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Static physics for Frontier grids #2848
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Feb 3, 2025
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Feb 3, 2025
Should be good. |
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About the PR
Sets most Frontier stations and POI grids to static bodies.
Adds a new component, ForceAnchorComponent, that, when placed on an entity that initializes, sets the physics status of the entity to Static and OnGround. This results in easier physical simulation. It also adds another new component, PreventGridAnchorChangesComponent, which prevents station anchors from changing a grid's anchored status.
Why / Balance
Physics bad. Less physics good.
Should result in less unpredictable jank through massive physics parameters (ships getting massive impulses when bonking the station slightly)
How to test
addgamerule BluespaceCave
. Wait for the cave to appear.Media
Requirements
Breaking changes
Changelog
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