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0.3.2

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@hecrj hecrj released this 01 Sep 03:50

Fixed

  • Incorrect buffer sizes in the Mesh pipeline. This caused vertices to entirely disappear when rendering big meshes, leading to a potential crash. 79651405673ecd16da21b887a622f6650b29f38f
  • Validation error when rendering meshes using Vulkan, Metal, D3D11, or D3D12. #81