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v0.1.2
Fixed
Image links in README.rst
v0.1.1
Added
Added public ReadtheDocs page.
Additional examples
v0.1.0
Changed:
Removed pyrr dependency by implementing matrix methods
Mesh class is now more verstaile, and supports initialization from Coxeter objects
Added:
Added isometric, dimetric, and trimetric convenience functions to View class.
Support meshes with nonuniform degree (e.g. mixed tri-quad meshes). Faces are padded out to the largest polygon's size in the projection step, and are filtered back down before drawing the SVG.
get_lookat_matrix and get_projection_matrix methods to replace calls to pyrr required by the old version
Additional tests and CI
New Shader submodule, which supports a few basic lighting models and provides an interface for future development
Removed:
Camera class has been replaced with view.look_at and view.projection
Scene class has been removed in favor of basic Python iterables.