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Mortal engines 2018 Tree/plant system https://youtu.be/fupYIggOq38
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Xmen Apocalypse 2016 (Crowd system) https://youtu.be/fX6FKU86FPA
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Deadpool 2016 (Environemts and destruction tools) https://youtu.be/ZIM1HydF9UA
Contact: https://www.linkedin.com/in/katrinschmid
-Height / Terrain/ Y axis constraint for Maya, C++ Source
A Y-axis terrain constraint that uses Maya’s raytrace api for crowds in the view port.
Last tested with Maya 2015.
Includes test scene up in test/data and visual studio project
-Paintable smooth deformer for Maya, C ++ Source
There is also a version of this deformer on github maintained by david behren https://github.com/davidrbehrens/maya
-Cell noise texture for Maya, Python API Source
-TextureChecker for Kickstand openPipeline (2009) or "plain Maya", pyQT gui Source
-Technodolly camera crane data translator Command line, User docs (.pdf)
-Mantra geo procedural (2010), Source
-VEX Shading procedural: Layered Road shader, Source
-Cell noise node, C ++,
Source
-Simple soap bubble shader, RSL, Source