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Copy pathMk3 (Tank drive)
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Mk3 (Tank drive)
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#include <PS2X_lib.h>
//Movement motors
int Switch_1A = 5;//Right Forward
int Switch_2A = 4; //Right backward
int Switch_3B = 3;//Left Backward
int Switch_4B = 2;//Left Forward
//Radio
PS2X ps2x;
int error;
byte type = 0;
byte vibrate = 0;
//individual movement
void RightForward(){
digitalWrite(Switch_2A,HIGH);
digitalWrite(Switch_1A,LOW);
}
void RightBackward(){
digitalWrite(Switch_1A,HIGH);
digitalWrite(Switch_2A,LOW);
}
void RightStop(){
digitalWrite(Switch_1A,LOW);
digitalWrite(Switch_2A,LOW);
}
void LeftForward(){
digitalWrite(Switch_4B,HIGH);
digitalWrite(Switch_3B,LOW);
}
void LeftBackward(){
digitalWrite(Switch_3B,HIGH);
digitalWrite(Switch_4B,LOW);
}
void LeftStop(){
digitalWrite(Switch_4B,LOW);
digitalWrite(Switch_3B,LOW);
}
//Combine movement
void Stop(){
LeftStop();
RightStop();
}
void Forward(){
LeftForward();
RightForward();
}
void Backward(){
RightBackward();
LeftBackward();
}
void Clockwise(){
RightBackward();
LeftForward();
}
void Counter_Clockwise(){
RightForward();
LeftBackward();
}
void setup() {
do{
error = ps2x.config_gamepad(9,7,8,6, true, true); //GamePad(clock, command, attention, data, Pressures?, Rumble?)
if(error == 0){
Serial.println("Found Controller, configured successful");
Serial.println("Try out all the buttons, X will vibrate the controller, faster as you press harder;");
Serial.println("holding L1 or R1 will print out the analog stick values.");
Serial.println("Go to www.billporter.info for updates and to report bugs.");
}
else if(error == 1){
Serial.println("No controller found, check wiring, see readme.txt to enable debug. visit www.billporter.info for troubleshooting tips");
}
else if(error == 2){
Serial.println("Controller found but not accepting commands. see readme.txt to enable debug. Visit www.billporter.info for troubleshooting tips");
}
else if(error == 3){
Serial.println("Controller refusing to enter Pressures mode, may not support it. ");
}
type = ps2x.readType();
switch(type) {
case 0:
Serial.println("Unknown Controller type");
break;
case 1:
Serial.println("DualShock Controller Found");
break;
case 2:
Serial.println("GuitarHero Controller Found");
break;
}
}while(error>0);
}
void loop() {
if(error == 1)
return;
if(type == 2){
ps2x.read_gamepad(); //read controller
if(ps2x.ButtonPressed(GREEN_FRET))
Serial.println("Green Fret Pressed");
if(ps2x.ButtonPressed(RED_FRET))
Serial.println("Red Fret Pressed");
if(ps2x.ButtonPressed(YELLOW_FRET))
Serial.println("Yellow Fret Pressed");
if(ps2x.ButtonPressed(BLUE_FRET))
Serial.println("Blue Fret Pressed");
if(ps2x.ButtonPressed(ORANGE_FRET))
Serial.println("Orange Fret Pressed");
if(ps2x.ButtonPressed(STAR_POWER))
Serial.println("Star Power Command");
if(ps2x.Button(UP_STRUM)) //will be TRUE as long as button is pressed
Serial.println("Up Strum");
if(ps2x.Button(DOWN_STRUM))
Serial.println("DOWN Strum");
if(ps2x.Button(PSB_START)) //will be TRUE as long as button is pressed
Serial.println("Start is being held");
if(ps2x.Button(PSB_SELECT))
Serial.println("Select is being held");
if(ps2x.Button(ORANGE_FRET)) // print stick value IF TRUE
{
Serial.print("Wammy Bar Position:");
Serial.println(ps2x.Analog(WHAMMY_BAR), DEC);
}
}
else { //DualShock Controller
//get raw data from Joysticks
int Rightspeed = ps2x.Analog(PSS_RY);
int Leftspeed = ps2x.Analog(PSS_LY);
//convert Joystick data to analog values
Rightspeed=map(Rightspeed,0,255, 1023,-1023);
Leftspeed=map(Leftspeed,0,255, 1023,-1023);
ps2x.read_gamepad(false, vibrate); //read controller and set large motor to spin at 'vibrate' speed
if(ps2x.Button(PSB_START)) //will be TRUE as long as button is pressed
Serial.println("Start is being held");
if(ps2x.Button(PSB_SELECT))
Serial.println("Select is being held");
if(ps2x.Button(PSB_PAD_UP)) { //will be TRUE as long as button is pressed
Serial.print("Up held this hard: ");
Serial.println(ps2x.Analog(PSAB_PAD_UP), DEC);
// Forward();
}
if(ps2x.Button(PSB_PAD_RIGHT)){
Serial.print("Right held this hard: ");
Serial.println(ps2x.Analog(PSAB_PAD_RIGHT), DEC);
// Clockwise();
}
if(ps2x.Button(PSB_PAD_LEFT)){
Serial.print("LEFT held this hard: ");
Serial.println(ps2x.Analog(PSAB_PAD_LEFT), DEC);
// Counter_Clockwise();
}
if(ps2x.Button(PSB_PAD_DOWN)){
Serial.print("DOWN held this hard: ");
Serial.println(ps2x.Analog(PSAB_PAD_DOWN), DEC);
//Backward();
}
vibrate = ps2x.Analog(PSAB_BLUE); //this will set the large motor vibrate speed based on
//how hard you press the blue (X) button
if (ps2x.NewButtonState()) //will be TRUE if any button changes state (on to off, or off to on)
{
if(ps2x.Button(PSB_L3))
Serial.println("L3 pressed");
if(ps2x.Button(PSB_R3))
Serial.println("R3 pressed");
if(ps2x.Button(PSB_L2))
Serial.println("L2 pressed");
if(ps2x.Button(PSB_R2))
Serial.println("R2 pressed");
if(ps2x.Button(PSB_GREEN))
Serial.println("Triangle pressed");
}
if(ps2x.ButtonPressed(PSB_RED)) //will be TRUE if button was JUST pressed
Serial.println("Circle just pressed");
if(ps2x.ButtonReleased(PSB_PINK)) //will be TRUE if button was JUST released
Serial.println("Square just released");
if(ps2x.NewButtonState(PSB_BLUE)) //will be TRUE if button was JUST pressed OR released
Serial.println("X just changed");
if(ps2x.Button(PSB_L1) || ps2x.Button(PSB_R1)) // print stick values if either is TRUE
{
Serial.print("Stick Values:");
Serial.print(ps2x.Analog(PSS_LY), DEC); //Left stick, Y axis. Other options: LX, RY, RX
Serial.print(",");
Serial.print(ps2x.Analog(PSS_LX), DEC);
Serial.print(",");
Serial.print(ps2x.Analog(PSS_RY), DEC);
Serial.print(",");
Serial.println(ps2x.Analog(PSS_RX), DEC);
}
/*if (!ps2x.Button(PSB_PAD_DOWN) && !ps2x.Button(PSB_PAD_UP) && !ps2x.Button(PSB_PAD_RIGHT) && !ps2x.Button(PSB_PAD_LEFT)) {
Stop();
}*/
if(Rightspeed>50){ //Right Forward
digitalWrite(Switch_2A,HIGH);
digitalWrite(Switch_1A,LOW);
}
if(Rightspeed<50){ //Right Backward
digitalWrite(Switch_1A,HIGH);
digitalWrite(Switch_2A,LOW);
}
if(Leftspeed>50){ //Left Forward
digitalWrite(Switch_4B,HIGH);
digitalWrite(Switch_3B,LOW);
}
if(Leftspeed<50){ //Left Backward
digitalWrite(Switch_3B,HIGH);
digitalWrite(Switch_4B,LOW);
}
if(abs(Rightspeed)<50){ //Right stick deadzone
digitalWrite(Switch_2A, LOW);
digitalWrite(Switch_1A, LOW);
}
if(abs(Leftspeed)<50){ //Left stick deadzone
digitalWrite(Switch_3B, LOW);
digitalWrite(Switch_4B, LOW);
}
}
delay(50);
}