team cuRiosity's presentation | Best in Visualization | Best Overall
Sujal Chadha | Christopher Rudolph | Beth Curran | Cassandra Johns | Carina Gebilaguin Carino
Our group did a investigated adolescents' progression throughout a videogame using:
- demographic data,
- happiness ratings,
- final skill levels,
- risk metrics and
- percentage complete game progression
by classifying their categories into 3:
- The team checked their overall final skills and skill progression by gender, ethnicity, risk metric and found subtle differences in their final skill levels.
- We also attempted to see if there was any difference on the skill progression by checking different schools.
- Our group compared the maximum attempts made by teenagers - examined by gender, ethnicity, and school.
- We explored their satisfaction when they have completed the game.
For analysis and presentation, R was used.
- The effect of demographics was consistent across prioritisation and perseverance.
- There is a strong potential for using the characteristics of perception as significant predictor of identifying individuals who are more inclined towards risk taking behaviours.