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Merge pull request #71 from marcode24/challenge-46
✨ add challenge-46 solution
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# Reto 46: La carrera de coches | ||
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## Enunciado | ||
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Crea un programa que simule la competición de dos coches en una pista. | ||
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- Los dos coches estarán representados por 🚙 y 🚗. Y la meta por 🏁. | ||
- Cada pista tendrá entre 1 y 3 árboles 🌲 colocados de forma aleatoria. | ||
- Las dos pistas tendrán una longitud configurable de guiones bajos "_". | ||
- Los coches comenzarán en la parte derecha de las pistas. Ejemplo: | ||
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```txt | ||
🏁____🌲_____🚙 | ||
🏁_🌲____🌲___🚗 | ||
``` | ||
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El juego se desarrolla por turnos de forma automática, y cada segundo se realiza una acción sobre los coches (moviéndose a la vez), hasta que uno de ellos (o los dos a la vez) llega a la meta. | ||
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- Acciones: | ||
- Avanzar entre 1 a 3 posiciones hacia la meta. | ||
- Si al avanzar, el coche finaliza en la posición de un árbol, se muestra 💥 y no avanza durante un turno. | ||
- Cada turno se imprimen las pistas y sus elementos. | ||
- Cuando la carrera finalice, se muestra el coche ganador o el empate. | ||
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## My solution | ||
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```js | ||
let TRACK1 = []; | ||
let TRACK2 = []; | ||
const FLAG = '🏁'; | ||
const TREE = '🌲'; | ||
const CAR_1 = '🚙'; | ||
const CAR_2 = '🚗'; | ||
const EXPLOSION = '💥'; | ||
const EMPTY = '_'; | ||
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const getRandomInt = (min, max) => Math.floor(Math.random() * (max - min + 1)) + min; | ||
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const generateTrack = (car, length) => { | ||
const track = []; | ||
const trees = getRandomInt(1, 3); | ||
const trackLength = length || getRandomInt(10, 20); | ||
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for (let i = 0; i < trackLength; i++) { | ||
if (i === 0) { | ||
track.push(FLAG); | ||
} else if (i === trackLength - 1) { | ||
track.push(car); | ||
} else { | ||
track.push(EMPTY); | ||
} | ||
} | ||
for (let i = 0; i < trees; i++) { | ||
const position = getRandomInt(1, trackLength - 2); | ||
track[position] = TREE; | ||
} | ||
return track; | ||
}; | ||
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const moveCar = (car, track, movements) => { | ||
const currentPosition = track.indexOf(car); | ||
const newPosition = currentPosition - movements; | ||
if (track[newPosition] === TREE) { | ||
track[newPosition] = EXPLOSION; | ||
} else { | ||
track[newPosition] = car; | ||
} | ||
track[currentPosition] = EMPTY; | ||
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if (newPosition <= 0) { | ||
track[0] = car; | ||
} | ||
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return track; | ||
}; | ||
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const printTrack = (track) => { | ||
console.log(track.join('')); | ||
}; | ||
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const hasExplosion = (track) => track.indexOf(EXPLOSION) !== -1; | ||
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const cleanTrack = (track, car) => track.map((item) => { | ||
if (item === EXPLOSION) { | ||
item = car; | ||
} | ||
return item; | ||
}); | ||
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const simulateRace = () => { | ||
const cars = [CAR_1, CAR_2]; | ||
const trackLength = getRandomInt(10, 15); | ||
TRACK1 = generateTrack(cars[0], trackLength); | ||
TRACK2 = generateTrack(cars[1], trackLength); | ||
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console.log('\n'); | ||
printTrack(TRACK1); | ||
printTrack(TRACK2); | ||
console.log('Empieza la carrera\n'); | ||
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const realizarTurno = () => { | ||
const movements1 = getRandomInt(1, 3); | ||
const movements2 = getRandomInt(1, 3); | ||
TRACK1 = moveCar(cars[0], TRACK1, movements1); | ||
TRACK2 = moveCar(cars[1], TRACK2, movements2); | ||
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printTrack(TRACK1); | ||
printTrack(TRACK2); | ||
console.log('\n'); | ||
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if (hasExplosion(TRACK1)) { | ||
if (hasExplosion(TRACK2)) { | ||
TRACK2 = cleanTrack(TRACK2, CAR_2); | ||
} | ||
TRACK2 = moveCar(cars[1], TRACK2, getRandomInt(1, 3)); | ||
printTrack(TRACK1); | ||
printTrack(TRACK2); | ||
console.log('\n'); | ||
TRACK1 = cleanTrack(TRACK1, CAR_1); | ||
} else if (hasExplosion(TRACK2)) { | ||
if (hasExplosion(TRACK1)) { | ||
TRACK1 = cleanTrack(TRACK1, CAR_1); | ||
} | ||
TRACK1 = moveCar(cars[0], TRACK1, getRandomInt(1, 3)); | ||
printTrack(TRACK1); | ||
printTrack(TRACK2); | ||
console.log('\n'); | ||
TRACK2 = cleanTrack(TRACK2, CAR_2); | ||
} | ||
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if (TRACK1.indexOf(CAR_1) === 0 && TRACK2.indexOf(CAR_2) === 0) { | ||
console.log('Empate'); | ||
return; | ||
} | ||
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if (TRACK1.indexOf(CAR_1) === 0) { | ||
console.log(`Gana el coche ${CAR_1}`); | ||
return; | ||
} | ||
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if (TRACK2.indexOf(CAR_2) === 0) { | ||
console.log(`Gana el coche ${CAR_2}`); | ||
return; | ||
} | ||
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setTimeout(realizarTurno, 1000); | ||
}; | ||
realizarTurno(); | ||
}; | ||
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simulateRace(); | ||
``` |
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let TRACK1 = []; | ||
let TRACK2 = []; | ||
const FLAG = '🏁'; | ||
const TREE = '🌲'; | ||
const CAR_1 = '🚙'; | ||
const CAR_2 = '🚗'; | ||
const EXPLOSION = '💥'; | ||
const EMPTY = '_'; | ||
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const getRandomInt = (min, max) => Math.floor(Math.random() * (max - min + 1)) + min; | ||
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const generateTrack = (car, length) => { | ||
const track = []; | ||
const trees = getRandomInt(1, 3); | ||
const trackLength = length || getRandomInt(10, 20); | ||
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for (let i = 0; i < trackLength; i++) { | ||
if (i === 0) { | ||
track.push(FLAG); | ||
} else if (i === trackLength - 1) { | ||
track.push(car); | ||
} else { | ||
track.push(EMPTY); | ||
} | ||
} | ||
for (let i = 0; i < trees; i++) { | ||
const position = getRandomInt(1, trackLength - 2); | ||
track[position] = TREE; | ||
} | ||
return track; | ||
}; | ||
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const moveCar = (car, track, movements) => { | ||
const currentPosition = track.indexOf(car); | ||
const newPosition = currentPosition - movements; | ||
if (track[newPosition] === TREE) { | ||
track[newPosition] = EXPLOSION; | ||
} else { | ||
track[newPosition] = car; | ||
} | ||
track[currentPosition] = EMPTY; | ||
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if (newPosition <= 0) { | ||
track[0] = car; | ||
} | ||
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return track; | ||
}; | ||
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const printTrack = (track) => { | ||
console.log(track.join('')); | ||
}; | ||
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const hasExplosion = (track) => track.indexOf(EXPLOSION) !== -1; | ||
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const cleanTrack = (track, car) => track.map((item) => { | ||
if (item === EXPLOSION) { | ||
item = car; | ||
} | ||
return item; | ||
}); | ||
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const simulateRace = () => { | ||
const cars = [CAR_1, CAR_2]; | ||
const trackLength = getRandomInt(10, 15); | ||
TRACK1 = generateTrack(cars[0], trackLength); | ||
TRACK2 = generateTrack(cars[1], trackLength); | ||
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console.log('\n'); | ||
printTrack(TRACK1); | ||
printTrack(TRACK2); | ||
console.log('Empieza la carrera\n'); | ||
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const realizarTurno = () => { | ||
const movements1 = getRandomInt(1, 3); | ||
const movements2 = getRandomInt(1, 3); | ||
TRACK1 = moveCar(cars[0], TRACK1, movements1); | ||
TRACK2 = moveCar(cars[1], TRACK2, movements2); | ||
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printTrack(TRACK1); | ||
printTrack(TRACK2); | ||
console.log('\n'); | ||
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if (hasExplosion(TRACK1)) { | ||
if (hasExplosion(TRACK2)) { | ||
TRACK2 = cleanTrack(TRACK2, CAR_2); | ||
} | ||
TRACK2 = moveCar(cars[1], TRACK2, getRandomInt(1, 3)); | ||
printTrack(TRACK1); | ||
printTrack(TRACK2); | ||
console.log('\n'); | ||
TRACK1 = cleanTrack(TRACK1, CAR_1); | ||
} else if (hasExplosion(TRACK2)) { | ||
if (hasExplosion(TRACK1)) { | ||
TRACK1 = cleanTrack(TRACK1, CAR_1); | ||
} | ||
TRACK1 = moveCar(cars[0], TRACK1, getRandomInt(1, 3)); | ||
printTrack(TRACK1); | ||
printTrack(TRACK2); | ||
console.log('\n'); | ||
TRACK2 = cleanTrack(TRACK2, CAR_2); | ||
} | ||
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if (TRACK1.indexOf(CAR_1) === 0 && TRACK2.indexOf(CAR_2) === 0) { | ||
console.log('Empate'); | ||
return; | ||
} | ||
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if (TRACK1.indexOf(CAR_1) === 0) { | ||
console.log(`Gana el coche ${CAR_1}`); | ||
return; | ||
} | ||
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if (TRACK2.indexOf(CAR_2) === 0) { | ||
console.log(`Gana el coche ${CAR_2}`); | ||
return; | ||
} | ||
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setTimeout(realizarTurno, 1000); | ||
}; | ||
realizarTurno(); | ||
}; | ||
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simulateRace(); |