New Systems
Created new enemy controller based in animations and linear movement between positions including: Patrol, Shooting, Melee and Dying
Reworked win condition where now the objective is to reach a certain position in the shortest amount of time
Highscores depending on time passed and enemies killed stored with player prefs
Enemies now have 3 hitboxes (lower body, chest and head)
Dynamic hitmarker logic
Added muzzle flash for player and enemy weapons
Added near exit cheat
Implementation
A new bigger map
Skybox for the main scene
Updated
Custom 3D menu
Removed
Enemy own weapon logic (now player has the same script)
Time lose condition
Weapon buying logic
Next level cheat
Bug Fixes
Bug Fix: Fixed enemy weapon shooting accuracy