This repository showcases Example Projects built with MIT App Inventor, covering key concepts like IoT, Hardware Interfacing, GPS Tracking, and Real-Time data handling. These examples are perfect for Beginners and Educators seeking to explore mobile App development and No-code programming.
MIT App Inventor is a great tool to introduce beginners to Android App Programming. It is an open-source, Cloud-based Programming Environment that allows you to make your own mobile apps using a Blocks-based Programming Language. With these beginner-friendly tutorials, you will learn the basics of programming apps for Android and iOS phones and tablets.
Note
The App Inventor platform is developed by the Massachusetts Institute of Technology (MIT).
It is composed of a DESIGNER section where you visually design your app layout and a BLOCKS section where you include the code to run your app.
http://.com | http://.com | http://.com |
๐ Feature | ๐ Description |
---|---|
๐ ๏ธ User-Friendly Interface: | Visual learning with immediate feedback, allowing for a hands-on experience. |
๐ฑ Creativity & Problem-Solving: | Engages users in creative projects while fostering logical thinking and innovation. |
๐ Real-World Applications: | Develop practical skills that create a solid foundation for future learning in real-world tasks. |
๐ก Real-time Data Handling: | Build apps with cloud storage and live updates for seamless real-time experiences. |
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MIT App Inventor, IoT, Mobile App, Android App Development, GPS, Sensors, Bluetooth, Arduino, IoT Applications, No-Code, STEAM Education, Educational Tools, Block-Based Coding, Cloud Services
Follow this step-by-step guide to get started with MIT App Inventor and begin building your own apps!
- Visit the official website: MIT App Inventor.
- Click on Create Apps! to open the App Inventor development environment.
- Log in using your Google account to access the app creation dashboard.
- On the main dashboard, click Start New Project.
- Enter a project name, like
MyFirstApp
, and click OK. - Youโll be taken to the project workspace, where you can design your app.
- In the Designer tab, drag and drop components (e.g., buttons, text boxes, images) from the Palette on the left into the Viewer.
- Customize each componentโs properties (e.g., text, color, size) using the Properties panel on the right.
-
Switch to the Blocks tab to create the logic behind your app.
-
Drag blocks like
When Button1.Click
from the component list and add logic or control blocks to perform actions such as changing text, displaying notifications, or interacting with hardware.
-
Live Testing: Test your app on a real device using the MIT AI2 Companion app:
- Download the MIT AI2 Companion from the Play Store.
- Open the app, and in App Inventor, go to Connect โ AI Companion.
- Scan the displayed QR code or enter the code to sync your device for live testing.
-
Emulator: Alternatively, use the built-in emulator by clicking Connect โ Emulator.
- To export your app as an installable APK, click Build โ App (save .apk to my computer).
- Once the APK is generated, download and install it on any Android device.
๐ Tip: You can use AI-powered cloud services like Firebase for real-time data synchronization.
- Start a New Project: Create a new blank project.
- Add Canvas:
- Go to Drawing and Animation and drag a
Canvas
element. - Rename it to MyCanvas.
- Set its dimensions to
300x300
.
- Go to Drawing and Animation and drag a
- Add Score Label:
- Drag a Label from User Interface.
- Rename it to ScoreLabel and set its text to
Score: ---
.
- Add Reset Button:
- Drag a Button from User Interface.
- Rename it to ResetButton and set its text to
Reset
.
- Add Timer:
- From Sensors, drag a
Clock
element to the screen. - Rename it to MoleTimer.
- Enable the
Timer
and setTimerInterval
to 500 ms.
- From Sensors, drag a
- Add the Mole Image:
- From Drawing and Animation, drag an
ImageSprite
to the MyCanvas element. - Download and use a mole image for the sprite.
- From Drawing and Animation, drag an
- Set Properties:
- Ensure
Enabled
andVisible
options are checked. - Set
Width
andHeight
toautomatic
. - Set
Speed
to0.0
.
- Ensure
- Create MoveMole Procedure:
- Switch to the Blocks screen.
- From Procedures, drag out a
procedure
block and name it MoveMole.
- Set Mole X-Position:
- Drag a
set Mole.X
block. - Attach a multiplication block from Math and use a random fraction block for the first value.
- For the second value, use a subtraction block.
- Left side:
MyCanvas.Width
. - Right side:
Mole.Width
.
- Left side:
- Drag a
- Set Mole Y-Position:
- Repeat the above steps for the Y-position but use
MyCanvas.Height
andMole.Height
.
- Repeat the above steps for the Y-position but use
- Initialize Score Variable:
- In the Variables tab, create an
initialize global
block for score and set its value to 0.
- In the Variables tab, create an
- Set Score Label Text:
- Create a new procedure named UpdateScore.
- Use the set ScoreLabel.Text block.
- Attach a join block from Text.
- First text:
Score:
. - Second text:
global score
from Variables.
- First text:
- Use Timer Event:
- Get the
when MoleTimer.Timer
block. - Inside it, call the MoveMole procedure.
- Get the
- Set Up Mole Touched Event:
- Get the
when Mole.Touched x y
block.
- Get the
- Increment Score:
- Drag the
set global score
block. - Attach it to a Math addition block.
- Add
get global score
from Variables and1
.
- Add
- Drag the
- Call Procedures:
- After incrementing the score, call the UpdateScore and MoveMole procedures.
- Set Up Reset Button Click Event:
- Get the
when ResetButton.Click
block.
- Get the
- Reset Score:
- Set
global score
to0
using a Math number block.
- Set
- Call UpdateScore:
- Call the UpdateScore procedure.
Taking your Mole Mash game to the next level can be both fun and rewarding. Here are some advanced tips and enhancements to make your game even more exciting:
Why: Saving the game state allows players to resume their progress the next time they play. This is particularly useful for tracking high scores or other persistent game data.
How to Do It:
- Use TinyDB, a database component in MIT App Inventor, to save and retrieve the score.
Why: Sound effects and music make the game more immersive and engaging.
How to Do It:
- Use the Sound component in MIT App Inventor to add sound effects and background music.
Why: Interactive elements enhance gameplay and make it more enjoyable.
How to Do It:
- Add buttons or interactive objects that players can click to perform actions, such as:
- Starting a new game
- Pausing the game
- Accessing a help menu
Why: Power-ups and bonuses add an extra layer of strategy and excitement to the game.
How to Do It:
- Create additional ImageSprites for power-ups.
- Use conditional statements to check if the player has collected a power-up and apply its effects.
๐ With these advanced tips, your Mole Mash game will be more engaging and fun! Enjoy enhancing your game!
The first section called Palette includes all the objects and layout options you can choose and drag onto the screen, that is media, buttons, text labels, images, timer, etc. The central is the Viewer, that is the visual rendering of your phone screen. Close to the screen, you can see the Components window, where you will see all the objects you added to your screen. In the beginning, you will see just โScreen 1โ. The last section on the left, Properties, regards all the options you can choose to change the attributes of the object you have included in your screen. For example, here are the options for changing your Screen1 attributes like background colour, background image, title, alignment.
Explore these real-world projects to see how you can integrate hardware with App Inventor:
-
๐ IoT Temperature Monitor
- A project that reads temperature data from a sensor and displays it on an Android app via Bluetooth.
-
๐ GPS Location Tracker
- Tracks and displays real-time GPS data on a map interface within the app.
-
๐ค Bluetooth-Controlled Robot
- Control a simple robot using an Android app and Bluetooth commands.
IoT projects are a great way to learn hardware interfacing using App Inventor.
-
Getting Started with MIT App Inventor A comprehensive guide to help you begin your journey with MIT App Inventor.
-
Build Your First App Step-by-step instructions to create your very first mobile application.
-
MIT App Inventor Documentation Official documentation containing detailed information on all features and functionalities.
-
Connecting to Bluetooth Devices Learn how to establish a Bluetooth connection between your app and hardware devices.
-
Using the Location Sensor A guide to using GPS location data within your applications.
-
Creating a Simple IoT App Instructions for building your first Internet of Things (IoT) application.
-
How to Use the Firebase Database Learn how to integrate Firebase for real-time data storage and retrieval.
-
App Inventor for Educators Resources and strategies for educators looking to teach app development.
-
Advanced Features in MIT App Inventor Explore advanced functionalities to enhance your applications.
MIT App Inventor, Mobile App Development, IoT, Hardware Interfacing, Sensors, Bluetooth, GPS Tracking, Real-Time Data, Arduino Integration, Robotics, No-Code Development, Cloud Integration
More App Inventor Tutorials for Beginners
Designers Interface | App and QR Code | Pallets, View and Properties |
Online Emulator | Tutorial image | Starting Screen |
Tutorial image 1 | Tutorial image 2 | Tutorial image 3 |
A list of things:
- Googley Eyes
- Tesco Clubcard
- The Elizibeth Line
- Beans on Toast
- My Current Account
Collapsable Title
Put Content Here
This is some text that will flow around the image to the right. You can write paragraphs of text here, and it will wrap around the image. The image is floated to the right, so this text will automatically adjust itself alongside it.
More text that continues to wrap around the image on the right side. You can write as much as you'd like, and it will keep flowing next to the image.