Run the Windows Build #234
Workflow file for this run
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name: Run the Windows Build | |
on: | |
pull_request: | |
types: | |
- opened | |
- synchronize | |
push: | |
branches: | |
- main | |
paths: | |
- src/MinimalUtility.Unity/Assets/** | |
- src/MinimalUtility.Unity/Packages/** | |
- src/MinimalUtility.Unity/ProjectSettings/** | |
workflow_dispatch: {} | |
concurrency: | |
group: ${{ github.workflow }}-${{ github.ref }} | |
cancel-in-progress: true | |
jobs: | |
build: | |
name: Run the Windows Build | |
runs-on: ubuntu-latest | |
steps: | |
# リポジトリのチェックアウト | |
- name: Check out my unity project. | |
uses: actions/checkout@v4.1.1 | |
- name: Create LFS file list | |
run: git lfs ls-files -l | cut -d' ' -f1 | sort > .lfs-assets-id | |
# LFSファイルのキャッシュを取得する | |
- name: Restore LFS cache | |
uses: actions/cache@v4.0.2 | |
id: lfs-cache | |
with: | |
path: .git/lfs | |
key: ${{ runner.os }}-lfs-${{ hashFiles('.lfs-assets-id') }} | |
# LFSファイルをPullする | |
- name: Git LFS Pull | |
run: | | |
git lfs pull | |
git add . | |
git reset --hard | |
# ファイル名にgitのハッシュを含めたいので$GITHUB_OUTPUTに保存しておく | |
- name: Set outputs | |
id: vars | |
run: echo "sha_short=$(git rev-parse --short HEAD)" >> $GITHUB_OUTPUT | |
# Cache | |
- uses: actions/cache@v4.0.2 | |
with: | |
path: src/MinimalUtility.Unity/Library | |
key: Library-${{ hashFiles('src/MinimalUtility.Unity/Assets/**', 'src/MinimalUtility.Unity/Packages/**', 'src/MinimalUtility.Unity/ProjectSettings/**') }} | |
restore-keys: | | |
Library- | |
# Unityプロジェクトのビルド | |
# 設定しない場合、buildフォルダに出力される | |
- name: Run the WindowsOS build | |
uses: game-ci/unity-builder@v4.3.0 | |
env: | |
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} | |
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} | |
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }} | |
with: | |
targetPlatform: StandaloneWindows | |
unityVersion: 2022.3.22f1 | |
projectPath: "src/MinimalUtility.Unity" |