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Releases: jackknobel/GameViewportSync

1.2.0

03 Jul 09:38
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Added Overlay Support

  • The overlay adds a widget to the screen that details what actor is being tracked and if the viewport is being followed
    (This is configurable in the editor preferences menu)

Fixed:

  • Issue with viewport clients being added during a PIE session not having settings applied to them
  • Tick is now enabled/disabled when required as opposed to being on all the time

1.1.1

24 Jun 12:48
db324c0
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Fixed:

  • Issue with BP only projects not correctly loading plugin in some configurations

1.1.0

24 Jun 11:54
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Added:

  • Global Follow Target Override, an override that can be set via C++ or BP that sets all viewports that are syncing with PIE to follow the same target
    • This can be done via the blueprint statics (UGameViewportSyncStatics) or via the Subsystem's SetGlobalViewportFollowTargetOverride
  • Context Menu support, you can now right click on actors in the world and tell the current viewport to follow that actor
    • Shortcut has also been added for this action; ALT + SHIFT + F
  • Many other small UX improvements

Fixed:

  • Issue with BP projects being unable to use the plugin
  • Follow targets sometimes not resolving to the correct PIE instance
  • PIE Viewport no longer has it's settings applied

1.0.0

21 Jun 09:53
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Initial Release