Releases: mlthelama/LamasTinyHUD
Releases · mlthelama/LamasTinyHUD
1.3.0.3-beta
- adjusted: instant spell casting
- fixed: added missing check for the remove button to block input for skyui
- fixed: if an item gets removed, make sure the setting is overwritten for the ui as well
1.3.0.2-beta
- adjusted: removing poison now after usage
- adjusted: added a check to the location needs block check, no point in doing that if the game is paused
- added: cleanup setting, if enabled, will check at new game/post game load and if an inventory item that is configured and new count == 0
- adjusted: If Items are not cleaned, but the player currently does not hold the item/spell it will be marked as "blocked" (= Graphic Setting>Icon Blocked)
- adjusted: cleaned up translation string so they have the same naming
- added: "Remove Key" (Controls>Supporting Controls>Remove Key). In the Inventory/Magic or Favorite Menu Button Down + Any of the four Action Key will look for the form in ALL Settings if found, it will be removed.
1.3.0.1-beta
- added: new config/edit mode inside inventory/magic and favourite menu the bound button press will add the selected item to the list
- added: new config for non elden souls mode as well
- adjusted: code internal cleanup
- fixed: using version 1.88 of imgui again, seems to work better currently for the project
- cleanup: removed outdated mcm options and config
- added: persist if ui was hidden or shown with the button press
- added: settings to cleanup config if the player does not have items/spells anymore, can be disabled/enabled for each supported type. (Cleanup Settings>Clean)
- added: option to enter edit/config in menu with a key, should prevent if the same keys are bound to the HUD that can be used as menu movement as well (Controls>Optional Controls>Require Key To Enter Edit & Edit Key)
- added: check and offset if the player has a shout
- added: replace handling for elden souls, it can only be replaced the current active and shown setting (toggle key down + bound key press in inventory/magic/favorite menu will if the selected item/spell is suitable)
- fixed: do not call to consume a potion if there was no potion found
- changed: ini debug setting changed to bool
- added: ini setting to disable font loading (Font>bFontLoad)
- cleanup: internal code cleanup and adjustments
- added: rewrite of config in elden souls if auto cleanup is enabled
- added: check if the given font file is the correct file type
- cleanup: removed not called and needed functions
- added: inside the MCM "Information Bind" and "Information Config" some simple Information "how to" and "what can be added"
- fixed: added a check if we have settings to execute after button press
- cleanup: separated key inputs from hud and menu config
- added: basic apply of poison to equipped weapon
- added: Controls for new Edit/config
- adjusted: Renamed some Translations
- adjusted: some controll inputs will be blocked if toggle/edit or edit 2 button are down in the inventory, magic and favorite menu. This should make controller config better
1.2.4
1.2.3
- added: setting disable the re equip in elden mode via setting (Misc Settings>Checks>Disable ReEquip of Active Settings)
- adjusted: additonally when loading a save now in elden mode, the actives will not be reset to 0, they say on the active one and will be re equipped when loading (can also be disabled with the setting from above)
- added: option for an alternative arrow/bolt selection order by quantity not by damage (Misc Settings>Checks>Sort Arrow By Quantity)
- fixed: do not trigger block/re equip handling while in inventoy, magic and favourite menu (might need to cover more menus, maybe)
1.2.2
1.2.1
1.2.0
- fixed: better handling from twohanded to onehanded in elden mode (sometimes shields got invisible)
- cleanup: do not trigger notifications for enchantments
- cleanup: changed animation file paths to be dynamic, changed enums to auto increment (thanks MinhazMurks) (reskins need updates too so the icons match again)
- adjusted: moved master scale to HUD Settings (if you have previously set it, you need to apply it again)
- adjusted: slightly betteer text placement (mostly internal)
- added: potion grouping for restore/recover health/statmina/magicka
- settings Misc Settings>Checks and Special Settings; Group Potions, Potion Min Perfect and Potion Max Perfect
- It tries to search for a "Perfect" Potion
- Missing Value * Config Value >= Potion Recover
- Missing Value * Config Value <= Potion Recover
- If nothing fits a Random Potion gets used (the last one found)
- added: Item Names are displayed now in the mcm page selection (if there is a name to display)
- added: effect actor value display for potions
- added: names for normal mode (HUD Setting>Position Vertical Y of Slot Item Name and Position Vertical X of Slot Item Name) (note unarmed does not have a name in on the HUD)
1.1.12
1.1.11
- fixed: when searching for configs make sure the path you want to look at is a directory
- added: setting Potions and Scrolls "Blocked" (=more transparent) if the Count is 0. It will get "normal" again, if count is > 0 again.
- fixed: scroll casting from the consumable slot works again without equipping it
- "fixed": Somehow the game crashes on potions with dynamic id (self crafted/mixed potions) if the count is 0 (happens with or without the mod). Not 100% sure what causes this. So I leave one Potion of those, to prevent crashes, for now. If you do not need this just disable (Misc Settings>Checks>Last Dynamic Potion)