1.3.0
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added: new config/edit mode inside inventory/magic and favourite menu the bound button press will add the selected item to the list
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added: persist if ui was hidden or shown with the button press
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added: settings to cleanup config if the player does not have items/spells anymore, can be disabled/enabled for each supported type. (Cleanup Settings>Clean)
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added: option to enter edit/config in menu with a key, should prevent if the same keys are bound to the HUD that can be used as menu movement as well (Controls>Optional Controls>Require Key To Enter Edit & Edit Key)
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added: check and offset if the player has a shout
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added: ini setting to disable font loading (Font>bFontLoad)
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added: rewrite of config in elden souls if auto cleanup is enabled
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added: check if the given font file is the correct file type
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added: inside the MCM "Information Bind" and "Information Config" some simple Information "how to" and "what can be added"
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added: basic apply of poison to equipped weapon, this means a simple amount of stacks is applied (Misc Settings>Behavior Settings>Poison Charges)
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added: cleanup setting, if enabled, will check at new game/post game load and if an inventory item (that is configured for cleanup) has new count == 0
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added: "Remove Key" (Controls>Supporting Controls>Remove Key). In the Inventory/Magic or Favorite Menu Button Down + Any of the four Action Key will look for the form in ALL Settings if found, it will be removed.
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added: option to dual cast top spells in elden souls mode. New MCM Setting (Misc Config>Behavior Settings>Try Dual Cast Top Spell)
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fixed: added a check if we have settings to execute after button press
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fixed: using version 1.88 of imgui again, seems to work better currently for the project
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fixed: do not call to consume a potion if there was no potion found
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fixed: corrected plugin version data for skse (so main version works for 1.6.353 too)
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fixed: update equipped names now (again) when something is equipped manually
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adjusted: Renamed some Translations and cleaned strings so they have the same naming
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adjusted: some control inputs will be blocked if toggle/edit or edit 2 button are down in the inventory, magic and favorite menu. This should make controller config better
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adjusted: added a check to the location needs block check, no point in doing that if the game is paused
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adjusted: If Auto Clean is disabled, but the player currently does not hold the item/spell it will be marked as "blocked" (= Graphic Setting>Icon Blocked)
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adjusted: instant spell casting, minor code changes
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cleanup: removed outdated mcm options and config
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cleanup: separated key inputs from hud and menu config
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changed: ini debug setting changed to bool