Skip to content

katrinbschmid/film_projects

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

55 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Code for some film projects

Public trailer that feature my professional work (2015-2018)

Contact: https://www.linkedin.com/in/katrinschmid

Code for some older (mostly before 2011) projects over the last years

Maya

-Height / Terrain/ Y axis constraint for Maya, C++ Source

A Y-axis terrain constraint that uses Maya’s raytrace api for crowds in the view port. Last tested with Maya 2015. Includes test scene up in test/data and visual studio project Test scene

-Paintable smooth deformer for Maya, C ++ Source

There is also a version of this deformer on github maintained by david behren https://github.com/davidrbehrens/maya

-Cell noise texture for Maya, Python API Source

-TextureChecker for Kickstand openPipeline (2009) or "plain Maya", pyQT gui Source

Houdini

-Technodolly camera crane data translator Command line, User docs (.pdf)

-Mantra geo procedural (2010), Source

-VEX Shading procedural: Layered Road shader, Source Test scene

Nuke (2011)

-Cell noise node, C ++, Source Node

Renderman, RSL (2009/10)

-Simple soap bubble shader, RSL, Source

Test scene

About

Some older (mostly before 2011) projects over the last years

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages