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Config
Configuration file already contains everything you need to know about it, but this page makes it a bit more readable for your eyes.
All chanes are in percents. Usually, in math, probabilities are written as a real number between 0 and 1, where 0 is 0% and 1 is 100%. This is not the case here. If you want a feature to work at 50%
of times, you just specify 50
. That's it. Formulas are the only exception for now.
Some features requiring to specify a formula. As for now, these are used only Depth Hypoxia feature, but there's will be more in the future.
For formulas you can use all common math operators: + - * / ^ ( )
and #
for square root. Also some variables will be given to use in your expression - these will be replaced with some number.
World names in lists are case-sensitive. It means that my_world
is not the same as My_World
.
If you want plugin in all your normal worlds, you should leave it blank, like so
worlds: []
All overworld(normal) type worlds will be used. Please note that for now it's not dynamic - if you load your world after you reloaded Dangerous Caves plugin, it will not be registered in the plugin.
Plugin utilizes its own simple tick system which is based on the vanilla one. Please keep in mind that it will probably be changed in the future to make the whole system stable when new features will be added.
WORLD
tick equals 6300 vanilla ticks (about 5 minutes 15 seconds)
PLAYER
tick equals 800 vanilla ticks (about 40 seconds)
ENTITY
tick equals 4 vanilla ticks (about 200 milliseconds)
1.12 and 1.13 are quite different in terms of constant values, such as material and sound names.