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Shuttle (Update): Ceres, Mk 2 #3060

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@arimah arimah commented Mar 10, 2025

About the PR

This PR is a complete remake of the Ceres. I have fully reworked the entire ship from scratch. Same basic profile, but now it's (a little) bigger and (a lot) better.

Why / Balance

The Ceres was my first serious attempt at making a ship, and it shows. I've decided to let the basic shape and room layout remain unchanged, but plenty has changed. Here are some innovations brought with the Mark 2:

MORE DOCKS! The most common complaint, the lack of docks, finally addressed with the addition of an entire new docking arm:
image

The starboard dock also has a service access straight into the kitchen. This way you can bring things into the kitchen without dragging them through the dining area. The nearby button locks the door to prevent unwanted intruders from going where they're not supposed to be.

Totally reworked kitchen. The kitchen is now divided into several separate stations. Rather than a big table in the middle that you have to constantly walk around, the new layout is designed to keep you in the middle where everything is within reach. The grinding station is near the botany chute, for ease of access. The big prep table comes with some basics (same as the original Ceres). The cooking/assembly station is near the pass so you can easily get completed orders to your customers. Also: shelves, including a freezer right next to the oven! Meat storage real?
image

In testing, the new kitchen layout performed much better than the old one.

All new service area, instead of a dull and lifeless narrow corridor. This place even comes with a box of coloured light tubes, for restaurants that wish to offer a more colourful dining experience. The holopad is placed here, to ensure its ringtone can be heard from the kitchen, botany, bridge and bar with ease. No missed calls here!
image

Bigger botany, now also with a biogenerator. The animal pen no longer starts with any live animals, and instead you get animal cubes. If you don't want a cow, don't have a cow, man. Maybe you'd like a goat instead. Botany also gets a nice big plant box, for free.
image

A smattering of other improvements in no particular order:

  • A slightly expanded bar with a Booze-O-mat. No longer is the Booze-O-Mat hiding in the kitchen, far from where it's actually needed. The Bahama Mama's poster is not negotiable.
  • An even more luxurious VIP room, with a gorgeous white table cloth. The separate air alarm is a feature intended to facilitate turning it into a vox box.
  • Six (!) more carpet tiles in the dining room. Fantastic.
  • The freezer is no longer also janitorial, restock box storage and vending machine central. It's just a freezer. All that stuff has been moved to the service area.
  • The (much smaller) bridge now has a red-bordered button for turning off all the thrusters, of which there are now also more. Combined with turning off the gyro (which has to be done separately, not linked to the button), one can lower the power consumption from ~27 kW down to as little as ~11 kW. A single stack of uranium lasts 90 minutes. It still flies like a lumpy restaurant even with the additional forward thrust.
  • The filled captain locker is now an empty wall locker. The only reason the original Ceres had a filled locker was for the drippy clothing, which we've removed. There's no reason for a restaurant to have a captain's carapace, so away it went.
  • Thrusters are now supported by walls instead of kinda hanging off the ship in a weird way. I've tried to make them look properly integrated instead of tacked on.
  • Interior walls are no longer reinforced. Redecorate with ease and without using up 5 million welders' worth of fuel!
  • All the grass tiles are astro-grass, which hides cables and can be removed with a wirecutter. Nice.
  • Jukebox!

Various other design considerations:

  • I am well aware that we're trying to remove vending machines from restaurant ships. However, the biogenerator needs considerably more work before we can comfortably replace the ChefVend, NutriMax, MegaSeed and Booze-O-Mat. I anticipate it will take months before we're at a stage where restaurants can lose most of their vending machines, and I'd rather have a usable Ceres in the interim. Once those machines are superfluous, I will happily rework this ship again with a few more trays, more storage, and whatever else makes sense.
  • The ChefDrobe and HyDrobe serve an important purpose: they're a source of winter coats, which protect you from the harsh environment of the walk-in freezer. Please don't make me remove these, not just yet.
  • The main dining room is still ever so slightly on the dull side. This is intentional: while it is fully functional, I still want to encourage people to customise it to suit their needs. The tables are mostly large as a means of nudging spessmen to perhaps consider sitting together, in the vain hopes they might interact a little.
  • The map in the guidebook is removed pending a rework. I didn't feel like spriting. I've also removed all of the entirely unnecessary pre-flight checklist stuff.
  • Originally I wanted to reduce the distance between kitchen and botany, but I somehow managed to do the exact opposite. Upon consideration I concluded this increased distance better supports my goal of making the Ceres a proper multi-crew shuttle. It should be awkward to run solo.

As a result of the larger size and additional equipment, the Ceres is now more expensive, up from $60,000 to $69,000.

How to test

Buy and try. :)

Media

Preinit with subfloor:
image

Postinit:
image_2025-03-08_12-44-41

Requirements

Breaking changes

None :)

Changelog
🆑

  • tweak: The Ceres has been completely reworked. It's familiar but different, slightly bigger and slightly more expensive, but with more features and a whole new layout. Yes, there are more docks now.

@arimah arimah requested a review from MagnusCrowe March 10, 2025 12:06
@github-actions github-actions bot added Docs Improvements or additions to documentation Map-Shuttle Map - Shuttle No C# YML S: Untriaged size/XL S: Needs Review This PR is awaiting reviews labels Mar 10, 2025
@Houtblokje
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Ah yes, the best food ship in the game will see even more use now that its even better. I love the upgrades, and it still gives the same vibe as the ceres while improving it where the old design was lacking.
Especially love the docking arm. The old ceres only had room for 1 medium/large ship or 2 small ships, while this can fit 4 small ships or 2 medium+ ships, basically doubling its capacity.

@gitjubx
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gitjubx commented Mar 11, 2025

first ship i seen that comes with a biogenerator premaped on a ship....now if the biogen would finally be able to automagnet crops instead of just biomass....would be good then ( aswell as fix broken printing times on cube)

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3 participants