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Update modules/ROOT/pages/Development/Satisfactory/Audio.adoc
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Co-authored-by: Rob B <computerguy440+gh@gmail.com>
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mrhid6 and budak7273 authored Jan 7, 2025
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Expand Up @@ -169,7 +169,8 @@ Once the AK event has ended, you must clean up the `AK Component` using the call

If you would like to play a sound effect that might loop, for example, a humming/buzzing sound for a building, you should use the same AK Component for ease of reference and to avoid the creation/destruction overhead. Add an `AK Component` to your actor blueprint and set the `AK Audio Event` variable on the component.

You must ensure that you stop the event when the actor is destroyed.
Make sure to stop the audio when the actor is destroyed,
otherwise it will continue to play with no way to stop it.

image:Satisfactory/Wwise/Wwise_UEAkEvent_EndPlay.png[Wwise_UEAkEvent_EndPlay, 100%]

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