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KTX 1.12.1-rc1 release. #474
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czyzby committed Nov 4, 2023
2 parents 2eeca22 + 91dfa69 commit 671f7e5
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15 changes: 15 additions & 0 deletions CHANGELOG.md
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_See also: [the official libGDX changelog](https://github.com/libgdx/libgdx/blob/master/CHANGES)._

#### 1.12.1-rc1

- **[UPDATE]** Updated to libGDX 1.12.1.
- **[UPDATE]** Updated to Kotlin 1.9.20.
- **[UPDATE]** Updated to Kotlin Coroutines 1.7.3.
- **[UPDATE]** Updated to VisUI 1.5.3.
- **[UPDATE]** Updated to Dokka 1.9.10.
- **[FEATURE]** (`ktx-math`) New extension and factory function were introduced to `Vector4`, offering similar utilities to other vectors.
- `vec4` factory methods allow creating new `Vector4` instances with default and named parameters.
- `+=`, `-=`, `*=`, `/=` mutating operators are now supported.
- `+`, `-` (including unary `-`), `++`, `--`, `*`, `/` operators are now supported, returning new instances of vectors as a result.
- Vectors are now comparable by length, adding support for `<`, `>`, `<=`, `>=` operators.
- `Vector4` instances can now be deconstructed into 4 four values (X, Y, Z, W) using extension component methods.
- `dot` infix function allows calculating the dot product of 2 vectors.

#### 1.12.0-rc1

- **[UPDATE]** Updated to libGDX 1.12.0.
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12 changes: 6 additions & 6 deletions README.md
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[![GitHub Build](https://github.com/libktx/ktx/workflows/build/badge.svg)](https://github.com/libktx/ktx/actions?query=workflow%3Abuild)
[![Kotlin](https://img.shields.io/badge/kotlin-1.9.0-orange.svg)](http://kotlinlang.org/)
[![libGDX](https://img.shields.io/badge/libgdx-1.12.0-red.svg)](https://libgdx.com/)
[![Kotlin](https://img.shields.io/badge/kotlin-1.9.20-orange.svg)](http://kotlinlang.org/)
[![libGDX](https://img.shields.io/badge/libgdx-1.12.1-red.svg)](https://libgdx.com/)
[![Maven Central](https://img.shields.io/maven-central/v/io.github.libktx/ktx-async.svg)](https://search.maven.org/#search%7Cga%7C1%7Cg%3A%22io.github.libktx%22)

[![KTX](.github/ktx-logo.png "KTX")](http://libktx.github.io)
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// Groovy DSL:
ext {
// Update this version to match the latest KTX release:
ktxVersion = '1.12.0-rc1'
ktxVersion = '1.12.1-rc1'
}
dependencies {
Expand All @@ -235,7 +235,7 @@ dependencies {

```kotlin
// Update this version to match the latest KTX release:
val ktxVersion = "1.12.0-rc1"
val ktxVersion = "1.12.1-rc1"

dependencies {
api(group = "io.github.libktx", name = "ktx-app", version = ktxVersion)
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ext {
// Update this version to match the latest libGDX release:
ktxVersion = '1.12.0-SNAPSHOT'
ktxVersion = '1.12.1-SNAPSHOT'
}
```

Expand All @@ -320,7 +320,7 @@ repositories {
}

// Update this version to match the latest libGDX release:
val ktxVersion = "1.12.0-SNAPSHOT"
val ktxVersion = "1.12.1-SNAPSHOT"
```

</details>
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2 changes: 1 addition & 1 deletion async/README.md
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[![Kotlin Coroutines](https://img.shields.io/badge/kotlin--coroutines-1.7.2-orange.svg)](http://kotlinlang.org/)
[![Kotlin Coroutines](https://img.shields.io/badge/kotlin--coroutines-1.7.3-orange.svg)](http://kotlinlang.org/)
[![Maven Central](https://img.shields.io/maven-central/v/io.github.libktx/ktx-async.svg)](https://search.maven.org/artifact/io.github.libktx/ktx-async)

# KTX: Coroutines support and parallelization utilities
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6 changes: 3 additions & 3 deletions buildSrc/src/main/kotlin/ktx/Versions.kt
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package ktx

const val gdxVersion = "1.12.0"
const val kotlinCoroutinesVersion = "1.7.2"
const val gdxVersion = "1.12.1"
const val kotlinCoroutinesVersion = "1.7.3"

const val artemisOdbVersion = "2.3.0"
const val ashleyVersion = "1.7.4"
const val gdxAiVersion = "1.8.2"
const val visUiVersion = "1.5.2"
const val visUiVersion = "1.5.3"

const val spekVersion = "1.1.5"
const val kotlinTestVersion = "2.0.7"
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4 changes: 2 additions & 2 deletions gradle.properties
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libGroup=io.github.libktx

kotlinVersion=1.9.0
kotlinVersion=1.9.20

dokkaVersion=1.8.20
dokkaVersion=1.9.10
junitPlatformVersion=1.2.0
configurationsPluginVersion=3.0.3

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27 changes: 22 additions & 5 deletions math/README.md
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Expand Up @@ -19,9 +19,9 @@ numbers.
#### `Vector2`

- `vec2` is a global factory function that can create `Vector2` instances with named parameters for extra readability.
- `+=`, `-=`, `*=` and `/=` can be used to add, subtract, multiply or divide current values according to the second
- `+=`, `-=`, `*=` and `/=` can be used to add, subtract, multiply (`scl`) or divide current values according to the second
vector or number. Use these operators to _mutate_ existing vectors.
- `+`, `-`, `*` and `/` can be used to add, subtract, multiply or divide vectors according to the second vector or
- `+`, `-`, `*` and `/` can be used to add, subtract, multiply (`scl`) or divide vectors according to the second vector or
number, resulting in a new vector. Use these operators to _create_ new instances of vectors.
- Unary `-` operator (a single minus before the vector) allows to negate both vector values, creating a new vector.
- `++` and `--` operators can be used to increment and decrement both x and y values of the vector, resulting in a new
Expand Down Expand Up @@ -123,20 +123,37 @@ var v2 = Vec2(1f, 2f).withLength(3f)

- `vec3` is a global factory function that can create `Vector3` instances with named parameters for extra readability.
It is also overloaded with a second variant that allows to convert `Vector2` instances to `Vector3`.
- `+=`, `-=`, `*=` and `/=` can be used to add, subtract, multiply or divide current values according to the second
- `+=`, `-=`, `*=` and `/=` can be used to add, subtract, multiply (`scl`) or divide current values according to the second
vector or number. Use these operators to _mutate_ existing vectors.
- `+`, `-`, `*` and `/` can be used to add, subtract, multiply or divide vectors according to the second vector or
- `+`, `-`, `*` and `/` can be used to add, subtract, multiply (`scl`) or divide vectors according to the second vector or
number, resulting in a new vector. Use these operators to _create_ new instances of vectors.
- Unary `-` operator (a single minus before the vector) allows to negate both vector values, creating a new vector.
- `++` and `--` operators can be used to increment and decrement x, y and z values of the vector, resulting in a new
vector. To avoid creating new vectors, prefer `+= 1` and `-= 1` instead.
- `Vector3` instances can be destructed to tree float variables in one step with `val (x, y, z) = vector3` syntax thanks
- `Vector3` instances can be destructed to three float variables in one step with `val (x, y, z) = vector3` syntax thanks
to `component1()`, `component2()` and `component3` operator methods.
- `Vector3` instances are now comparable - `<`, `>`, `<=`, `>=` operators can be used to determine which vector has greater
(or equal) overall length, similarly to how `Vector2` now works.
- `dot` infix function allows to calculate the dot product of 2 vectors.
- `x` infix function allows to calculate the cross product of 2 vectors.

#### `Vector4`

- `vec4` is a global factory function that can create `Vector4` instances with named parameters for extra readability.
It is also overloaded with a second variant that allows to convert `Vector2` and `Vector3` instances to `Vector4`.
- `+=`, `-=`, `*=` and `/=` can be used to add, subtract, multiply (`scl`) or divide current values according to the second
vector or number. Use these operators to _mutate_ existing vectors.
- `+`, `-`, `*` and `/` can be used to add, subtract, multiply (`scl`) or divide vectors according to the second vector or
number, resulting in a new vector. Use these operators to _create_ new instances of vectors.
- Unary `-` operator (a single minus before the vector) allows to negate both vector values, creating a new vector.
- `++` and `--` operators can be used to increment and decrement x, y, z, and w values of the vector, resulting in a new
vector. To avoid creating new vectors, prefer `+= 1` and `-= 1` instead.
- `Vector4` instances can be destructed to four float variables in one step with `val (x, y, z, w) = vector4` syntax thanks
to `component1()`, `component2()` and `component3` operator methods.
- `Vector3` instances are now comparable - `<`, `>`, `<=`, `>=` operators can be used to determine which vector has greater
(or equal) overall length.
- `dot` infix function allows to calculate the dot product of 2 vectors.

#### `Matrix3`

- `mat3` is a human-readable global factory function that allows to easily create `Matrix3` instances.
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