S.No | Project Name | Description | Link |
---|---|---|---|
1. | accordion | An accordion using JavaScript and CSS that opens and closed on click event. | 🔗 |
2. | analog-clock | A simple analog clock using JavaScript and CSS. | 🔗 |
3. | carousel | Image carousel with next and previous navigation. | 🔗 |
4. | contact-form | Basic contact form with form validation. | 🔗 |
5. | countdown | Countdown timer for events or deadlines. | 🔗 |
6. | counter | Simple counter with increment and decrement functionality. | 🔗 |
7. | custom-dropdown | Dropdown menu with custom styling and options. | 🔗 |
8. | data-board | Interactive data board for displaying data sets. | 🔗 |
9. | digital-clock | Digital clock displaying the current time. | 🔗 |
10. | drag-and-drop | Drag and drop functionality for items within a container. | 🔗 |
11. | generate-table | Dynamically generate tables based on user input. | 🔗 |
12. | grail | Example of a responsive Grail layout using vanilla CSS and JS. | 🔗 |
13. | infinite-scroll | Infinite scroll implementation for loading more content. | 🔗 |
14. | installment-calculator | Calculator for computing loan installments. | 🔗 |
15. | like-button | A like button with state management and animation. | 🔗 |
16. | list-filter | Filter items in a list based on search criteria. | 🔗 |
17. | modal-popup | Reusable modal popup component. | 🔗 |
18. | multi-step-form-validation-check | Multi-step form with validation checks at each step. | 🔗 |
19. | navbar | Responsive navigation bar with dropdowns. | 🔗 |
20. | progress-bar | Progress bar to show task or process completion. | 🔗 |
21. | signup-form | User signup form with validation and submission. | 🔗 |
22. | star-rating | Star-based rating system for feedback. | 🔗 |
23. | stopwatch | Simple stopwatch with start, stop, and reset functionality. | 🔗 |
24. | tabs | Tab component to switch between different content sections. | 🔗 |
25. | temperature-calculator | Convert temperatures between different units. | 🔗 |
26. | theme-mode | Toggle between dark and light mode with local storage integration | 🔗 |
27. | to-do-list | Task management app with CRUD operations. | 🔗 |
28. | traffic | Simulate traffic light system using JavaScript. | 🔗 |
29. | tweet | Simple tweet box with character count limit. | 🔗 |
30 | virtualized-list | Efficiently render long lists with virtual scrolling. | 🔗 |
31. | weather-app | Application to fetch and display weather information. | 🔗 |
33. | 3d-boxes-background | Interactive 3D boxes background with CSS animations. | 🔗 |
34. | animated-countdown | Countdown timer with smooth animation transitions. | 🔗 |
35. | animated-navigation | Navigation menu with dynamic animations. | 🔗 |
36. | auto-text-effect | Text typing effect that simulates typing. | 🔗 |
37. | background-slider | Slider that changes background images dynamically. | 🔗 |
38. | blurry-loading | Loading effect that transitions from blur to clear. | 🔗 |
39. | content-placeholder | Placeholder content while data is loading. | 🔗 |
40. | custom-range-slider | Custom styled range input slider. | 🔗 |
41. | dad-jokes | Generates random dad jokes using an API. | 🔗 |
42. | double-click-heart | Like button animation triggered by double-click. | 🔗 |
43. | double-vertical-slider | Image slider with dual vertical panels. | 🔗 |
44. | drag-n-drop | Drag and drop functionality for interactive lists. | 🔗 |
45. | drawing-app | Basic drawing application using canvas. | 🔗 |
46. | drink-water | App to remind you to drink water throughout the day. | 🔗 |
47. | event-keycodes | Displays keycodes for keyboard events. | 🔗 |
48. | expanding-cards | Expanding card layout for showcasing content. | 🔗 |
49. | faq-collapse | Collapsible FAQ section for streamlined user experience. | 🔗 |
50. | feedback-ui-design | User feedback form with interactive UI. | 🔗 |
51. | fixed-navbar | Fixed navigation bar that remains on scroll. | 🔗 |
52. | form-input-wave | Form input with wave animation on focus. | 🔗 |
53. | github-profile | Fetches and displays GitHub profile information. | 🔗 |
54. | good-cheap-fast | Selector for prioritizing good, cheap, and fast options. | 🔗 |
55. | hidden-search | Search input that expands when clicked. | 🔗 |
56. | hoverboard | Interactive board with hover effects. | 🔗 |
57. | image-carousel | Carousel for cycling through images. | 🔗 |
58. | incrementing-counter | Counter that increments numbers dynamically. | 🔗 |
59. | insect-catch-game | Game where you catch insects on the screen. | 🔗 |
60. | kinetic-loader | Animated kinetic loader for page loading. | 🔗 |
61. | live-user-filter | Filters user data in real-time. | 🔗 |
62. | mobile-tab-navigation | Mobile-friendly tab navigation component. | 🔗 |
63. | movie-app | App to search and display movie information. | 🔗 |
64. | netflix-navigation | Netflix-style navigation menu. | 🔗 |
65. | note-app | Simple note-taking application. | 🔗 |
66. | password-generator | Generates random passwords with various criteria. | 🔗 |
67. | password-strength-background | Changes background based on password strength. | 🔗 |
68. | pokedex | Displays information about Pokémon using an API. | 🔗 |
69. | progress-steps | Progress indicator for multi-step processes. | 🔗 |
70. | quiz-app | Application to create and take quizzes. | 🔗 |
71. | random-choice-picker | Randomly picks an option from a list of choices. | 🔗 |
72. | random-image-feed | Displays a feed of random images using an API. | 🔗 |
73. | ripple-effect | Button with ripple click effect. | 🔗 |
74. | rotating-nav-animation | Navigation menu with rotating animation. | 🔗 |
75. | scroll-animation | Animations triggered by scroll events. | 🔗 |
76. | sound-board | Sound board with various audio clips. | 🔗 |
77. | split-landing-page | Split screen layout for landing pages. | 🔗 |
78. | testimonial-box-switcher | Switches between different testimonial boxes. | 🔗 |
79. | theme-clock | Clock with customizable themes. | 🔗 |
80. | toast-notification | Toast notifications for alerts and messages. | 🔗 |
81. | verify-account-ui | UI for account verification processes. | 🔗 |
If u want to use the import instead of require then u have to change package.json file and add type: "module",
- function borrowing
- If u want to borrow any funtion from another function into existing function u can use the call method
- i.e name.FunctionName.call(Fuction_Name_U_Borrow_From)
- first argument is refering to this and after that any arguments are just arguments which is commo separated
- If u want to borrow any funtion from another function into existing function u can use the call method
- There is no difference between call method and apply method just how u pass the argument
- first argument is refering to this and after that any arguments are just arguments which is Array
- Exactly same as call method but it copy that method
- If the difference between 2 key stokes some milliseconds then make an api call
- Rate Limiting the fuction call
- If the difference between 2 function call is some milliseconds then make an api call
- It is the time between the since when the let or const variable is hoisted to till it initalized some values this is called temporal deadzone
- Function along with its lexical scope is called
closure
- Function are the first class citizen of a function i.e getting a function as a argument and passing it to parameter or returning function from the function is called first class function
"==" checks types of both operands ,& if the type is same then it call "===" in case of (same type) id the type is different then conversions occurs (different type)
"===" if the value is same then value comparisons occur (same type) checks types of both operands but if types are different then return false (different type)
variables can store some information we can use that information later we can change that information later
also we can declare variables without using the var, let or const just define the uisng name and it will create a new variable but onlu work inthe browser not in node environment
if u use trim method of string then u need to save into the a another var or in the same var so that it can be used wihtout spaces
toUpperCase it use to make the string to Uppercase toLowerCase it use to make the string to lowercase
Slice Method in String used to slice the string from start to end expect end
data types (primitive data types) string "harhit" number 2, 4, 5.6 booleans undefined null BigInt Symbol
to convert the number to string just add "" at end eg. 22 +"" to convert the String to Number just add +before string eg. +"22"
false "" null undefined 0
Reference Type
Mutulabe
it is Object Type
.push() can able to change the original array and all the element to its end .pop() can be used to remove elements from the last of the array and also able to return the last element .unshift() can be used to add a new element to the start of the array .shift() can be used to remove elements from the first of the array and also able to return the first element
push & pop is much faster than shift & unshift
in Primitve data type if ur assigning thr result to another Variable and if u made change in the previous varible then it will not going to change to the next variable. Primitves Store in Stack but in reference data type if u made change in the previous varible then it will change to the next variable. Reference data Store in Heap object is also referenced type
array1.slice(0) [].concat(array1) using Spread Operators [...array1]
for(let fruit of fruits){
console.log(fruit.toUpperCase());
}
Object me for of loop nahi laga skte hai
for in loop gives index when working with Array and give key when working with Object & to it is also use to iterate Object
for(let index in fruits){
console.log(fruits[index]);
}
const myArray = ["value1", "value2", "value3","value4"]; let [myvar1, , myvar3, ...myNewArray] = myArray; console.log("value of myvar1", myvar1); console.log("value of myvar2", myvar3); console.log(myNewArray);
person.{keyName} = "{value}" OR person["{keyName}"] ="value"
// how to access data from objects using dot notation console.log(person.{keyName}); using brackets notation console.log(person["{keyName}"]);
Note: when we have to access the key with more than one word then we use bracket notation
const person = { name: "harshit", age: 22, "person hobbies": ["guitar", "sleeping", "listening music"] }
using for in loop
for(let key in person){
// console.log(${key} : ${person[key]}
);
console.log(key," : " ,person[key]);
}
using Object.keys
console.log(Object.keys(person));
using Object.keys with for of loop
for(let key of Object.keys(person)){ console.log(person[key]); }
in Array it is used to clone/spread all the item of the Array in String if we use spread operator then it will spreadd the item one by one like const newArray = [..."123456789"]; also same for array as well
Function Declaration :- function functionName(){}
Function Expression / Anonymous Function :- const constName = functionName(){}
Arrow Function :- const constName = () =>{}
calling before Declaring it work only while declaring function declaration while using Variables if u use var then it will give u undefine but instead if u use let or const then it give error
Taking the varible from the lexical environment (where it is defined)(its outer scope)
let & const are block scope & var is function scope
Taking function as aurgument
function myFunc(){
function hello(){
return "hello world"
}
return hello;
}
const ans = myFunc();
console.log(ans());
it will not create new array and change the existing array
Always create new Array if we donot return anything then it will return undefined so we have to return something
Always create new Array it will always return boolean value
Always create new Array it takes 2 parameters i.e (accumulator, currentValue) at second time the value of the accumulator will be the value whih is returned by the function it is used to reduce and get one result
const numbers = [1, 2, 3, 4, 5, 10];
// aim : sum of all the numbers in array
const sum = numbers.reduce((accumulator, currentValue)=>{
return accumulator + currentValue;
}, Initial value);
console.log(sum);
// accumulator , currentValue, return
// 1 2 3
// 3 3 6
// 6 4 10
// 10 5 15
// 15 10 25
it will change the array sort via ASCII code so work for alphabet nicely but not for num and in alphabetical order give high priority to Capital letters
to sort no
const numbers = [5, 9, 1200, 410, 3000];
numbers.sort((a, b) => {
return a - b;
});
numbers.sort((a, b) => a - b);
console.log(numbers);
eg;
// 1200,410
// a-b ---> 790
// a-b ---> postive (greater than 0) ---> b, a
// 410 , 1200
// a-b ---> negative ----> a,b
// 5, 9 ---> -4
if first value is true then it will return it and end the array if nothing is true then it will return undefined
if every Element in the array returns true then it will return true otherwise it will return false
just like every method in some method if any element in the array is true then it will return true otherwise it will return false
const myArray = new Array(10).fill(0);
console.log(myArray);
const myArray = [1, 2, 3, 4, 5, 6, 7, 8];
// value , start , end
myArray.fill(0, 2, 5);
console.log(myArray);
it will not create new array and change the existing array & it will also return the deleted element
- start , delete , insert
const myArray = ["item1", "item2", "item3"];
- delete
const deletedItem = myArray.splice(1, 2);
console.log("delted item", deletedItem);
- insert
myArray.splice(1, 0, "inserted item");
- insert and delete
const deletedItem = myArray.splice(1, 2, "inserted item1", "inserted item2");
console.log("delted item", deletedItem);
console.log(myArray);
jispe hum for of loop laga sakein string , array, Sets are iterable
const firstName = "Harshit";
for (let char of firstName) {
console.log(char);
}
const items = ["item1", "item2", "item3"];
for (let item of items) {
console.log(item);
}
jinke pas length property hoti hai aur jiko hum index se access kar sakte hai example :- string
const firstName = "harshit";
console.log(firstName.length);
console.log(firstName[2]);
- store data
- sets also have its own methods
- No index-based access
- Order is not guaranteed
- unique items only (no duplicates allowed)
- map is an iterable so we can use for of loop directly
- store data in ordered fashion
- store key value pair (like object)
- duplicate keys are not allowed like objects
- different between maps and objects
- objects can only have string or symbol as key
- object literal
- key -> string
- key -> symbol
firstName : "harshit",
age: 7,
1:"one"
}
// console.log(person.firstName);
// console.log(person["firstName"]);
// console.log(person[1]);
for(let key in person){
console.log(typeof key);
}
- key value pair
const person = new Map();
person.set("firstName", "Harshit");
person.set("age", 7);
person.set(1, "one");
person.set([1, 2, 3], "onetwothree");
person.set({ 1: "one" }, "onetwothree");
console.log(person);
console.log(person.get(1));
for (let key of person.keys()) {
console.log(key, typeof key);
}
for (let [key, value] of person) {
// console.log(Array.isArray(key));
console.log(key, value);
}
const person1 = {
id: 1,
firstName: "harshit",
};
const person2 = {
id: 2,
firstName: "harshta",
};
const extraInfo = new Map();
extraInfo.set(person1, { age: 8, gender: "male" });
extraInfo.set(person2, { age: 9, gender: "female" });
// console.log(userInfo);
console.log(person1.id);
console.log(extraInfo.get(person1).gender);
console.log(extraInfo.get(person2).gender);
const obj = {
key1: "value1",
key2: "value2",
};
clone using spreed operator
const obj2 = { key69: "value69", ...obj };
clone using Object.assign
const obj2 = Object.assign({ key69: "value69" }, obj);
obj.key3 = "value3";
console.log(obj);
console.log(obj2);
?. agar apke pas properties abhi aceess nahi kr paa rahe hai but later so time we can access them use optional chaining so intead of giving error give them undefined
It get reference to it outer lexical environment
- Get Method
const dataFetching = async () => {
const response = await fetch("https://jsonplaceholder.typicode.com/posts");
const data = await response.json();
console.log("Data -->", data);
};
dataFetching();
Data --> (100) [{…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}]
- Post Method
const postData = async () => {
const res = await fetch("https://jsonplaceholder.typicode.com/posts", {
method: "POST",
body: JSON.stringify({
title: "Lfoo",
body: "bar",
userId: 2,
}),
headers: {
"Content-type": "application/json ; charet= UTF-8",
},
});
const data = await res.json();
console.log("Posted Data -->", data);
};
postData();
Posted Data --> {title: 'Lfoo', body: 'bar', userId: 1, id: 101}
- Put Method
const putData = async () => {
const res = await fetch("https://jsonplaceholder.typicode.com/posts/2", {
method: "PUT",
body: JSON.stringify({
title: "lets",
body: "bar",
userId: 2,
}),
headers: {
"Content-type": "application/json ; charet= UTF-8",
},
});
const data = await res.json();
console.log("PUT Data -->", data);
};
putData();
PUT Data --> {title: 'lets', body: 'bar', userId: 2, id: 2}
- Delete Method
const dataDeleting = async () => {
const response = await fetch("https://jsonplaceholder.typicode.com/posts/2", {
method: "DELETE",
});
const data = await response.json();
console.log("Data -->", data);
};
dataDeleting();
Data --> {}
npm install axios
<script src="https://cdn.jsdelivr.net/npm/axios/dist/axios.min.js"></script>
-
import axios
-
axios.get(url)
-
axios.post(url)
-
axios.patch/put(url)
-
axios.delete(url)
-
default get axios(url)
-
returns a promise
-
response data located in data property
-
error in error.response
import axios from "axios";
const fetchData = async () => {
try {
// axios.get(), axios.post(),axios.put(), axios.delete()
const response = await axios(url);
console.log(response);
} catch (error) {
console.log(error.response);
}
};
-
second argument
-
axios.get(url,{})
-
third argument in requests with data
-
axios.post(url,{data},{})
const fetchDadJoke = async () => {
try {
const { data } = await axios(url, {
headers: {
Accept: "application/json",
},
});
// console.log(data);
setJoke(data.joke);
} catch (error) {
console.log(error.response);
}
};
- send data to the server
- axios.post(url, { data })
- more options (auth header) - axios.post(url, { data },{})
try {
const resp = await axios.post(url, { data });
} catch (error) {
console.log(error.response.data);
}
axios.defaults.headers.common["Accept"] = "application/json";
axios.defaults.baseURL = "https://api.example.com";
axios.defaults.headers.common["Authorization"] = AUTH_TOKEN;
axios.defaults.headers.post["Content-Type"] =
"application/x-www-form-urlencoded";
const authFetch = axios.create({
baseURL: "https://course-api.com",
headers: {
Accept: "application/json",
},
});
- global and custom
authFetch.interceptors.request.use(
(request) => {
request.headers.common["Accept"] = `application/json`;
console.log("request sent");
// must return request
return request;
},
(error) => {
return Promise.reject(error);
}
);
authFetch.interceptors.response.use(
(response) => {
console.log("got response");
return response;
},
(error) => {
console.log(error.response);
if (error.response.status === 404) {
// do something
console.log("NOT FOUND");
}
return Promise.reject(error);
}
);
We cannot use arguments keyword inside arrow function, only in normal function, instead of arguments in arrow function use rest parameters
function sum(a, b = 10) {
return a + b;
}
sum(10);
it work fine which give result of 20
function sum(a, b = 10) {
return a + b;
}
sum(10); // 20
// but in case the value of b is not undefine then it treat as value
function sum(a, b = 10) {
return a + b;
}
sum(10, ""); // "10"
Debouncing ensures that a function is only called once after a certain period of inactivity
. In other words, the function will only execute after the user has stopped triggering the event for a specified amount of time.
Use Case:
Search input field: Send an API request only when the user has finished typing.
Debouncing:
Delays the function call until after a period of inactivity. Useful for scenarios where the action should only occur after the user has stopped performing an action (e.g., typing in a search box).
Throttling ensures that a function is called at most once in a specified period
. It executes the function at regular intervals, ignoring intermediate calls.
Throttling:
Ensures the function is called at regular intervals, ignoring intermediate calls. Useful for scenarios where an action should happen consistently at intervals while the user is performing an action (e.g., scrolling or resizing).
import { useState, useMemo } from "react";
function App() {
const [debouncing, setDebouncing] = useState("");
const [throttling, setThrottling] = useState("");
const ourDebounce = (fn, delay) => {
let timer;
return (...args) => {
clearTimeout(timer);
timer = setTimeout(() => {
fn(...args);
}, delay);
};
};
const ourThrottle = (fn, delay) => {
let timer;
return (...args) => {
if (!timer) {
fn(...args);
timer = setTimeout(() => {
timer = null;
}, delay);
}
};
};
const handlechange1 = (e) => {
setDebouncing(e.target.value);
console.log(e.target.value);
};
const handlechange2 = (e) => {
setThrottling(e.target.value);
console.log(e.target.value);
};
const debouncedChange = useMemo(() => ourDebounce(handlechange1, 3000), []);
const throttleChange = useMemo(() => ourThrottle(handlechange2, 1000), []);
return (
<>
<input onChange={debouncedChange} />
<input onChange={throttleChange} />
<div>Debouncing:- {debouncing}</div>
<div>throttling:- {throttling}</div>
</>
);
}
export default App;
- Benifits of type module are, automatically use
defer
&use strict
mode behind the scene
Object.seal(Object_name) it is use when we donot want to modefiy the object by adding or deleting the existing values but it can change the value of existing key
Object.freeze(Object_name) it is same as Object.seal(Object_name) but in that u can't able to change the exiting value of the object
Shallow copy is something that only one level of the object can only be copied, but at the time of other nested objects inside that perticular object the object change
Const and let are in the temporal death zone until its variables don't assign anything till ( !=undefine)
- document.getElementsByTagName("") give all the list of htmlcollection
- document.getElementsByClassName("") give all the list of htmlcollection
- document.getElementById("") give Only first element
- document.images("") is specially use to give all images of dom
- document.querySelector("") give first element
- document.querySelectorAll("") give all element in NodeList
.innerHTML give the element in the html format .innerText give the element's content only which is visible on browser .textContent gives all the element content including which is hidden also considering spaces as well
- Event delegation is a technique where a single event listener is added to a parent element to manage events for multiple child elements. This optimizes memory usage and improves performance by reducing the number of event listeners attached to the DOM.
- Event delegation help to optimise memory usage and page load by applying event listeners on parent elements
- When you click on the .child element, the event first goes through the capturing phase.
- The event listeners with true as the third argument (capturing phase) will log messages as the event trickles down from .grandparent to .child.
- After the event reaches the target element (.child), it starts bubbling up.
- The event listeners without the third argument (default is false for bubbling) will log messages as the event bubbles up from .child to .grandparent.
- The e.stopPropagation() method is called in one of the .child event listeners.
- This stops the event from bubbling up to the .parent and .grandparent elements.
Micro task queue has more properties than callback queues In microtask queue it has only promises and mutationObjects only
await keyword make wait for below code to execude while .then does not and execute below code
-
Everything in JS happens inside the execution context. Imagine a sealed-off container inside which JS runs. It is an abstract concept that hold info about the env. within the current code is being executed.
-
In the container the first component is memory component and the 2nd one is code component
-
Memory component has all the variables and functions in key value pairs. It is also called Variable environment.
-
Code component is the place where code is executed one line at a time. It is also called the Thread of Execution.
-
JS is a synchronous, single-threaded language
- Synchronous:- In a specific synchronous order.
- Single-threaded:- One command at a time.
Watch Live On Youtube below:
-
When a JS program is ran, a global execution context is created.
-
The execution context is created in two phases.
- Memory creation phase - JS will allocate memory to variables and functions.
- Code execution phase
-
Let's consider the below example and its code execution steps:
var n = 2;
function square(num) {
var ans = num * num;
return ans;
}
var square2 = square(n);
var square4 = square(4);
The very first thing which JS does is memory creation phase, so it goes to line one of above code snippet, and allocates a memory space for variable 'n' and then goes to line two, and allocates a memory space for function 'square'. When allocating memory for n it stores 'undefined', a special value for 'n'. For 'square', it stores the whole code of the function inside its memory space. Then, as square2 and square4 are variables as well, it allocates memory and stores 'undefined' for them, and this is the end of first phase i.e. memory creation phase.
So O/P will look something like
Now, in 2nd phase i.e. code execution phase, it starts going through the whole code line by line. As it encounters var n = 2, it assigns 2 to 'n'. Until now, the value of 'n' was undefined. For function, there is nothing to execute. As these lines were already dealt with in memory creation phase.
Coming to line 6 i.e. var square2 = square(n), here functions are a bit different than any other language. A new execution context is created altogether. Again in this new execution context, in memory creation phase, we allocate memory to num and ans the two variables. And undefined is placed in them. Now, in code execution phase of this execution context, first 2 is assigned to num. Then var ans = num * num will store 4 in ans. After that, return ans returns the control of program back to where this function was invoked from.
When return keyword is encountered, It returns the control to the called line and also the function execution context is deleted. Same thing will be repeated for square4 and then after that is finished, the global execution context will be destroyed. So the final diagram before deletion would look something like:
-
Javascript manages code execution context creation and deletion with the the help of Call Stack.
-
Call Stack is a mechanism to keep track of its place in script that calls multiple function.
-
Call Stack maintains the order of execution of execution contexts. It is also known as Program Stack, Control Stack, Runtime stack, Machine Stack, Execution context stack.
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- Let's observe the below code and it's explaination:
getName(); // Namaste Javascript
console.log(x); // undefined
var x = 7;
function getName() {
console.log("Namaste Javascript");
}
-
It should have been an outright error in many other languages, as it is not possible to even access something which is not even created (defined) yet But in JS, We know that in memory creation phase it assigns undefined and puts the content of function to function's memory. And in execution, it then executes whatever is asked. Here, as execution goes line by line and not after compiling, it could only print undefined and nothing else. This phenomenon, is not an error. However, if we remove var x = 7; then it gives error. Uncaught ReferenceError: x is not defined
-
Hoisting is a concept which enables us to extract values of variables and functions even before initialising/assigning value without getting error and this is happening due to the 1st phase (memory creation phase) of the Execution Context.
-
So in previous lecture, we learnt that execution context gets created in two phase, so even before code execution, memory is created so in case of variable, it will be initialized as undefined while in case of function the whole function code is placed in the memory. Example:
getName(); // Namaste JavaScript
console.log(x); // Uncaught Reference: x is not defined.
console.log(getName); // f getName(){ console.log("Namaste JavaScript); }
function getName() {
console.log("Namaste JavaScript");
}
- Now let's observe a different example and try to understand the output.
getName(); // Uncaught TypeError: getName is not a function
console.log(getName);
var getName = function () {
console.log("Namaste JavaScript");
};
// The code won't execute as the first line itself throws an TypeError.
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var x = 1;
a();
b(); // we are calling the functions before defining them. This will work properly, as seen in Hoisting.
console.log(x);
function a() {
var x = 10; // local scope because of separate execution context
console.log(x);
}
function b() {
var x = 100;
console.log(x);
}
Outputs:
10
100
1
- The Global Execution Context (GEC) is created (the big box with Memory and Code subparts). Also GEC is pushed into Call Stack
Call Stack : GEC
-
In first phase of GEC (memory phase), variable x:undefined and a and b have their entire function code as value initialized
-
In second phase of GEC (execution phase), when the function is called, a new local Execution Context is created. After x = 1 assigned to GEC x, a() is called. So local EC for a is made inside code part of GEC.
Call Stack: [GEC, a()]
- For local EC, a totally different x variable assigned undefined(x inside a()) in phase 1 , and in phase 2 it is assigned 10 and printed in console log. After printing, no more commands to run, so a() local EC is removed from both GEC and from Call stack
Call Stack: GEC
- Cursor goes back to b() function call. Same steps repeat.
Call Stack :[GEC, b()] -> GEC (after printing yet another totally different x value as 100 in console log)
-
Finally GEC is deleted and also removed from call stack. Program ends.
-
reference:
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-
The shortest JS program is empty file. Because even then, JS engine does a lot of things. As always, even in this case, it creates the GEC which has memory space and the execution context.
-
JS engine creates something known as 'window'. It is an object, which is created in the global space. It contains lots of functions and variables. These functions and variables can be accessed from anywhere in the program. JS engine also creates a this keyword, which points to the window object at the global level. So, in summary, along with GEC, a global object (window) and a this variable are created.
-
In different engines, the name of global object changes. Window in browsers, but in nodeJS it is called something else. At global level, this === window
-
If we create any variable in the global scope, then the variables get attached to the global object.
eg:
var x = 10;
console.log(x); // 10
console.log(this.x); // 10
console.log(window.x); // 10
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-
In first phase (memory allocation) JS assigns each variable a placeholder called undefined.
-
undefined is when memory is allocated for the variable, but no value is assigned yet.
-
If an object/variable is not even declared/found in memory allocation phase, and tried to access it then it is Not defined
-
Not Defined !== Undefined
When variable is declared but not assigned value, its current value is undefined. But when the variable itself is not declared but called in code, then it is not defined.
console.log(x); // undefined
var x = 25;
console.log(x); // 25
console.log(a); // Uncaught ReferenceError: a is not defined
- JS is a loosely typed / weakly typed language. It doesn't attach variables to any datatype. We can say var a = 5, and then change the value to boolean a = true or string a = 'hello' later on.
- Never assign undefined to a variable manually. Let it happen on it's own accord.
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-
Scope in Javascript is directly related to Lexical Environment.
-
Let's observe the below examples:
// CASE 1
function a() {
console.log(b); // 10
// Instead of printing undefined it prints 10, So somehow this a function could access the variable b outside the function scope.
}
var b = 10;
a();
// CASE 2
function a() {
c();
function c() {
console.log(b); // 10
}
}
var b = 10;
a();
// CASE 3
function a() {
c();
function c() {
var b = 100;
console.log(b); // 100
}
}
var b = 10;
a();
// CASE 4
function a() {
var b = 10;
c();
function c() {
console.log(b); // 10
}
}
a();
console.log(b); // Error, Not Defined
- Let's try to understand the output in each of the cases above.
- In case 1: function a is able to access variable b from Global scope.
- In case 2: 10 is printed. It means that within nested function too, the global scope variable can be accessed.
- In case 3: 100 is printed meaning local variable of the same name took precedence over a global variable.
- In case 4: A function can access a global variable, but the global execution context can't access any local variable.
To summarize the above points in terms of execution context: call_stack = [GEC, a(), c()] Now lets also assign the memory sections of each execution context in call_stack. c() = [[lexical environment pointer pointing to a()]] a() = [b:10, c:{}, [lexical environment pointer pointing to GEC]] GEC = [a:{},[lexical_environment pointer pointing to null]]
-
So, Lexical Environment = local memory + lexical env of its parent. Hence, Lexical Environement is the local memory along with the lexical environment of its parent
-
Lexical: In hierarchy, In order
-
Whenever an Execution Context is created, a Lexical environment(LE) is also created and is referenced in the local Execution Context(in memory space).
-
The process of going one by one to parent and checking for values is called scope chain or Lexcial environment chain.
-
function a() { function c() { // logic here } c(); // c is lexically inside a } // a is lexically inside global execution
-
Lexical or Static scope refers to the accessibility of variables, functions and object based on physical location in source code.
Global { Outer { Inner } } // Inner is surrounded by lexical scope of Outer
-
TLDR; An inner function can access variables which are in outer functions even if inner function is nested deep. In any other case, a function can't access variables not in its scope.
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- let and const declarations are hoisted. But its different from var
console.log(a); // ReferenceError: Cannot access 'a' before initialization
console.log(b); // prints undefined as expected
let a = 10;
console.log(a); // 10
var b = 15;
console.log(window.a); // undefined
console.log(window.b); // 15
It looks like let isn't hoisted, but it is, let's understand
- Both a and b are actually initialized as undefined in hoisting stage. But var b is inside the storage space of GLOBAL, and a is in a separate memory object called script, where it can be accessed only after assigning some value to it first ie. one can access 'a' only if it is assigned. Thus, it throws error.
-
Temporal Dead Zone : Time since when the let variable was hoisted until it is initialized some value.
- So any line till before "let a = 10" is the TDZ for a
- Since a is not accessible on global, its not accessible in window/this also. window.b or this.b -> 15; But window.a or this.a ->undefined, just like window.x->undefined (x isn't declared anywhere)
-
Reference Error are thrown when variables are in temporal dead zone.
-
Syntax Error doesn't even let us run single line of code.
let a = 10;
let a = 100; //this code is rejected upfront as SyntaxError. (duplicate declaration)
------------------
let a = 10;
var a = 100; // this code also rejected upfront as SyntaxError. (can't use same name in same scope)
- Let is a stricter version of var. Now, const is even more stricter than let.
let a;
a = 10;
console.log(a) // 10. Note declaration and assigning of a is in different lines.
------------------
const b;
b = 10;
console.log(b); // SyntaxError: Missing initializer in const declaration. (This type of declaration won't work with const. const b = 10 only will work)
------------------
const b = 100;
b = 1000; //this gives us TypeError: Assignment to constant variable.
-
Types of Error: Syntax, Reference, and Type.
-
Uncaught ReferenceError: x is not defined at ...
- This Error signifies that x has never been in the scope of the program. This literally means that x was never defined/declared and is being tried to be accesed.
-
Uncaught ReferenceError: cannot access 'a' before initialization
- This Error signifies that 'a' cannot be accessed because it is declared as 'let' and since it is not assigned a value, it is its Temporal Dead Zone. Thus, this error occurs.
-
Uncaught SyntaxError: Identifier 'a' has already been declared
- This Error signifies that we are redeclaring a variable that is 'let' declared. No execution will take place.
-
Uncaught SyntaxError: Missing initializer in const declaration
- This Error signifies that we haven't initialized or assigned value to a const declaration.
-
Uncaught TypeError: Assignment to constant variable
- This Error signifies that we are reassigning to a const variable.
-
- Try using const wherever possible.
- If not, use let, Avoid var.
- Declare and initialize all variables with let to the top to avoid errors to shrink temporal dead zone window to zero.
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What is a Block?
- Block aka compound statement is used to group JS statements together into 1 group. We group them within {...}
{
var a = 10;
let b = 20;
const c = 30;
// Here let and const are hoisted in Block scope,
// While, var is hoisted in Global scope.
}
- Block Scope and its accessibility example
{
var a = 10;
let b = 20;
const c = 30;
}
console.log(a); // 10
console.log(b); // Uncaught ReferenceError: b is not defined
* Reason?
* In the BLOCK SCOPE; we get b and c inside it initialized as *undefined* as a part of hoisting (in a seperate memory space called **block**)
* While, a is stored inside a GLOBAL scope.
* Thus we say, *let* and *const* are BLOCK SCOPED. They are stored in a separate mem space which is reserved for this block. Also, they can't be accessed outside this block. But var a can be accessed anywhere as it is in global scope. Thus, we can't access them outside the Block.
What is Shadowing?
var a = 100;
{
var a = 10; // same name as global var
let b = 20;
const c = 30;
console.log(a); // 10
console.log(b); // 20
console.log(c); // 30
}
console.log(a); // 10, instead of the 100 we were expecting. So block "a" modified val of global "a" as well. In console, only b and c are in block space. a initially is in global space(a = 100), and when a = 10 line is run, a is not created in block space, but replaces 100 with 10 in global space itself.
-
So, If one has same named variable outside the block, the variable inside the block shadows the outside variable. This happens only for var
-
Let's observe the behaviour in case of let and const and understand it's reason.
let b = 100;
{
var a = 10;
let b = 20;
const c = 30;
console.log(b); // 20
}
console.log(b); // 100, Both b's are in separate spaces (one in Block(20) and one in Script(another arbitrary mem space)(100)). Same is also true for *const* declarations.
- Same logic is true even for functions
const c = 100;
function x() {
const c = 10;
console.log(c); // 10
}
x();
console.log(c); // 100
What is Illegal Shadowing?
let a = 20;
{
var a = 20;
}
// Uncaught SyntaxError: Identifier 'a' has already been declared
- We cannot shadow let with var. But it is valid to shadow a let using a let. However, we can shadow var with let.
- All scope rules that work in function are same in arrow functions too.
- Since var is function scoped, it is not a problem with the code below.
let a = 20;
function x() {
var a = 20;
}
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-
Function bundled along with it's lexical scope is closure.
-
JavaScript has a lexcial scope environment. If a function needs to access a variable, it first goes to its local memory. When it does not find it there, it goes to the memory of its lexical parent. See Below code, Over here function y along with its lexical scope i.e. (function x) would be called a closure.
function x() { var a = 7; function y() { console.log(a); } return y; } var z = x(); console.log(z); // value of z is entire code of function y.
-
In above code, When y is returned, not only is the function returned but the entire closure (fun y + its lexical scope) is returned and put inside z. So when z is used somewhere else in program, it still remembers var a inside x()
-
Another Example
function z() { var b = 900; function x() { var a = 7; function y() { console.log(a, b); } y(); } x(); } z(); // 7 900
-
-
Thus In simple words, we can say:
- *A closure is a function that has access to its outer function scope even after the function has returned. Meaning, A closure can remember and access variables and arguments reference of its outer function even after the function has returned.*
-
Advantages of Closure:
Certainly! Let's explore examples for each of the advantages you've mentioned:
-
Module Design Pattern:
-
The module design pattern allows us to encapsulate related functionality into a single module or file. It helps organize code, prevent global namespace pollution, and promotes reusability.
-
Example: Suppose we're building a web application, and we want to create a module for handling user authentication. We can create a
auth.js
module that exports functions likelogin
,logout
, andgetUserInfo
.// auth.js const authModule = (function () { let loggedInUser = null; function login(username, password) { // Authenticate user logic... loggedInUser = username; } function logout() { loggedInUser = null; } function getUserInfo() { return loggedInUser; } return { login, logout, getUserInfo, }; })(); // Usage authModule.login("john_doe", "secret"); console.log(authModule.getUserInfo()); // 'john_doe'
-
-
Currying:
-
Currying is a technique where a function that takes multiple arguments is transformed into a series of functions that take one argument each. It enables partial function application and enhances code flexibility.
-
Example: Let's create a curried function to calculate the total price of items with tax.
const calculateTotalPrice = (taxRate) => (price) => price + price * (taxRate / 100); const calculateSalesTax = calculateTotalPrice(8); // 8% sales tax const totalPrice = calculateSalesTax(100); // Price with tax console.log(totalPrice); // 108
-
-
Memoization:
-
Memoization optimizes expensive function calls by caching their results. It's useful for recursive or repetitive computations.
-
Example: Implement a memoized Fibonacci function.
function fibonacci(n, memo = {}) { if (n in memo) return memo[n]; if (n <= 1) return n; memo[n] = fibonacci(n - 1, memo) + fibonacci(n - 2, memo); return memo[n]; } console.log(fibonacci(10)); // 55
-
-
Data Hiding and Encapsulation:
-
Encapsulation hides the internal details of an object and exposes only necessary methods and properties. It improves code maintainability and security.
-
Example: Create a
Person
class with private properties.class Person { #name; // Private field constructor(name) { this.#name = name; } getName() { return this.#name; } } const person = new Person("Alice"); console.log(person.getName()); // 'Alice' // console.log(person.#name); // Error: Private field '#name' must be declared in an enclosing class
-
-
setTimeouts:
-
setTimeout
allows scheduling a function to run after a specified delay. It's commonly used for asynchronous tasks, animations, and event handling. -
Example: Delayed message display.
function showMessage(message, delay) { setTimeout(() => { console.log(message); }, delay); } showMessage("Hello, world!", 2000); // Display after 2 seconds
-
These examples demonstrate the power and versatility of closures in JavaScript! 🚀
-
-
Disadvantages of Closure:
- Over consumption of memory
- Memory Leak
- Freeze browser
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Time, tide and Javascript wait for none.
function x() {
var i = 1;
setTimeout(function () {
console.log(i);
}, 3000);
console.log("Namaste Javascript");
}
x();
// Output:
// Namaste Javascript
// 1 // after waiting 3 seconds
-
We expect JS to wait 3 sec, print 1 and then go down and print the string. But JS prints string immediately, waits 3 sec and then prints 1.
-
The function inside setTimeout forms a closure (remembers reference to i). So wherever function goes it carries this ref along with it.
-
setTimeout takes this callback function & attaches timer of 3000ms and stores it. Goes to next line without waiting and prints string.
-
After 3000ms runs out, JS takes function, puts it into call stack and runs it.
-
Q: Print 1 after 1 sec, 2 after 2 sec till 5 : Tricky interview question
We assume this has a simple approach as below
function x() { for (var i = 1; i <= 5; i++) { setTimeout(function () { console.log(i); }, i * 1000); } console.log("Namaste Javascript"); } x(); // Output: // Namaste Javascript // 6 // 6 // 6 // 6 // 6
-
Reason?
-
This happens because of closures. When setTimeout stores the function somewhere and attaches timer to it, the function remembers its reference to i, not value of i. All 5 copies of function point to same reference of i. JS stores these 5 functions, prints string and then comes back to the functions. By then the timer has run fully. And due to looping, the i value became 6. And when the callback fun runs the variable i = 6. So same 6 is printed in each log
-
To avoid this, we can use let instead of var as let has Block scope. For each iteration, the i is a new variable altogether(new copy of i). Everytime setTimeout is run, the inside function forms closure with new variable i
-
-
But what if interviewer ask us to implement using var?
function x() { for (var i = 1; i <= 5; i++) { function close(i) { setTimeout(function () { console.log(i); }, i * 1000); // put the setT function inside new function close() } close(i); // everytime you call close(i) it creates new copy of i. Only this time, it is with var itself! } console.log("Namaste Javascript"); } x();
-
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Ans: A function along with reference to its outer environment together forms a closure. Or in other words, A Closure is a combination of a function and its lexical scope bundled together. eg:
function outer() {
var a = 10;
function inner() {
console.log(a);
} // inner forms a closure with outer
return inner;
}
outer()(); // 10 // over here first `()` will return inner function and then using second `()` to call inner function
function outer() {
function inner() {
console.log(a);
}
var a = 10;
return inner;
}
outer()(); // 10
Ans: Yes, because inner function forms a closure with its outer environment so sequence doesn't matter.
function outer() {
let a = 10;
function inner() {
console.log(a);
}
return inner;
}
outer()(); // 10
Ans: It will still behave the same way.
function outer(str) {
let a = 10;
function inner() {
console.log(a, str);
}
return inner;
}
outer("Hello There")(); // 10 "Hello There"
Ans: Inner function will now form closure and will have access to both a and str.
function outest() {
var c = 20;
function outer(str) {
let a = 10;
function inner() {
console.log(a, c, str);
}
return inner;
}
return outer;
}
outest()("Hello There")(); // 10 20 "Hello There"
Ans: Yes, inner will have access to all its outer environment.
function outest() {
var c = 20;
function outer(str) {
let a = 10;
function inner() {
console.log(a, c, str);
}
return inner;
}
return outer;
}
let a = 100;
outest()("Hello There")(); // 10 20 "Hello There"
Ans: Still the same output, the inner function will have reference to inner a, so conflicting name won't matter here. If it wouldn't have find a inside outer function then it would have went more outer to find a and thus have printed 100. So, it try to resolve variable in scope chain and if a wouldn't have been found it would have given reference error.
- Module Design Pattern
- Currying
- Memoize
- Data hiding and encapsulation
- setTimeouts etc.
// without closures
var count = 0;
function increment(){
count++;
}
// in the above code, anyone can access count and change it.
------------------------------------------------------------------
// (with closures) -> put everything into a function
function counter() {
var count = 0;
function increment(){
count++;
}
}
console.log(count); // this will give referenceError as count can't be accessed. So now we are able to achieve hiding of data
------------------------------------------------------------------
//(increment with function using closure) true function
function counter() {
var count = 0;
return function increment(){
count++;
console.log(count);
}
}
var counter1 = counter(); //counter function has closure with count var.
counter1(); // increments counter
var counter2 = counter();
counter2(); // here counter2 is whole new copy of counter function and it wont impack the output of counter1
*************************
// Above code is not good and scalable for say, when you plan to implement decrement counter at a later stage.
// To address this issue, we use *constructors*
// Adding decrement counter and refactoring code:
function Counter() {
//constructor function. Good coding would be to capitalize first letter of constructor function.
var count = 0;
this.incrementCounter = function() { //anonymous function
count++;
console.log(count);
}
this.decrementCounter = function() {
count--;
console.log(count);
}
}
var counter1 = new Counter(); // new keyword for constructor fun
counter1.incrementCounter();
counter1.incrementCounter();
counter1.decrementCounter();
// returns 1 2 1
Ans: Overconsumption of memory when using closure as everytime as those closed over variables are not garbage collected till program expires. So when creating many closures, more memory is accumulated and this can create memory leaks if not handled.
Garbage collector : Program in JS engine or browser that frees up unused memory. In highlevel languages like C++ or JAVA, garbage collection is left to the programmer, but in JS engine its done implicitly.
function a() {
var x = 0;
return function b() {
console.log(x);
};
}
var y = a(); // y is a copy of b()
y();
// Once a() is called, its element x should be garbage collected ideally. But fun b has closure over var x. So mem of x cannot be freed. Like this if more closures formed, it becomes an issue. To tacke this, JS engines like v8 and Chrome have smart garbage collection mechanisms. Say we have var x = 0, z = 10 in above code. When console log happens, x is printed as 0 but z is removed automatically.
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Functions are heart ♥ of Javascript.
Below way of creating function are function statement.
function a() {
console.log("Hello");
}
a(); // Hello
Assigning a function to a variable. Function acts like a value.
var b = function () {
console.log("Hello");
};
b();
The major difference between these two lies in Hoisting.
a(); // "Hello A"
b(); // TypeError
function a() {
console.log("Hello A");
}
var b = function () {
console.log("Hello B");
};
// Why? During mem creation phase a is created in memory and function assigned to a. But b is created like a variable (b:undefined) and until code reaches the function() part, it is still undefined. So it cannot be called.
Other name for function statement.
A function without a name.
function () {
}// this is going to throw Syntax Error - Function Statement requires function name.
- They don't have their own identity. So an anonymous function without code inside it results in an error.
- Anonymous functions are used when functions are used as values eg. the code sample for function expression above.
Same as Function Expression but function has a name instead of being anonymous.
var b = function xyz() {
console.log("b called");
};
b(); // "b called"
xyz(); // Throws ReferenceError:xyz is not defined.
// xyz function is not created in global scope. So it can't be called.
var b = function (param1, param2) {
// labels/identifiers are parameters
console.log("b called");
};
b(arg1, arg2); // arguments - values passed inside function call
We can pass functions inside a function as arguments and /or return a function(HOF). These ability are altogether known as First class function. It is programming concept available in some other languages too.
var b = function (param1) {
console.log(param1); // prints " f() {} "
};
b(function () {});
// Other way of doing the same thing:
var b = function (param1) {
console.log(param1);
};
function xyz() {}
b(xyz); // same thing as prev code
// we can return a function from a function:
var b = function (param1) {
return function () {};
};
console.log(b()); //we log the entire fun within b.
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- Functions are first class citizens ie. take a function A and pass it to another function B. Here, A is a callback function. So basically I am giving access to function B to call function A. This callback function gives us the access to whole Asynchronous world in Synchronous world.
setTimeout(function () {
console.log("Timer");
}, 1000); // first argument is callback function and second is timer.
- JS is a synchronous and single threaded language. But due to callbacks, we can do async things in JS.
setTimeout(function () {
console.log("timer");
}, 5000);
function x(y) {
console.log("x");
y();
}
x(function y() {
console.log("y");
});
// x y timer
- In the call stack, first x and y are present. After code execution, they go away and stack is empty. Then after 5 seconds (from beginning) anonymous suddenly appear up in stack ie. setTimeout
- All 3 functions are executed through call stack. If any operation blocks the call stack, its called blocking the main thread.
- Say if x() takes 30 sec to run, then JS has to wait for it to finish as it has only 1 call stack/1 main thread. Never block main thread.
- Always use async for functions that take time eg. setTimeout
// Another Example of callback
function printStr(str, cb) {
setTimeout(() => {
console.log(str);
cb();
}, Math.floor(Math.random() * 100) + 1);
}
function printAll() {
printStr("A", () => {
printStr("B", () => {
printStr("C", () => {});
});
});
}
printAll(); // A B C // in order
- We will create a button in html and attach event to it.
// index.html
<button id="clickMe">Click Me!</button>;
// in index.js
document.getElementById("clickMe").addEventListener("click", function xyz() {
//when event click occurs, this callback function (xyz) is called into callstack
console.log("Button clicked");
});
- Lets implement a increment counter button.
- Using global variable (not good as anyone can change it)
let count = 0; document .getElementById("clickMe") .addEventListener("click", function xyz() { console.log("Button clicked", ++count); });
- Use closures for data abstraction
function attachEventList() { //creating new function for closure let count = 0; document .getElementById("clickMe") .addEventListener("click", function xyz() { console.log("Button clicked", ++count); //now callback function forms closure with outer scope(count) }); } attachEventList();
- Using global variable (not good as anyone can change it)
- Event listeners are heavy as they form closures. So even when call stack is empty, EventListener won't free up memory allocated to count as it doesn't know when it may need count again. So we remove event listeners when we don't need them (garbage collected) onClick, onHover, onScroll all in a page can slow it down heavily.
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Note: Call stack will execeute any execeution context which enters it. Time, tide and JS waits for none. TLDR; Call stack has no timer.
- Browser has JS Engine which has Call Stack which has Global execution context, local execution context etc.
None of the below are part of Javascript! These are extra superpowers that browser has. Browser gives access to JS callstack to use these powers.
-
setTimeout(), DOM APIs, fetch(), localstorage, console (yes, even console.log is not JS!!), location and so many more.
- setTimeout() : Timer function
- DOM APIs : eg.Document.xxxx ; Used to access HTML DOM tree. (Document Object Manipulation)
- fetch() : Used to make connection with external servers eg. Netflix servers etc.
-
We get all these inside call stack through global object ie. window
- Use window keyword like : window.setTimeout(), window.localstorage, window.console.log() to log something inside console.
- As window is global obj, and all the above functions are present in global object, we don't explicity write window but it is implied.
-
Let's undertand the below code image and its explaination:
-
console.log("start"); setTimeout(function cb() { console.log("timer"); }, 5000); console.log("end"); // start end timer
- First a GEC is created and put inside call stack.
- console.log("Start"); // this calls the console web api (through window) which in turn actually modifies values in console.
- setTimeout(function cb() { //this calls the setTimeout web api which gives access to timer feature. It stores the callback cb() and starts timer. console.log("Callback");}, 5000);
- console.log("End"); // calls console api and logs in console window. After this GEC pops from call stack.
- While all this is happening, the timer is constantly ticking. After it becomes 0, the callback cb() has to run.
- Now we need this cb to go into call stack. Only then will it be executed. For this we need event loop and Callback queue
-
Q: How after 5 secs timer is console?
- cb() cannot simply directly go to callstack to be execeuted. It goes through the callback queue when timer expires.
- Event loop keep checking the callback queue, and see if it has any element to puts it into call stack. It is like a gate keeper.
- Once cb() is in callback queue, eventloop pushes it to callstack to run. Console API is used and log printed
Q: Another example to understand Eventloop & Callback Queue.
See the below Image and code and try to understand the reason:
Explaination?
-
console.log("Start"); document.getElementById("btn").addEventListener("click", function cb() { // cb() registered inside webapi environment and event(click) attached to it. i.e. REGISTERING CALLBACK AND ATTACHING EVENT TO IT. console.log("Callback"); }); console.log("End"); // calls console api and logs in console window. After this GEC get removed from call stack. // In above code, even after console prints "Start" and "End" and pops GEC out, the eventListener stays in webapi env(with hope that user may click it some day) until explicitly removed, or the browser is closed.
-
Eventloop has just one job to keep checking callback queue and if found something push it to call stack and delete from callback queue.
Q: Need of callback queue?
Ans: Suppose user clciks button x6 times. So 6 cb() are put inside callback queue. Event loop sees if call stack is empty/has space and whether callback queue is not empty(6 elements here). Elements of callback queue popped off, put in callstack, executed and then popped off from call stack.
Let's observe the code below and try to understand
console.log("Start"); // this calls the console web api (through window) which in turn actually modifies values in console.
setTimeout(function cbT() {
console.log("CB Timeout");
}, 5000);
fetch("https://api.netflix.com").then(function cbF() {
console.log("CB Netflix");
}); // take 2 seconds to bring response
// millions lines of code
console.log("End");
Code Explaination:
* Same steps for everything before fetch() in above code.
* fetch registers cbF into webapi environment along with existing cbT.
* cbT is waiting for 5000ms to end so that it can be put inside callback queue. cbF is waiting for data to be returned from Netflix servers gonna take 2 seconds.
* After this millions of lines of code is running, by the time millions line of code will execute, 5 seconds has finished and now the timer has expired and response from Netflix server is ready.
* Data back from cbF ready to be executed gets stored into something called a Microtask Queue.
* Also after expiration of timer, cbT is ready to execute in Callback Queue.
* Microtask Queue is exactly same as Callback Queue, but it has higher priority. Functions in Microtask Queue are executed earlier than Callback Queue.
* In console, first Start and End are printed in console. First cbF goes in callstack and "CB Netflix" is printed. cbF popped from callstack. Next cbT is removed from callback Queue, put in Call Stack, "CB Timeout" is printed, and cbT removed from callstack.
* See below Image for more understanding
Microtask Priority Visualization
- All the callback functions that come through promises go in microtask Queue.
- Mutation Observer : Keeps on checking whether there is mutation in DOM tree or not, and if there, then it execeutes some callback function.
- Callback functions that come through promises and mutation observer go inside Microtask Queue.
- All the rest goes inside Callback Queue aka. Task Queue.
- If the task in microtask Queue keeps creating new tasks in the queue, element in callback queue never gets chance to be run. This is called starvation
-
When does the event loop actually start ? - Event loop, as the name suggests, is a single-thread, loop that is almost infinite. It's always running and doing its job.
-
Are only asynchronous web api callbacks are registered in web api environment? - YES, the synchronous callback functions like what we pass inside map, filter and reduce aren't registered in the Web API environment. It's just those async callback functions which go through all this.
-
Does the web API environment stores only the callback function and pushes the same callback to queue/microtask queue? - Yes, the callback functions are stored, and a reference is scheduled in the queues. Moreover, in the case of event listeners(for example click handlers), the original callbacks stay in the web API environment forever, that's why it's adviced to explicitly remove the listeners when not in use so that the garbage collector does its job.
-
How does it matter if we delay for setTimeout would be 0ms. Then callback will move to queue without any wait ? - No, there are trust issues with setTimeout() 😅. The callback function needs to wait until the Call Stack is empty. So the 0 ms callback might have to wait for 100ms also if the stack is busy.
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-
JS runs literally everywhere from smart watch to robots to browsers because of Javascript Runtime Environment (JRE).
-
JRE is like a big container which has everything which are required to run Javascript code.
-
JRE consists of a JS Engine (❤️ of JRE), set of APIs to connect with outside environment, event loop, Callback queue, Microtask queue etc.
-
Browser can execute javascript code because it has the Javascript Runtime Environment.
-
ECMAScript is a governing body of JS. It has set of rules which are followed by all JS engines like Chakra(Edge), Spidermonkey(Firefox)(first javascript engine created by JS creator himself), v8(Chrome)
-
Javascript Engine is not a machine. Its software written in low level languages (eg. C++) that takes in hi-level code in JS and spits out low level machine code.
-
Code inside Javascript Engine passes through 3 steps : Parsing, Compilation and Execution
- Parsing - Code is broken down into tokens. In "let a = 7" -> let, a, =, 7 are all tokens. Also we have a syntax parser that takes code and converts it into an AST (Abstract Syntax Tree) which is a JSON with all key values like type, start, end, body etc (looks like package.json but for a line of code in JS. Kinda unimportant)(Check out astexplorer.net -> converts line of code into AST).
- Compilation - JS has something called Just-in-time(JIT) Compilation - uses both interpreter & compiler. Also compilation and execution both go hand in hand. The AST from previous step goes to interpreter which converts hi-level code to byte code and moves to execeution. While interpreting, compiler also works hand in hand to compile and form optimized code during runtime. Does JavaScript really Compiles? The answer is a loud YES. More info at: Link 1, Link 2, Link 3. JS used to be only interpreter in old times, but now has both to compile and interpreter code and this make JS a JIT compiled language, its like best of both world.
- Execution - Needs 2 components ie. Memory heap(place where all memory is stored) and Call Stack(same call stack from prev episodes). There is also a garbage collector. It uses an algo called Mark and Sweep.
GiF Demo
-
Companies use different JS engines and each try to make theirs the best.
Watch Live On Youtube below:
-
setTimeout with timer of 5 secs sometimes does not exactly guarantees that the callback function will execute exactly after 5s.
-
Let's observe the below code and it's explaination
console.log("Start"); setTimeout(function cb() { console.log("Callback"); }, 5000); console.log("End"); // Millions of lines of code to execute // o/p: Over here setTimeout exactly doesn't guarantee that the callback function will be called exactly after 5s. Maybe 6,7 or even 10! It all depends on callstack. Why?
Reason?
- First GEC is created and pushed in callstack.
- Start is printed in console
- When setTimeout is seen, callback function is registered into webapi's env. And timer is attached to it and started. callback waits for its turn to be execeuted once timer expires. But JS waits for none. Goes to next line.
- End is printed in console.
- After "End", we have 1 million lines of code that takes 10 sec(say) to finish execution. So GEC won't pop out of stack. It runs all the code for 10 sec.
- But in the background, the timer runs for 5s. While callstack runs the 1M line of code, this timer has already expired and callback fun has been pushed to Callback queue and waiting to pushed to callstack to get executed.
- Event loop keeps checking if callstack is empty or not. But here GEC is still in stack so cb can't be popped from callback Queue and pushed to CallStack. Though setTimeout is only for 5s, it waits for 10s until callstack is empty before it can execute (When GEC popped after 10sec, callstack() is pushed into call stack and immediately executed (Whatever is pushed to callstack is executed instantly).
- This is called as the Concurrency model of JS. This is the logic behind setTimeout's trust issues.
-
The First rule of JavaScript: Do not block the main thread (as JS is a single threaded(only 1 callstack) language).
-
In below example, we are blocking the main thread. Observe Questiona and Output.
-
setTimeout guarantees that it will take at least the given timer to execute the code.
-
JS is a synchronous single threaded language. With just 1 thread it runs all pieces of code. It becomes kind of an interpreter language, and runs code very fast inside browser (no need to wait for code to be compiled) (JIT - Just in time compilation). And there are still ways to do async operations as well.
-
What if timeout = 0sec?
console.log("Start"); setTimeout(function cb() { console.log("Callback"); }, 0); console.log("End"); // Even though timer = 0s, the cb() has to go through the queue. Registers calback in webapi's env , moves to callback queue, and execute once callstack is empty. // O/p - Start End Callback // This method of putting timer = 0, can be used to defer a less imp function by a little so the more important function(here printing "End") can take place
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Ans: A Higher-order functions are regular functions that take other functions as arguments or return functions as their results. Eg:
function x() {
console.log("Hi)";
};
function y(x) {
x();
};
y(); // Hi
// y is a higher order function
// x is a callback function
Let's try to understand how we should approach solution in interview. I have an array of radius and I have to calculate area using these radius and store in an array.
First Approach:
const radius = [1, 2, 3, 4];
const calculateArea = function (radius) {
const output = [];
for (let i = 0; i < radius.length; i++) {
output.push(Math.PI * radius[i] * radius[i]);
}
return output;
};
console.log(calculateArea(radius));
The above solution works perfectly fine but what if we have now requirement to calculate array of circumference. Code now be like
const radius = [1, 2, 3, 4];
const calculateCircumference = function (radius) {
const output = [];
for (let i = 0; i < radius.length; i++) {
output.push(2 * Math.PI * radius[i]);
}
return output;
};
console.log(calculateCircumference(radius));
But over here we are violating some principle like DRY Principle, now lets observe the better approach.
const radiusArr = [1, 2, 3, 4];
// logic to calculate area
const area = function (radius) {
return Math.PI * radius * radius;
}
// logic to calculate circumference
const circumference = function (radius) {
return 2 * Math.PI * radius;
}
const calculate = function(radiusArr, operation) {
const output = [];
for (let i = 0; i < radiusArr.length; i++) {
output.push(operation(radiusArr[i]));
}
return output;
}
console.log(calculate(radiusArr, area));
console.log(calculate(radiusArr, circumference));
// Over here calculate is HOF
// Over here we have extracted logic into separate functions. This is the beauty of functional programming.
Polyfill of map
// Over here calculate is nothing but polyfill of map function
// console.log(radiusArr.map(area)) == console.log(calculate(radiusArr, area));
***************************************************
Lets convert above calculate function as map function and try to use. So,
Array.prototype.calculate = function(operation) {
const output = [];
for (let i = 0; i < this.length; i++) {
output.push(operation(this[i]));
}
return output;
}
console.log(radiusArr.calculate(area))
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map, filter & reducer are Higher Order Functions.
It is basically used to transform a array. The map() method creates a new array with the results of calling a function for every array element.
const output = arr.map(function) // this function tells map that what transformation I want on each element of array
const arr = [5, 1, 3, 2, 6];
// Task 1: Double the array element: [10, 2, 6, 4, 12]
function double(x) {
return x * 2;
}
const doubleArr = arr.map(double); // Internally map will run double function for each element of array and create a new array and returns it.
console.log(doubleArr); // [10, 2, 6, 4, 12]
// Task 2: Triple the array element
const arr = [5, 1, 3, 2, 6];
// Transformation logic
function triple(x) {
return x * 3;
}
const tripleArr = arr.map(triple);
console.log(tripleArr); // [15, 3, 9, 6, 18]
// Task 3: Convert array elements to binary
const arr = [5, 1, 3, 2, 6];
// Transformation logic:
function binary(x) {
return x.toString(2);
}
const binaryArr = arr.map(binary);
// The above code can be rewritten as :
const binaryArr = arr.map(function binary(x) {
return x.toString(2);
}
// OR -> Arrow function
const binaryArr = arr.map((x) => x.toString(2));
So basically map function is mapping each and every value and transforming it based on given condition.
Filter function is basically used to filter the value inside an array. The arr.filter() method is used to create a new array from a given array consisting of only those elements from the given array which satisfy a condition set by the argument method.
const array = [5, 1, 3, 2, 6];
// filter odd values
function isOdd(x) {
return x % 2;
}
const oddArr = array.filter(isOdd); // [5,1,3]
// Other way of writing the above:
const oddArr = arr.filter((x) => x % 2);
Filter function creates an array and store only those values which evaluates to true.
It is a function which take all the values of array and gives a single output of it. It reduces the array to give a single output.
const array = [5, 1, 3, 2, 6];
// Calculate sum of elements of array - Non functional programming way
function findSum(arr) {
let sum = 0;
for (let i = 0; i < arr.length; i++) {
sum = sum + arr[i];
}
return sum;
}
console.log(findSum(array)); // 17
// reduce function way
const sumOfElem = arr.reduce(function (accumulator, current) {
// current represent the value of array
// accumulator is used the result from element of array.
// In comparison to previous code snippet, *sum* variable is *accumulator* and *arr[i]* is *current*
accumulator = accumulator + current;
return accumulator;
}, 0); //In above example sum was initialized with 0, so over here accumulator also needs to be initialized, so the second argument to reduce function represent the initialization value.
console.log(sumOfElem); // 17
// find max inside array: Non functional programming way:
const array = [5, 1, 3, 2, 6];
function findMax(arr) {
let max = 0;
for(let i = 0; i < arr.length; i++ {
if (arr[i] > max) {
max = arr[i]
}
}
return max;
}
console.log(findMax(array)); // 6
// using reduce
const output = arr.reduce((acc, current) => {
if (current > acc ) {
acc = current;
}
return acc;
}, 0);
console.log(output); // 6
// acc is just a label which represent the accumulated value till now,
// so we can also label it as max in this case
const output = arr.reduce((max, current) => {
if (current > max) {
max= current;
}
return max;
}, 0);
console.log(output); // 6
const users = [
{ firstName: "Alok", lastName: "Raj", age: 23 },
{ firstName: "Ashish", lastName: "Kumar", age: 29 },
{ firstName: "Ankit", lastName: "Roy", age: 29 },
{ firstName: "Pranav", lastName: "Mukherjee", age: 50 },
];
// Get array of full name : ["Alok Raj", "Ashish Kumar", ...]
const fullNameArr = users.map((user) => user.firstName + " " + user.lastName);
console.log(fullNameArr); // ["Alok Raj", "Ashish Kumar", ...]
----------------------------------------------------------
// Get the count/report of how many unique people with unique age are there
// like: {29 : 2, 75 : 1, 50 : 1}
// We should use reduce, why? we want to deduce some information from the array. Basically we want to get a single object as output
const report = users.reduce((acc, curr) => {
if(acc[curr.age]) {
acc[curr.age] = ++ acc[curr.age] ;
} else {
acc[curr.age] = 1;
}
return acc; //to every time return update object
}, {})
console.log(report) // {29 : 2, 75 : 1, 50 : 1}
// First name of all people whose age is less than 30
const users = [
{ firstName: "Alok", lastName: "Raj", age: 23 },
{ firstName: "Ashish", lastName: "Kumar", age: 29 },
{ firstName: "Ankit", lastName: "Roy", age: 29 },
{ firstName: "Pranav", lastName: "Mukherjee", age: 50 },
];
// function chaining
const output = users
.filter((user) => user.age < 30)
.map((user) => user.firstName);
console.log(output); // ["Alok", "Ashish", "Ankit"]
// Homework challenge: Implement the same logic using reduce
const output = users.reduce((acc, curr) => {
if (curr.age < 30) {
acc.push(curr.firstName);
}
return acc;
}, []);
console.log(output); // ["Alok", "Ashish", "Ankit"]
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-
There are 2 Parts of Callback:
- Good Part of callback - Callback are super important while writing asynchronous code in JS
- Bad Part of Callback - Using callback we can face issue:
- Callback Hell
- Inversion of control
-
Understanding of Bad part of callback is super important to learn Promise in next lecture.
💡 JavaScript is synchronous, single threaded language. It can Just do one thing at a time, it has just one call-stack and it can execute one thing at a time. Whatever code we give to Javascript will be quickly executed by Javascript engine, it does not wait.
console.log("Namaste");
console.log("JavaScript");
console.log("Season 2");
// Namaste
// JavaScript
// Season 2
// 💡 It is quickly printing because `Time, tide & Javascript waits for none.`
But what if we have to delay execution of any line, we could utilize callback, How?
console.log("Namaste");
setTimeout(function () {
console.log("JavaScript");
}, 5000);
console.log("Season 2");
// Namaste
// Season 2
// JavaScript
// 💡 Here we are delaying the execution using callback approach of setTimeout.
Assume a scenario of e-Commerce web, where one user is placing order, he has added items like, shoes, pants and kurta in cart and now he is placing order. So in backend the situation could look something like this.
const cart = ["shoes", "pants", "kurta"];
// Two steps to place a order
// 1. Create a Order
// 2. Proceed to Payment
// It could look something like this:
api.createOrder();
api.proceedToPayment();
Assumption, once order is created then only we can proceed to payment, so there is a dependency. So How to manage this dependency. Callback can come as rescue, How?
api.createOrder(cart, function () {
api.proceedToPayment();
});
// 💡 Over here `createOrder` api is first creating a order then it is responsible to call `api.proceedToPayment()` as part of callback approach.
To make it a bit complicated, what if after payment is done, you have to show Order summary by calling api.showOrderSummary()
and now it has dependency on api.proceedToPayment()
Now my code should look something like this:
api.createOrder(cart, function () {
api.proceedToPayment(function () {
api.showOrderSummary();
});
});
Now what if we have to update the wallet, now this will have a dependency over showOrderSummary
api.createOrder(cart, function () {
api.proceedToPayment(function () {
api.showOrderSummary(function () {
api.updateWallet();
});
});
});
// 💡 Callback Hell
When we have a large codebase and multiple apis and have dependency on each other, then we fall into callback hell. These codes are tough to maintain. These callback hell structure is also known as Pyramid of Doom.
Till this point we are comfortable with concept of callback hell but now lets discuss about Inversion of Control
. It is very important to understand in order to get comfortable around the concept of promise.
💡 Inversion of control is like that you lose the control of code when we are using callback.
Let's understand with the help of example code and comments:
api.createOrder(cart, function () {
api.proceedToPayment();
});
// 💡 So over here, we are creating a order and then we are blindly trusting `createOrder` to call `proceedToPayment`.
// 💡 It is risky, as `proceedToPayment` is important part of code and we are blindly trusting `createOrder` to call it and handle it.
// 💡 When we pass a function as a callback, basically we are dependant on our parent function that it is his responsibility to run that function. This is called `inversion of control` because we are dependant on that function. What if parent function stopped working, what if it was developed by another programmer or callback runs two times or never run at all.
// 💡 In next session, we will see how we can fix such problems.
💡 Async programming in JavaScript exists because callback exits.
more at http://callbackhell.com/
Watch Live On Youtube below:
Promises are used to handle async operations in JavaScript.
We will discuss with code example that how things used to work before Promises
and then how it works after Promises
Suppose, taking an example of E-Commerce
const cart = ["shoes", "pants", "kurta"];
// Below two functions are asynchronous and dependent on each other
const orderId = createOrder(cart);
proceedToPayment(orderId);
// with Callback (Before Promise)
// Below here, it is the responsibility of createOrder function to first create the order then call the callback function
createOrder(cart, function () {
proceedToPayment(orderId);
});
// Above there is the issue of `Inversion of Control`
Q: How to fix the above issue?
A: Using Promise.
Now, we will make createOrder
function return a promise and we will capture that promise
into a variable
Promise is nothing but we can assume it to be empty object with some data value in it, and this data value will hold whatever this createOrder
function will return.
Since createOrder
function is an async function and we don't know how much time will it take to finish execution.
So the moment createOrder
will get executed, it will return you a undefined
value. Let's say after 5 secs execution finished so now orderId
is ready so, it will fill the undefined
value with the orderId
.
In short, When createOrder
get executed, it immediately returns a promise object
with undefined
value. then javascript will continue to execute with other lines of code. After sometime when createOrder
has finished execution and orderId
is ready then that will automatically
be assigned to our returned promise
which was earlier undefined
.
Q: Question is how we will get to know response
is ready?
A: So, we will attach a callback
function to the promise object
using then
to get triggered automatically when result
is ready.
const cart = ["shoes", "pants", "kurta"];
const promiseRef = createOrder(cart);
// this promiseRef has access to `then`
// {data: undefined}
// Initially it will be undefined so below code won't trigger
// After some time, when execution has finished and promiseRef has the data then automatically the below line will get triggered.
promiseRef.then(function () {
proceedToPayment(orderId);
});
Q: How it is better than callback approach?
In Earlier solution we used to pass the function and then used to trust the function to execute the callback.
But with promise, we are attaching a callback function to a promiseObject.
There is difference between these words, passing a function and attaching a function.
Promise guarantee, it will callback the attached function once it has the fulfilled data. And it will call it only once. Just once.
Earlier we talked about promise are object with empty data but that's not entirely true, Promise
are much more than that.
Now let's understand and see a real promise object.
fetch is a web-api which is utilized to make api call and it returns a promise.
We will be calling public github api to fetch data https://api.github.com/users/alok722
// We will be calling public github api to fetch data
const URL = "https://api.github.com/users/alok722";
const user = fetch(URL);
// User above will be a promise.
console.log(user); // Promise {<Pending>}
/** OBSERVATIONS:
* If we will deep dive and see, this `promise` object has 3 things
* `prototype`, `promiseState` & `promiseResult`
* & this `promiseResult` is the same data which we talked earlier as data
* & initially `promiseResult` is `undefined`
*
* `promiseResult` will store data returned from API call
* `promiseState` will tell in which state the promise is currently, initially it will be in `pending` state and later it will become `fulfilled`
*/
/**
* When above line is executed, `fetch` makes API call and return a `promise` instantly which is in `Pending` state and Javascript doesn't wait to get it `fulfilled`
* And in next line it console out the `pending promise`.
* NOTE: chrome browser has some in-consistency, the moment console happens it shows in pending state but if you will expand that it will show fulfilled because chrome updated the log when promise get fulfilled.
* Once fulfilled data is there in promiseResult and it is inside body in ReadableStream format and there is a way to extract data.
*/
Now we can attach callback to above response?
Using .then
const URL = "https://api.github.com/users/alok722";
const user = fetch(URL);
user.then(function (data) {
console.log(data);
});
// And this is how Promise is used.
// It guarantees that it could be resolved only once, either it could be `success` or `failure`
/**
A Promise is in one of these states:
pending: initial state, neither fulfilled nor rejected.
fulfilled: meaning that the operation was completed successfully.
rejected: meaning that the operation failed.
*/
💡Promise Object are immutable.
-> Once promise is fulfilled and we have data we can pass here and there and we don't have to worry that someone can mutate that data. So over above we can't directly mutate user
promise object, we will have to use .then
💡What is Promise?
-> Promise object is a placeholder for certain period of time until we receive value from asynchronous operation.
-> A container for a future value.
-> A Promise is an object representing the eventual completion or failure of an asynchronous operation.
We are now done solving one issue of callback i.e. Inversion of Control
But there is one more issue, callback hell...
// Callback Hell Example
createOrder(cart, function (orderId) {
proceedToPayment(orderId, function (paymentInf) {
showOrderSummary(paymentInf, function (balance) {
updateWalletBalance(balance);
});
});
});
// And now above code is expanding horizontally and this is called pyramid of doom.
// Callback hell is ugly and hard to maintain.
// 💡 Promise fixes this issue too using `Promise Chaining`
// Example Below is a Promise Chaining
createOrder(cart)
.then(function (orderId) {
proceedToPayment(orderId);
})
.then(function (paymentInf) {
showOrderSummary(paymentInf);
})
.then(function (balance) {
updateWalletBalance(balance);
});
// ⚠️ Common PitFall
// We forget to return promise in Promise Chaining
// The idea is promise/data returned from one .then become data for next .then
// So,
createOrder(cart)
.then(function (orderId) {
return proceedToPayment(orderId);
})
.then(function (paymentInf) {
return showOrderSummary(paymentInf);
})
.then(function (balance) {
return updateWalletBalance(balance);
});
// To improve readability you can use arrow function instead of regular function
Watch Live On Youtube below:
const cart = ["shoes", "pants", "kurta"];
// Consumer part of promise
const promise = createOrder(cart); // orderId
// Our expectation is above function is going to return me a promise.
promise.then(function (orderId) {
proceedToPayment(orderId);
});
// Above snippet we have observed in our previous lecture itself.
// Now we will see, how createOrder is implemented so that it is returning a promise
// In short we will see, "How we can create Promise" and then return it.
// Producer part of Promise
function createOrder(cart) {
// JS provides a Promise constructor through which we can create promise
// It accepts a callback function with two parameter `resolve` & `reject`
const promise = new Promise(function (resolve, reject) {
// What is this `resolve` and `reject`?
// These are function which are passed by javascript to us in order to handle success and failure of function call.
// Now we will write logic to `createOrder`
/** Mock logic steps
* 1. validateCart
* 2. Insert in DB and get an orderId
*/
// We are assuming in real world scenario, validateCart would be defined
if (!validateCart(cart)) {
// If cart not valid, reject the promise
const err = new Error("Cart is not Valid");
reject(err);
}
const orderId = "12345"; // We got this id by calling to db (Assumption)
if (orderId) {
// Success scenario
resolve(orderId);
}
});
return promise;
}
Over above, if your validateCart is returning true, so the above promise will be resolved (success),
const cart = ["shoes", "pants", "kurta"];
const promise = createOrder(cart); // orderId
// ❓ What will be printed in below line?
// It prints Promise {<pending>}, but why?
// Because above createOrder is going to take sometime to get resolved, so pending state. But once the promise is resolved, `.then` would be executed for callback.
console.log(promise);
promise.then(function (orderId) {
proceedToPayment(orderId);
});
function createOrder(cart) {
const promise = new Promise(function (resolve, reject) {
if (!validateCart(cart)) {
const err = new Error("Cart is not Valid");
reject(err);
}
const orderId = "12345";
if (orderId) {
resolve(orderId);
}
});
return promise;
}
Now let's see if there was some error and we are rejecting the promise, how we could catch that?
-> Using .catch
const cart = ["shoes", "pants", "kurta"];
const promise = createOrder(cart); // orderId
// Here we are consuming Promise and will try to catch promise error
promise
.then(function (orderId) {
// ✅ success aka resolved promise handling
proceedToPayment(orderId);
})
.catch(function (err) {
// ⚠️ failure aka reject handling
console.log(err);
});
// Here we are creating Promise
function createOrder(cart) {
const promise = new Promise(function (resolve, reject) {
// Assume below `validateCart` return false then the promise will be rejected
// And then our browser is going to throw the error.
if (!validateCart(cart)) {
const err = new Error("Cart is not Valid");
reject(err);
}
const orderId = "12345";
if (orderId) {
resolve(orderId);
}
});
return promise;
}
Now, Let's understand the concept of Promise Chaining
-> for this we will assume after createOrder
we have to invoke proceedToPayment
-> In promise chaining, whatever is returned from first .then
become data for next .then
and so on...
-> At any point of promise chaining, if promise is rejected, the execution will fallback to .catch
and others promise won't run.
const cart = ["shoes", "pants", "kurta"];
createOrder(cart)
.then(function (orderId) {
// ✅ success aka resolved promise handling
// 💡 we have return data or promise so that we can keep chaining the promises, here we are returning data
console.log(orderId);
return orderId;
})
.then(function (orderId) {
// Promise chaining
// 💡 we will make sure that `proceedToPayment` returns a promise too
return proceedToPayment(orderId);
})
.then(function (paymentInfo) {
// from above, `proceedToPayment` is returning a promise so we can consume using `.then`
console.log(paymentInfo);
})
.catch(function (err) {
// ⚠️ failure aka reject handling
console.log(err);
});
// Here we are creating Promise
function createOrder(cart) {
const promise = new Promise(function (resolve, reject) {
// Assume below `validateCart` return false then the promise will be rejected
// And then our browser is going to throw the error.
if (!validateCart(cart)) {
const err = new Error("Cart is not Valid");
reject(err);
}
const orderId = "12345";
if (orderId) {
resolve(orderId);
}
});
return promise;
}
function proceedToPayment(cart) {
return new Promise(function (resolve, reject) {
// For time being, we are simply `resolving` promise
resolve("Payment Successful");
});
}
Q: What if we want to continue execution even if any of my promise is failing, how to achieve this?
-> By placing the .catch
block at some level after which we are not concerned with failure.
-> There could be multiple .catch
too.
Eg:
createOrder(cart)
.then(function (orderId) {
// ✅ success aka resolved promise handling
// 💡 we have return data or promise so that we can keep chaining the promises, here we are returning data
console.log(orderId);
return orderId;
})
.catch(function (err) {
// ⚠️ Whatever fails below it, catch wont care
// this block is responsible for code block above it.
console.log(err);
});
.then(function (orderId) {
// Promise chaining
// 💡 we will make sure that `proceedToPayment` returns a promise too
return proceedToPayment(orderId);
})
.then(function (paymentInfo) {
// from above, `proceedToPayment` is returning a promise so we can consume using `.then`
console.log(paymentInfo);
})
Watch Live On Youtube below:
Topics Covered
- What is async?
- What is await?
- How async await works behind the scenes?
- Example of using async/await
- Error Handling
- Interviews
- Async await vs Promise.then/.catch
Q: What is async?
A: Async is a keyword that is used before a function to create a async function.
Q: What is async function and how it is different from normal function?
// 💡 async function always returns a promise, even if I return a simple string from below function, async keyword will wrap it under Promise and then return.
async function getData() {
return "Namaste JavaScript";
}
const dataPromise = getData();
console.log(dataPromise); // Promise {<fulfilled>: 'Namaste JavaScript'}
//❓How to extract data from above promise? One way is using promise .then
dataPromise.then((res) => console.log(res)); // Namaste JavaScript
Another example where async
function is returning a Promise
const p = new Promise((resolve, reject) => {
resolve("Promise resolved value!!");
});
async function getData() {
return p;
}
// In above case, since we are already returning a promise async function would simply return that instead of wrapping with a new Promise.
const dataPromise = getData();
console.log(dataPromise); // Promise {<fulfilled>: 'Promise resolved value!!'}
dataPromise.then((res) => console.log(res)); // Promise resolved value!!
Q: How we can use await
along with async function?
A: async
and await
combo is used to handle promises.
But Question is how we used to handle promises earlier and why we even need async/await?
const p = new Promise((resolve, reject) => {
resolve("Promise resolved value!!");
});
function getData() {
p.then((res) => console.log(res));
}
getData(); // Promise resolved value!!
//📌 Till now we have been using Promise.then/.catch to handle promise.
// Now let's see how async await can help us and how it is different
// The rule is we have to use keyword await in front of promise.
async function handlePromise() {
const val = await p;
console.log(val);
}
handlePromise(); // Promise resolved value!!
📌 await
is a keyword that can only be used inside a async
function.
await function () {}; // Syntax error: await is only valid under async function.
Q: What makes async
-await
special?
A: Let's understand with one example where we will compare async-await way of resolving promise with older .then/.catch fashion. For that we will modify our promise p
.
const p = new Promise((resolve, reject) => {
setTimeout(() => {
resolve("Promise resolved value!!");
}, 3000);
});
// Let's now compare with some modification:
// 📌 Promise.then/.catch way
function getData() {
// JS engine will not wait for promise to be resolved
p.then((res) => console.log(res));
console.log("Hello There!");
}
getData(); // First `Hello There!` would be printed and then after 3 secs 'Promise resolved value!!' will be printed.
// Above happened as Javascript wait for none, so it will register this promise and take this callback function and register separately then js will move on and execute the following console and later once promise is resolved, following console will be printed.
//❓ Problem: Normally one used to get confused that JS will wait for promise to be resolved before executing following lines.
// 📌 async-wait way:
async function handlePromise() {
// JS Engine will waiting for promise to resolve.
const val = await p;
console.log("Hello There!");
console.log(val);
}
handlePromise(); // This time `Hello There!` won't be printed immediately instead after 3 secs `Hello There!` will be printed followed by 'Promise resolved value!!'
// 💡 So basically code was waiting at `await` line to get the promise resolve before moving on to next line.
// Above is the major difference between Promise.then/.catch vs async-await
//🤓 Let's brainstorm more around async-await
async function handlePromise() {
console.log("Hi");
const val = await p;
console.log("Hello There!");
console.log(val);
const val2 = await p;
console.log("Hello There! 2");
console.log(val2);
}
handlePromise();
// In above code example, will our program wait for 2 time or will it execute parallely.
//📌 `Hi` printed instantly -> now code will wait for 3 secs -> After 3 secs both promises will be resolved so ('Hello There!' 'Promise resolved value!!' 'Hello There! 2' 'Promise resolved value!!') will get printed immediately.
// Let's create one promise and then resolve two different promise.
const p2 = new Promise((resolve, reject) => {
setTimeout(() => {
resolve("Promise resolved value by p2!!");
}, 2000);
});
async function handlePromise() {
console.log("Hi");
const val = await p;
console.log("Hello There!");
console.log(val);
const val2 = await p2;
console.log("Hello There! 2");
console.log(val2);
}
handlePromise();
// 📌 `Hi` printed instantly -> now code will wait for 3 secs -> After 3 secs both promises will be resolved so ('Hello There!' 'Promise resolved value!!' 'Hello There! 2' 'Promise resolved value by p2!!') will get printed immediately. So even though `p2` was resolved after 2 secs it had to wait for `p` to get resolved
// Now let's reverse the order execution of promise and observe response.
async function handlePromise() {
console.log("Hi");
const val = await p2;
console.log("Hello There!");
console.log(val);
const val2 = await p;
console.log("Hello There! 2");
console.log(val2);
}
handlePromise();
// 📌 `Hi` printed instantly -> now code will wait for 2 secs -> After 2 secs ('Hello There!' 'Promise resolved value by p2!!') will get printed and in the subsequent second i.e. after 3 secs ('Hello There! 2' 'Promise resolved value!!') will get printed
Q: Question is Is program actually waiting or what is happening behind the scene?
A: As we know, Time, Tide and JS wait for none. And it's true. Over here it appears that JS engine is waiting but JS engine is not waiting over here. It has not occupied the call stack if that would have been the case our page may have got frozen. So JS engine is not waiting. So if it is not waiting then what it is doing behind the scene? Let's understand with below code snippet.
const p1 = new Promise((resolve, reject) => {
setTimeout(() => {
resolve("Promise resolved value by p1!!");
}, 5000);
});
const p2 = new Promise((resolve, reject) => {
setTimeout(() => {
resolve("Promise resolved value by p2!!");
}, 10000);
});
async function handlePromise() {
console.log("Hi");
debugger;
const val = await p;
console.log("Hello There!");
debugger;
console.log(val);
const val2 = await p2;
console.log("Hello There! 2");
debugger;
console.log(val2);
}
handlePromise();
// When this function is executed, it will go line by line as JS is synchronous single threaded language. Lets observe what is happening under call-stack. Above you can see we have set the break-points.
// call stack flow -> handlePromise() is pushed -> It will log `Hi` to console -> Next it sees we have await where promise is suppose to be resolved -> So will it wait for promise to resolve and block call stack? No -> thus handlePromise() execution get suspended and moved out of call stack -> So when JS sees await keyword it suspend the execution of function till promise is resolved -> So `p` will get resolved after 5 secs so handlePromise() will be pushed to call-stack again after 5 secs. -> But this time it will start executing from where it had left. -> Now it will log 'Hello There!' and 'Promise resolved value!!' -> then it will check whether `p2` is resolved or not -> It will find since `p2` will take 10 secs to resolve so the same above process will repeat -> execution will be suspended until promise is resolved.
// 📌 Thus JS is not waiting, call stack is not getting blocked.
// Moreover in above scenario what if p1 would be taking 10 secs and p2 5 secs -> even though p2 got resolved earlier but JS is synchronous single threaded language so it will first wait for p1 to be resolved and then will immediately execute all.
async function handlePromise() {
// fetch() => Response Object which as body as Readable stream => Response.json() is also a promise which when resolved => value
const data = await fetch("https://api.github.com/users/alok722");
const res = await data.json();
console.log(res);
}
handlePromise();
While we were using normal Promise we were using .catch to handle error, now in async-await
we would be using try-catch
block to handle error.
async function handlePromise() {
try {
const data = await fetch("https://api.github.com/users/alok722");
const res = await data.json();
console.log(res);
} catch (err) {
console.log(err);
}
}
handlePromise();
// In above whenever any error will occur the execution will move to catch block. One could try above with bad url which will result in error.
// Other way of handling error:
handlePromise().catch((err) => console.log(err)); // this will work as handlePromise will return error promise in case of failure.
What one should use? async-await
is just a syntactic sugar around promise. Behind the scene async-await
is just promise. So both are same, it's just async-await
is new way of writing code. async-await
solves few of the short-coming of Promise like Promise Chaining
. async-await
also increases the readability. So sort of it is always advisable to use async-await.
Watch Live On Youtube below:
4 Promise APIs which are majorly used:
- Promise.all()
- Promise.allSettled()
- Promise.race()
- Promise.any()
💡 One simply doesn't use async/await without knowing promises!
A promise is a placeholder for a value that's going to be available sometime later. The promise helps handle asynchronous operations. JavaScript provides a helper function Promise.all(promisesArrayOrIterable) to handle multiple promises at once, in parallel, and get the results in a single aggregate array.
Q: In what situation one could use above api?
A: Suppose, you have to make parallel API call and get the result, how one can do? This is where Promise.all can be utilized. It is used to handle multiple promises together.
Promise.all([p1, p2, p3]) -> Lets assume we are making 3 API call to fetch data. Also assume p1 takes 3 seconds, p2 takes 1 second, p3 takes 2 seconds.
In first scenario let's assume all 3 promises are successful. So Promise.all will take 3secs and will give promise value of result like [val1, val2, val3]. It will wait for all of them to finish then it will collect the results and give array as output.
What if any of the promise gets rejected, for eg: Promise.all([p1, p2, p3]). But this time, p2 get rejected after 1 sec. Thus Promise.all will throw same error as p2 immediately as soon as error happened. It will not wait for other promise to either become success or failure. Moreover, p1 and p2 wont get cancelled as they are already triggered so it may result in success or failure depending upon their fate but Promise.all wont care. So its a situation of or/null.
💡 To conclude, the Promise.all() waits for all the input promises to resolve and returns a new promise that resolves to an array containing the results of the input promises. If one of the input promises is rejected, the Promise.all() method immediately returns a promise that is rejected with an error of the first rejected promise.
Promise.allSettled() method that accepts a list of Promises and returns a new promise that resolves after all the input promises have settled, either resolved or rejected.
Promise.allSettled([p1, p2, p3]) -> Lets assume we are making 3 API call to fetch data. Also assume p1 takes 3 seconds, p2 takes 1 second, p3 takes 2 seconds.
In first scenario let's assume all 3 promises are successful. So Promise.allSettled will take 3secs and will give promise value of result like [val1, val2, val3]. It will wait for all of them to finish then it will collect the results and give array as output.
What if any of the promise gets rejected, for eg: Promise.all([p1, p2, p3]). But this time, p2 get rejected after 1 sec. Thus Promise.allSettled will still wait for all promises to get settled. So After 3 secs, it will be [val1, err, val3]
💡 Promise.all() -> Fail Fast
💡 Promise.allSettled() -> Will wait and provide accumulative result
The Promise.race() static method accepts a list of promises as an iterable object and returns a new promise that fulfills or rejects as soon as there is one promise that fulfills or rejects, with the value or reason from that promise. The name of Promise.race() implies that all the promises race against each other with a single winner, either resolved or rejected.
Promise.race([p1, p2, p3]) -> Lets assume we are making 3 API call to fetch data. Also assume p1 takes 3 seconds, p2 takes 1 second, p3 takes 2 seconds. So as soon as first promise will resolve or reject, it will give the output.
So in Happy scenario, Promise.race will give (val2) as output after 1sec as p2 got resolved at the earliest. Whereas if it would have been failed Promise.race would have still given output after 1 sec but this time with error.
The Promise.any() method accepts a list of Promise objects as an iterable object. If one of the promises in the iterable object is fulfilled, the Promise.any() returns a single promise that resolves to a value which is the result of the fulfilled promise.
Promise.any([p1, p2, p3]) -> Lets assume we are making 3 API call to fetch data. Also assume p1 takes 3 seconds, p2 takes 1 second, p3 takes 2 seconds. So as soon as first promise will be successful, it will give the output.
If in above situation what if p2 got rejected, nothing will happen as Promise.any seek for success, so the moment first success will happen that will become the result.
❓ But what if all promises got failed, so the returned result will be aggregated error i.e. [err1, err2, err3].
// 📌 First Scenario
const p1 = new Promise((resolve, reject) => {
setTimeout(() => {
resolve("P1 Success");
}, 3000);
});
const p2 = new Promise((resolve, reject) => {
setTimeout(() => {
resolve("P2 Success");
}, 1000);
});
const p3 = new Promise((resolve, reject) => {
setTimeout(() => {
resolve("P3 Success");
}, 2000);
});
Promise.all([p1, p2, p3]).then((results) => {
console.log(results); // ['P1 Success', 'P2 Success', 'P3 Success'] -> took 3 secs
});
// 📌 Second Scenario
const p1 = new Promise((resolve, reject) => {
setTimeout(() => {
resolve("P1 Success");
}, 3000);
});
const p2 = new Promise((resolve, reject) => {
setTimeout(() => {
reject("P2 Fail");
}, 1000);
});
const p3 = new Promise((resolve, reject) => {
setTimeout(() => {
resolve("P3 Success");
}, 2000);
});
Promise.all([p1, p2, p3])
.then((results) => console.log(results))
.catch((err) => console.error(err)); // throws error after 1 sec i.e. 'P2 Fails'
💡This is safest among all Promises API.
const p1 = new Promise((resolve, reject) => {
setTimeout(() => {
resolve("P1 Success");
}, 3000);
});
const p2 = new Promise((resolve, reject) => {
setTimeout(() => {
resolve("P2 Success");
}, 1000);
});
const p3 = new Promise((resolve, reject) => {
setTimeout(() => {
reject("P3 Fail");
}, 2000);
});
Promise.allSettled([p1, p2, p3])
.then((results) => console.log(results))
.catch((err) => console.error(err));
// Over here, it will wait for all promises to be either settled or rejected and then return,
/*
[
{status: 'fulfilled', value: 'P1 Success'},
{status: 'fulfilled', value: 'P2 Success'},
{status: 'rejected', reason: 'P3 Fail'}
]
*/
// 📌 First Scenario
const p1 = new Promise((resolve, reject) => {
setTimeout(() => {
resolve("P1 Success");
}, 3000);
});
const p2 = new Promise((resolve, reject) => {
setTimeout(() => {
resolve("P2 Success");
}, 1000);
});
const p3 = new Promise((resolve, reject) => {
setTimeout(() => {
reject("P3 Fail");
}, 2000);
});
Promise.race([p1, p2, p3])
.then((results) => console.log(results))
.catch((err) => console.error(err));
// It will return as soon as first promise is resolved or rejected.
// In above example O/P: "P2 Success"
// 📌 Second Scenario
const p1 = new Promise((resolve, reject) => {
setTimeout(() => {
resolve("P1 Success");
}, 3000);
});
const p2 = new Promise((resolve, reject) => {
setTimeout(() => {
resolve("P2 Success");
}, 5000);
});
const p3 = new Promise((resolve, reject) => {
setTimeout(() => {
reject("P3 Fail");
}, 2000);
});
Promise.race([p1, p2, p3])
.then((results) => console.log(results))
.catch((err) => console.error(err));
//After 2 secs O/P: "P3 Fail"
Notes:
- Once promise is settled, it means -> got the result. Moreover, settled is broadly divided into two categories:
- resolve, success, fulfilled
- reject, failure, rejected
// 📌 First Scenario
const p1 = new Promise((resolve, reject) => {
setTimeout(() => {
resolve("P1 Success");
}, 3000);
});
const p2 = new Promise((resolve, reject) => {
setTimeout(() => {
resolve("P2 Success");
}, 5000);
});
const p3 = new Promise((resolve, reject) => {
setTimeout(() => {
reject("P3 Fail");
}, 2000);
});
Promise.any([p1, p2, p3])
.then((results) => console.log(results))
.catch((err) => console.error(err));
// It will wait for first settled **success**
// In above, p3 will settled first, but since it is rejected, so it will wait further so at 3rd second it will print "P1 Success"
// 📌 Second Scenario
const p1 = new Promise((resolve, reject) => {
setTimeout(() => {
reject("P1 Fail");
}, 3000);
});
const p2 = new Promise((resolve, reject) => {
setTimeout(() => {
resolve("P2 Success");
}, 5000);
});
const p3 = new Promise((resolve, reject) => {
setTimeout(() => {
reject("P3 Fail");
}, 2000);
});
Promise.any([p1, p2, p3])
.then((results) => console.log(results))
.catch((err) => console.error(err));
// After 5 secs: 'P2 Success'
// 📌 Third Scenario
const p1 = new Promise((resolve, reject) => {
setTimeout(() => {
reject("P1 Fail");
}, 3000);
});
const p2 = new Promise((resolve, reject) => {
setTimeout(() => {
reject("P2 Fail");
}, 5000);
});
const p3 = new Promise((resolve, reject) => {
setTimeout(() => {
reject("P3 Fail");
}, 2000);
});
Promise.any([p1, p2, p3])
.then((results) => console.log(results))
.catch((err) => {
console.error(err);
console.error(err.errors); // ['P1 Fail', 'P2 Fail', 'P3 Fail']
});
// Since all are rejected, so it will give "aggregate error" as output
// AggregateError: All promises were rejected
// To get AggregateError array you need to write "err.errors"
There are 6 static methods of Promise class:
Promise.all(promises) – waits for all promises to resolve and returns an array of their results. If any of the given promises rejects, it becomes the error of Promise.all, and all other results are ignored.
Promise.allSettled(promises) (recently added method) – waits for all promises to settle and returns their results as an array of objects with: status: "fulfilled" or "rejected" value (if fulfilled) or reason (if rejected).
Promise.race(promises) – waits for the first promise to settle, and its result/error becomes the outcome.
Promise.any(promises) (recently added method) – waits for the first promise to fulfill, and its result becomes the outcome. If all of the given promises are rejected, AggregateError becomes the error of Promise.any.
Promise.resolve(value) – makes a resolved promise with the given value.
Promise.reject(error) – makes a rejected promise with the given error. Of all these, Promise.all is probably the most common in practice.
Watch Live On Youtube below:
In JavaScript, the this keyword refers to an object, which object depends on how this is being invoked (used or called).
Anything defined globally is said to be in a global space.
console.log(this); // refers to global object i.e. window in case of browser
// 💡 global object differs based on runtime environment,
function x() {
// the below value depends on strict/non-strict mode
console.log(this);
// in strict mode - undefined
// in non-strict mode - refers to global window object
}
x();
// 💡 Notes:
// On the first go feels like `this` keyword in global space and inside function behaves same but in reality it's different.
// The moment you make JS run in strict mode by using: "use strict" at the top, `this` keyword inside function returns `undefined` whereas global space will still refers to global window object
this substitution
-> According to this
substitution, if the value of this
keyword is null/undefined
, it will be replaced by globalObject only in non-strict mode. This is the reason why this
refers to global window object inside function in non-strict mode.
💡 So to summarize, the value of this
keyword inside function is undefined
, but because of this substitution
in non-strict mode this
keyword refers to globalWindowObject
and in strict mode it will still be undefined
this
keyword value depends on how the function
is called. For eg:
In strict mode:
x(); // undefined
window.x(); // global window object
// `x` key below is a method as per terminology
const obj = {
a: 10,
x: function () {
console.log(this); // {a: 10, x: f()}
console.log(this.a); // 10
},
};
obj.x(); // value of `this` is referring to current object i.e. `obj`
For detail around call, apply and bind method. Refer here.
const student = {
name: "Alok",
printName: function () {
console.log(this.name);
},
};
student.printName(); // Alok
const student2 = {
name: "Kajal",
};
student2.printName(); // throw error
// ❓ how to re-use printName method from `student` object
student.printName.call(student2); // Kajal
// Above `call` method is taking the value of `this` keyword
// So, Inside `printName` method value of `this` is now `student2` object
// So, call, bind and apply is used to set the value of this keyword.
Arrow function doesn't have their own this
value, they take the value from enclosing lexical context.
const obj = {
a: 10,
x: () => {
console.log(this); // window object
// Above the value of `this` won't be obj anymore instead it will be enclosing lexical context i.e. window object in current scenario.
},
};
obj.x();
const obj2 = {
a: 10,
x: function () {
const y = () => {
console.log(this);
// Above the value of `this` will be obj2 as function y's enclosing lexical context is function `x`.
};
y();
},
};
obj2.x();
It refers to HTML element.
<button onclick="alert(this)">Click Me</button>
<!-- [object HTMLButtonElement] Button element -->
Watch Live On Youtube below:
- Local Storage is used to dump the data locally such that it is avaiable then and there.
- There is no need to make network calls in this manner and u can just access it directly.
- There are protocol, domain and port to make local storage.
- ALl these things must be same to access the local storage or else it would not be the same storage.
- local storage are available to access.
- The functions include setItem, getItem and many other.
- use JSON.stringify to store the object in the original form and that will be good to go.
- to access the data use JSON.parse(localStorage.getItem("user-data"))
This guide covers essential JavaScript polyfills that are important to understand for technical interviews. Polyfills allow developers to use modern JavaScript features in older environments that do not support them natively. Knowing these polyfills demonstrates your understanding of JavaScript fundamentals and your ability to write code compatible with a wide range of environments.
- Purpose: Transforms each element of an array according to a provided function and returns a new array.
- Use Case: Apply transformations to each element in an array (e.g., converting an array of numbers to their squares).
- Purpose: Creates a new array with all elements that pass the test implemented by the provided function.
- Use Case: Filter out unwanted elements from an array (e.g., extracting even numbers from an array).
- Purpose: Reduces an array to a single value by applying a function against an accumulator and each element.
- Use Case: Summing up all numbers in an array or flattening a nested array.
- Purpose: Executes a provided function once for each array element.
- Use Case: Iterating over an array to perform operations such as logging or updating each element.
- Purpose: Returns the value of the first element that satisfies the provided testing function.
- Use Case: Finding the first occurrence of an element that meets specific criteria.
- Purpose: Determines whether an array contains a specified value.
- Use Case: Checking if a specific item exists within an array.
- Purpose: Creates a new object with the specified prototype object and properties.
- Use Case: Understanding prototypal inheritance in JavaScript and creating objects with a specific prototype.
- Purpose: Returns an array of a given object's own enumerable property
[key, value]
pairs. - Use Case: Converting an object into an array to iterate over keys and values.
- Purpose: Returns an array of a given object's own enumerable property values.
- Use Case: Extracting all values from an object for operations like summing them up.
- Purpose: Copies enumerable own properties from one or more source objects to a target object.
- Use Case: Merging objects into one, such as combining configuration objects.
- Purpose: Determines whether a string contains the specified substring.
- Use Case: Searching within a string to find specific characters or substrings.
- Purpose: Determines whether a string begins with the specified characters.
- Use Case: Checking if a URL or path starts with a particular prefix.
- Purpose: Handles asynchronous operations, allowing for cleaner and more manageable code.
- Use Case: Fetching data from an API and processing the result once the data is available.
- Purpose: Executes a callback function when a promise is settled, regardless of its outcome.
- Use Case: Releasing resources or resetting states after an asynchronous operation.
- Purpose: Allows you to execute multiple promises concurrently and aggregate their results into a single promise. This combined promise resolves when all of the input promises have resolved, or it rejects if any of the input promises reject.
- Use Case: When you need to perform multiple asynchronous operations concurrently and only proceed once all of them are complete, such as fetching data from multiple APIs and combining the results.
- Purpose: Creates a new function that, when called, has its
this
keyword set to the provided value. - Use Case: Ensuring that a function retains the correct
this
context when passed as a callback.
- Purpose: Invokes a function with a specific
this
context and arguments provided individually (call
) or as an array (apply
). - Use Case: Manually setting
this
and passing arguments to a function.
- Purpose: Stores unique values of any type.
- Use Case: Managing a collection of unique items, such as removing duplicates from an array.
- Purpose: Stores key-value pairs and remembers the original insertion order of the keys.
- Use Case: Managing collections of keyed data where the keys can be of any type.
Here's the combined list of JavaScript interview preparation topics, including both the original and additional methods and concepts:
-
Array Creation and Initialization:
- Create an array in JavaScript.
- Create an array with a fixed size and initialize it with default values.
-
Accessing Elements:
- Access elements in an array using indexes.
- Behavior when accessing a non-existent index.
-
Modifying Elements:
- Add an element to the end of an array.
- Add an element to the beginning of an array.
- Remove an element from the end of an array.
- Remove an element from the beginning of an array.
- Modify an existing element in an array.
-
Array Methods:
- map: Transform each element of an array and return a new array.
- filter: Filter elements of an array based on a condition and return a new array.
- reduce: Reduce an array to a single value using a reducer function.
- forEach: Execute a function for each element of an array (without returning a new array).
- find: Find the first element in an array that satisfies a given condition.
- findIndex: Find the index of the first element in an array that satisfies a given condition.
- some: Check if at least one element in an array satisfies a given condition.
- every: Check if all elements in an array satisfy a given condition.
- flat: Flatten a nested array up to a specified depth.
- flatMap: Map each element of an array and then flatten the result by one level.
- includes: Check if an array includes a certain element.
- sort: Sort the elements of an array in place.
- concat: Merge two or more arrays into a new array.
- slice: Extract a section of an array and return a new array.
- splice: Add/remove elements in an array at a specific index.
-
String Creation:
- Create a string in JavaScript using single, double quotes, and template literals.
-
Accessing Characters:
- Access individual characters in a string using indexes.
- Use the
charAt()
method to access characters.
-
String Length:
- Find the length of a string using the
length
property.
- Find the length of a string using the
-
String Methods:
- includes: Check if a string contains a specific substring.
- startsWith: Check if a string starts with a specific substring.
- endsWith: Check if a string ends with a specific substring.
- slice: Extract a part of a string and return it as a new string.
- substring: Extract a part of a string between two indices.
- trim: Remove whitespace from both ends of a string.
- padStart: Pad the beginning of a string with another string until it reaches a desired length.
- padEnd: Pad the end of a string with another string until it reaches a desired length.
- repeat: Repeat a string a specified number of times.
- split: Split a string into an array of substrings based on a delimiter.
- replace: Replace the first occurrence of a substring in a string.
- replaceAll: Replace all occurrences of a substring in a string.
- toUpperCase: Convert a string to uppercase.
- toLowerCase: Convert a string to lowercase.
-
Looping through Arrays:
- Loop through an array using a
for
loop. - Loop through an array using
forEach
.
- Loop through an array using a
-
Searching for Elements:
- Find the index of a specific element in an array.
- Check if an array contains a specific element.
- Find all elements that satisfy a given condition.
-
Sorting and Reversing:
- Sort an array of numbers in ascending and descending order.
- Reverse the elements of an array.
-
Array Splicing:
- Add/remove elements at specific positions using
splice
. - Extract a portion of an array using
slice
.
- Add/remove elements at specific positions using
-
Array Mapping:
- Transform an array into a new array using
map
. - Flatten a nested array using
flatMap
.
- Transform an array into a new array using
-
Filtering Arrays:
- Filter out elements from an array that meet a specific condition.
-
Reducing Arrays:
- Calculate the sum of all elements in an array using
reduce
. - Count occurrences of elements in an array using
reduce
.
- Calculate the sum of all elements in an array using
-
Array Destructuring:
- Destructure arrays into individual variables.
- Skip certain elements while destructuring.
-
Array Spread Operator:
- Use the spread operator to copy an array.
- Use the spread operator to merge multiple arrays.
-
Multi-dimensional Arrays:
- Create and access elements in a multi-dimensional array.
- Flatten a multi-dimensional array.
-
Handling Duplicates:
- Remove duplicates from an array.
- Find duplicates in an array.
-
Array Methods Chaining:
- Chain multiple array methods like
filter
,map
, andreduce
. - Use method chaining for complex operations in a single expression.
- Chain multiple array methods like
-
Performance Considerations (Theoretical):
- Compare performance of array methods like
push
,pop
,shift
,unshift
,splice
, andconcat
. - Understand the time complexity of various array operations (e.g., accessing, searching, sorting).
- Compare performance of array methods like
-
Custom Sorting Functions:
- Write a custom sorting function for an array of objects.
-
Intersection and Union:
- Find the intersection of two arrays.
- Find the union of two arrays.
-
Finding Missing Elements:
- Find the missing number(s) in a given array of consecutive integers.
-
Rotation of Arrays:
- Rotate an array by a given number of positions.
- Object.keys: Get an array of a given object’s property names.
- Object.values: Get an array of a given object’s property values.
- Object.entries: Get an array of a given object’s own enumerable property [key, value] pairs.
- Object.assign: Copy the values of all enumerable properties from one or more source objects to a target object.
- Object.create: Create a new object with a specified prototype object and properties.
- Object.freeze: Freeze an object, preventing new properties from being added and existing properties from being modified.
- Object.seal: Seal an object, preventing new properties from being added but allowing existing properties to be modified.
- Object.fromEntries: Transform a list of key-value pairs into an object.
- Object.is: Determine whether two values are the same.
- Object.getPrototypeOf: Get the prototype (internal
[[Prototype]]
property) of an object. - Object.setPrototypeOf: Set the prototype (internal
[[Prototype]]
property) of an object.
- Math.random: Generate a random floating-point number between 0 (inclusive) and 1 (exclusive).
- Math.floor: Round a number downward to its nearest integer.
- Math.ceil: Round a number upward to its nearest integer.
- Math.round: Round a number to the nearest integer.
- Math.max: Return the largest of zero or more numbers.
- Math.min: Return the smallest of zero or more numbers.
- Math.abs: Return the absolute value of a number.
- Math.pow: Return the base to the exponent power.
- Math.sqrt: Return the square root of a number.
- Math.trunc: Return the integer part of a number by removing any fractional digits.
- Date.now: Get the current timestamp as the number of milliseconds since the Unix Epoch.
- getTime: Get the timestamp for a specific date object.
- getFullYear: Get the year of a date.
- getMonth: Get the month of a date (0-11).
- getDate: Get the day of the month (1-31).
- toISOString: Convert a date to a string in ISO 8601 format.
- toLocaleDateString: Convert a date to a string based on the locale settings.
- toLocaleTimeString: Convert a time to a string based on the locale settings.
- Set: A collection of unique values. Create a set and perform operations like adding, deleting, and checking for the presence of elements.
- Map: A collection of key-value pairs where keys can be of any type. Create a map, and perform operations like setting, getting, and deleting key-value pairs.
- WeakSet: A Set-like collection of objects that allows objects to be garbage-collected if there are no other references to them.
- WeakMap: A Map-like collection where keys are objects that allows the garbage collection of key-value pairs if the key object is no longer referenced elsewhere.
This comprehensive list covers essential JavaScript topics and methods, ensuring thorough preparation for interviews.
- If we write anything inside the element then it can be accessed by using the children prop or we can write children prop aswell
- when we pass state as prop while using Link component then useLocation() hook give able to access the prop on that perticular URL
We can't send any props to the outlet but we can sent the context
prop and it can be accessable by all the components inside the outlet and we have to use useOutletConext()
wherever we wanted to use
- css is apply on app page if u want specific styles to specific components then use
{name}.module.css
Array me sirf array element and string ko hi spread kr skte object ko nahi but object me sab kuch spread kr skte hai spead operator array/obj/string ko spread krta hai while rest operator array/obj/string ko collect krta hai rest params houd be pass as at the last
inline element pr height and width apply nahi hoti hai and padding only work from left and right and can be over the element from the top and bottom also same for border a padding by default position static but when position relative then it will just move from current position position absolute then then it first aatach to view port or its parents positon other than static position fixed also work same as absoulte but o nly connected to viewport only and sticky work same as relative but need overflow scroll to use sticky parent ke bher nahi jata we cant set height and weight in inline element but use in block element so we can use inline-block use flex-basis instead of width it will be better in case of flex direction changes to row to column it automatically changes float == position: absolute just one diff is that in float the text can never be below another element display: flow-root
display:grid; grid-template-rows: none; grid-template-columns: none; column-gap: normal; row-gap: normal;
grid-column-start: auto; grid-column-end: auto; grid-row-start: auto; grid-row-end: auto;
grid-template-areas: none; gird-area: