Inventor, demonstrating key app development concepts such as sensors, hardware interfacing, and logic flows. Ideal for beginners and educators, these projects offer practical insights into mobile app creation and learning with App Inventor.

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