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Update modules/ROOT/pages/Development/Satisfactory/Audio.adoc
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Co-authored-by: Rob B <computerguy440+gh@gmail.com>
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mrhid6 and budak7273 authored Jan 7, 2025
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Expand Up @@ -125,6 +125,7 @@ Change the `Root Output Path` setting to `<WwiseProjectPath>/GeneratedSoundBanks
Then change the `Unreal Audio Routing` setting to `Both Wwise and Unreal audio`.
You may need to restart the Unreal Editor after making these changes.

=== Creating AKEvents In Unreal Engine
Once your audio, event, and soundbanks are created, it's time to utilize them in the Unreal Engine.

Create a new Audiokinetic Event by right-clicking on an empty area in the Content Browser.
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