Skip to content
This repository has been archived by the owner on Jul 9, 2024. It is now read-only.

Latest commit

 

History

History
121 lines (69 loc) · 5.17 KB

cunning.md

File metadata and controls

121 lines (69 loc) · 5.17 KB

The Cunning

Class

Level Proficiency Stamina Cunning Damage Features
1st +2 8 1d6 +1 Cunning
Proficient: Cunning Saves
Proficient: Any 1 skill
Expert Equipment
Cunning Attack
Expertise
Archetype
2nd +2 +1d8 1d6 Cunning Action
3rd +2 +1d8 2d6 Archetype Feature

Expert Equipment

1st-level Cunning class feature

You start with the following items:

  • Leather Armour (Defence 11, Light)
  • 2 Daggers (Melee 1d4, Thrown 1d4, Light)
  • Shortsword (Melee 1d6, Finesse, Light) or Rapier (Melee 1d8, Finesse)
  • Crossbow (Ranged 1d8) or Shortbow (Ranged 1d8)

Cunning Attack

1st-level Cunning class feature

You can deal extra Cunning Damage damage to one creature you hit with an attack, if you have Advantage on rolls with a Light Melee Attack.

Expertise

1st-level Cunning class feature

Choose two of your skill or tool proficiencies. Your proficiency bonus is doubled for Checks with these proficiencies.

Archetype

1st-level Cunning class feature

Choose an archetype and gain its features. The Cunning archetypes include: Rogue, Shadow and Skirmisher.

Cunning Action

2nd-level Cunning class feature

Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a Bonus Action on each of your Turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.

Rogue

Cunning archetype

You aren't complicated. You're a rogue, an adventurer. You are ready for anything, relying on your wits alone.

Level Features
1st Jack of All Trades, Improvised Attack
3rd Lucky Action

Jack of All Trades

1st-level Rogue archetypes feature

You can add half your Proficiency, rounded down, to any Check you make that doesn’t already include your Proficiency.

Improvised Attack

1st-level Rogue archetypes feature

You are Proficient with Improvised Attacks and can use your Cunning Attack with them, without Advantage.

Lucky Action

3rd-level Rogue archetypes feature

Despite your lack of obvious virtues, you often seem to land on your feet, by happenstance or coincidence.

Your luck is fuelled by luck dice. You have two, d4 luck die. If you fail a Check, Attack or Save you can spend a luck die as a Bonus Action and roll it, adding it to the result. You regain all luck die when you finish a Rest.

Skirmisher

Cunning archetype

You're a flurry of blades, dodging in and out of the front lines to pick off your foes.

Level Features
1st Proficient: Perception and Acrobatics, Skirmishing Attack
3rd Skirmishing Action

Skirmishing Attack

1st-level Skirmisher archetypes feature

You can use your Cunning Attack against a Close creature if you have already Moved on your Turn. Or when you have no other creatures Close to you.

Skirmishing Action

3rd-level Skirmisher archetypes feature

As a Bonus Action you can take the Dodge Action. You can do this for a number of times equal to your Proficiency. You regain all uses of this feature after a Rest.

Shadow

Cunning archetype

You play fast and deadly, hiding in shadows and darting out to attack.

Level Features
1st Proficient: Perception and Stealth, Sneak Attack
3rd Surprise Attack

Sneak Attack

1st-level Rogue archetypes feature

You do not need Advantage to use your Cunning Attack on a target if it is Close to an ally or when you roll for a Thrown Attack.

Surprise Attack

3rd-level Shadow archetypes feature

During your first Turn you have Advantage on Attacks against any creature that hasn't taken a turn. In addition, any Attacks against surprised creatures are Critical.