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Minor rules clarifications #2876
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Dude just write "skill issue", no need to add this rule |
I mean, the final rule are just a bunch of fancy words to basically say "Skill issue" |
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Left a small suggestion for a rewrite of the final rule, otherwise makes sense to me. 👍
@@ -48,4 +47,7 @@ | |||
- [textlink="12. Security and Station staff must act with integrity." link="FrontierRule12"] | |||
- [textlink="13. Command staff must act with integrity." link="FrontierRule13"] | |||
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## The Final Rule | |||
- [color=green]There is no internal end point or single goal to the overall round, you set them yourself and in the path to achieving them you might probably die, lose your money, ship, work, time or everything at the same time to forces outside of your control and that is part of the fun.[/color] |
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- [color=green]There is no internal end point or single goal to the overall round, you set them yourself and in the path to achieving them you might probably die, lose your money, ship, work, time or everything at the same time to forces outside of your control and that is part of the fun.[/color] | |
- [color=green]Rounds on Frontier are open-ended - you set your own goals. You may die, lose your money, ship, work and/or time, and that is [italic]part of the fun[/italic].[/color] |
🤷 I dunno.
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Id like to leave it the way it is, just more verbose, like the conclusion to a book and not just another "rule", a little something of metal food to think about.
About the PR
Just add a little last "rule" for the general rules, add pest clause to the mobs that can be killed without issue on the FO safezone and a disclaimer if the first join bug happens.
Changelog
🆑 Leander