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# juSa_static_NPCs | ||
a RDR2 Script for RedM which allows you to set and adjust different NPCs | ||
# juSa_static_NPCs (V 1.2.0) | ||
a RDR2 Script for RedM which allows you to set and adjust different NPCs and animals as well. | ||
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If you found a bug, if you have an idea for the <br> | ||
next version, or if you simply need some help,<br> | ||
pls let me know here on github. | ||
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1) Add ``juSa_static_NPCs`` to your resources folder | ||
2) Add ``ensure juSa_static_NPCs`` to your server.cfg | ||
3) Start server | ||
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# Requirements | ||
you`ll need VORP CORE for the script to work properly | ||
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just put the script-folder into your server files and dont forget to add it to your scripts-autostart-file | ||
# Framework | ||
Currently this script only works with VORP. | ||
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# Changelog | ||
V 1.2.0 <br> | ||
- fixing animals <br> | ||
you can now spawn animals as well <br> | ||
(defautl: killable, frightening) <br> | ||
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V 1.1.0 <br> | ||
- added Blips <br> | ||
set blip = 0 for an NPC to not display it on the map <br> | ||
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Hope you enjoying working with the script :) |