Releases: jackknobel/GameViewportSync
Releases · jackknobel/GameViewportSync
1.2.0
Added Overlay Support
- The overlay adds a widget to the screen that details what actor is being tracked and if the viewport is being followed
(This is configurable in the editor preferences menu)
Fixed:
- Issue with viewport clients being added during a PIE session not having settings applied to them
- Tick is now enabled/disabled when required as opposed to being on all the time
1.1.1
Fixed:
- Issue with BP only projects not correctly loading plugin in some configurations
1.1.0
Added:
- Global Follow Target Override, an override that can be set via C++ or BP that sets all viewports that are syncing with PIE to follow the same target
- This can be done via the blueprint statics (UGameViewportSyncStatics) or via the Subsystem's SetGlobalViewportFollowTargetOverride
- Context Menu support, you can now right click on actors in the world and tell the current viewport to follow that actor
- Shortcut has also been added for this action; ALT + SHIFT + F
- Many other small UX improvements
Fixed:
- Issue with BP projects being unable to use the plugin
- Follow targets sometimes not resolving to the correct PIE instance
- PIE Viewport no longer has it's settings applied
1.0.0
Initial Release