Class
Level | Proficiency | Stamina | Cunning Damage | Features |
---|---|---|---|---|
1st | +2 | 8 | 1d6 | +1 Cunning Proficient: Cunning Saves Proficient: Any 1 skill Expert Equipment Cunning Attack Expertise Archetype |
2nd | +2 | +1d8 | 1d6 | Cunning Action |
3rd | +2 | +1d8 | 2d6 | Archetype Feature |
1st-level Cunning class feature
You start with the following items:
- Leather Armour (Defence 11, Light)
- 2 Daggers (Melee 1d4, Thrown 1d4, Light)
- Shortsword (Melee 1d6, Finesse, Light) or Rapier (Melee 1d8, Finesse)
- Crossbow (Ranged 1d8) or Shortbow (Ranged 1d8)
1st-level Cunning class feature
You can deal extra Cunning Damage damage to one creature you hit with an attack, if you have Advantage on rolls with a Light Melee Attack.
1st-level Cunning class feature
Choose two of your skill or tool proficiencies. Your proficiency bonus is doubled for Checks with these proficiencies.
1st-level Cunning class feature
Choose an archetype and gain its features. The Cunning archetypes include: Rogue, Shadow and Skirmisher.
2nd-level Cunning class feature
Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a Bonus Action on each of your Turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.
Cunning archetype
You aren't complicated. You're a rogue, an adventurer. You are ready for anything, relying on your wits alone.
Level | Features |
---|---|
1st | Jack of All Trades, Improvised Attack |
3rd | Lucky Action |
1st-level Rogue archetypes feature
You can add half your Proficiency, rounded down, to any Check you make that doesn’t already include your Proficiency.
1st-level Rogue archetypes feature
You are Proficient with Improvised Attacks and can use your Cunning Attack with them, without Advantage.
3rd-level Rogue archetypes feature
Despite your lack of obvious virtues, you often seem to land on your feet, by happenstance or coincidence.
Your luck is fuelled by luck dice. You have two, d4 luck die. If you fail a Check, Attack or Save you can spend a luck die as a Bonus Action and roll it, adding it to the result. You regain all luck die when you finish a Rest.
Cunning archetype
You're a flurry of blades, dodging in and out of the front lines to pick off your foes.
Level | Features |
---|---|
1st | Proficient: Perception and Acrobatics, Skirmishing Attack |
3rd | Skirmishing Action |
1st-level Skirmisher archetypes feature
You can use your Cunning Attack against a Close creature if you have already Moved on your Turn. Or when you have no other creatures Close to you.
3rd-level Skirmisher archetypes feature
As a Bonus Action you can take the Dodge Action. You can do this for a number of times equal to your Proficiency. You regain all uses of this feature after a Rest.
Cunning archetype
You play fast and deadly, hiding in shadows and darting out to attack.
Level | Features |
---|---|
1st | Proficient: Perception and Stealth, Sneak Attack |
3rd | Surprise Attack |
1st-level Rogue archetypes feature
You do not need Advantage to use your Cunning Attack on a target if it is Close to an ally or when you roll for a Thrown Attack.
3rd-level Shadow archetypes feature
During your first Turn you have Advantage on Attacks against any creature that hasn't taken a turn. In addition, any Attacks against surprised creatures are Critical.