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Third GameMaker Studio 2 project for my CIT160 course (Game and Simulation Programming)

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Bobs-Adventure

Third GameMaker Studio 2 project for my CIT160 course (Game and Simulation Programming)

Purpose

Learn more about objects, sprites, animation, sounds, and level design in GameMaker

Goal

Explore the room and pick up coins while avoiding obstacles. After picking up coins, a door will appear. Each door leads Bob to a new level with increased difficulty.

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Third GameMaker Studio 2 project for my CIT160 course (Game and Simulation Programming)

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