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Directory structure change
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- Moved runtime files into Runtime directory.
- Added assembly definition files.
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keijiro committed Jan 4, 2019
1 parent b42673c commit e094d8b
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Showing 20 changed files with 45 additions and 4 deletions.
16 changes: 16 additions & 0 deletions Assets/Pcx/Editor/Pcx.Editor.asmdef
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{
"name": "Pcx.Editor",
"references": [
"Pcx"
],
"optionalUnityReferences": [],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": []
}
7 changes: 7 additions & 0 deletions Assets/Pcx/Editor/Pcx.Editor.asmdef.meta

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8 changes: 8 additions & 0 deletions Assets/Pcx/Runtime.meta

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3 changes: 3 additions & 0 deletions Assets/Pcx/Runtime/Pcx.asmdef
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{
"name": "Pcx"
}
7 changes: 7 additions & 0 deletions Assets/Pcx/Runtime/Pcx.asmdef.meta

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4 changes: 2 additions & 2 deletions Assets/Test/Deform.compute
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#pragma kernel Main
#pragma kernel Main

#include "HLSLSupport.cginc"
#include "../Pcx/Shaders/Common.cginc"
#include "../Pcx/Runtime/Shaders/Common.cginc"

StructuredBuffer<float4> SourceBuffer;
RWStructuredBuffer<float4> OutputBuffer;
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4 changes: 2 additions & 2 deletions Assets/Test/Swirl.compute
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#pragma kernel Main
#pragma kernel Main

#include "HLSLSupport.cginc"
#include "../Pcx/Shaders/Common.cginc"
#include "../Pcx/Runtime/Shaders/Common.cginc"

StructuredBuffer<float4> SourceBuffer;
RWStructuredBuffer<float4> OutputBuffer;
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