Skip to content

Commit

Permalink
Update modules/ROOT/pages/Development/Satisfactory/Audio.adoc
Browse files Browse the repository at this point in the history
Co-authored-by: Rob B <computerguy440+gh@gmail.com>
  • Loading branch information
mrhid6 and budak7273 authored Jan 7, 2025
1 parent 8a33939 commit b7c6b8b
Showing 1 changed file with 3 additions and 4 deletions.
7 changes: 3 additions & 4 deletions modules/ROOT/pages/Development/Satisfactory/Audio.adoc
Original file line number Diff line number Diff line change
Expand Up @@ -185,11 +185,10 @@ Wwise has a great tutorial on how to set this up here: https://youtu.be/lOP0seni

=== Updating Wwise Values From Your Mod

Wwise uses a feature called Real-Time Parameter Control (RTPC) that allows game engines like Unreal or Unity to change values on the Wwise software in real-time.
Wwise uses a feature called Real-Time Parameter Control (RTPC) that allows game engines like Unreal or Unity to change values on Wwise assets in real-time.
This enables special behaviors like a manufacturing building's sound volume to fluctuate based on recipe progress.

An example of this would be if, for example, you have a building and want the sound volume to fluctuate based on the recipe's progress.

You can set up an RTPC in Wwise and Unreal and update the value in your building's blueprint.
After setting up RTPC in Wwise and Unreal, blueprint code can update audio parameter values.

To set these up, in your Wwise project, go to Project Explorer and the `Game Syncs` tab.

Expand Down

0 comments on commit b7c6b8b

Please sign in to comment.