A minimal Game Boy game.
The goal is to make a game with less than 1024 bytes.
Currently a work-in-progress. Nightly (or weekly) builds will be posted when there's something of note.
You are a shepard, here to protect your sheep. Monsters lurk in the night, trying to steal them away. Keep your sheep alive for as long as possible!
I try to make sure that building works and is error free before pushing to Github. This isn't always the case, however.
I use RGBDS. I don't plan on porting it to WLA.
Dependencies are RGBDS and make. A Python 3 script is used to determine the ROM length during building. Lack of Python 3 will not prevent building, however.
To make:
cd ./shepard/
make