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Light: Round to nearest instead of zero in
PackedLight
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This reduces the size of the largest rounding error. Of course, light calculation inevitably produces lots of rounding cases, so all the test files change. Also, something is funny in the tone-mapping tests (see the updated comment there).
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...cubes-desktop/tests/end-to-end/record-ok-png.out/test-record-lighting-bench.png
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test-renderers/expected/renderers/tone_mapping-Clamp-0.5-all.png
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test-renderers/expected/renderers/tone_mapping-Clamp-2.0-all.png
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test-renderers/expected/renderers/tone_mapping-Reinhard-0.5-all.png
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