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updated readme
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fabmax committed Jan 29, 2025
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[![Maven Central](https://img.shields.io/maven-central/v/de.fabmax.kool/kool-core.svg?label=Maven%20Central)](https://search.maven.org/search?q=g:%22de.fabmax.kool%22%20AND%20a:%22kool-core%22)
![Build](https://github.com/kool-engine/kool/workflows/Build/badge.svg)

A multi-platform OpenGL / WebGPU / ~~Vulkan~~ game engine that works on Desktop Java, Android and browsers.
A multi-platform Vulkan / WebGPU / OpenGL game engine that works on Desktop Java, Android and browsers.

### Get In Touch
Feel free to join the [Discord Server](https://discord.gg/GvsJj2Pk3K)!
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| Platform | Backend | Implementation Status |
|-------------|-------------|---------------------------------------------------------|
| Desktop JVM | OpenGL | :white_check_mark: Fully working |
| Desktop JVM | Vulkan | :x: Not working (under construction) |
| Desktop JVM | Vulkan | :white_check_mark: Fully working |
| Browser | WebGL 2 | :white_check_mark: Fully working |
| Browser | WebGPU | :white_check_mark: Fully working |
| Android | OpenGL ES 3 | :sparkles: kool-core fully working (but no physics yet) |

**Supported desktop platforms are:**
- Windows (x64): Vulkan and OpenGL
- Linux (x64): Vulkan and OpenGL
- macOS (ARM + x64): Vulkan only

### Android Support

The Android target is disabled by default (to avoid having the Android SDK as a build requirement). You can
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