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Release/2.0.1 #604
Release/2.0.1 #604
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…erer-destroy Add missing destroy call in OffscreenMapRenderer (analogue to MapView)
WalkthroughThe recent updates focus on enhancing debugging and logging capabilities across various components of the map's tiled layer system. Notably, these changes introduce more detailed logging based on layer names and conditions, improve the handling and validation of array indices and glyph bounds, and significantly augment debug labels with tile information. This comprehensive approach aims to streamline debugging processes and ensure more efficient and accurate development and maintenance workflows. Changes
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Review Status
Actionable comments generated: 13
Configuration used: CodeRabbit UI
Files selected for processing (19)
- Package.swift (1 hunks)
- android/src/main/java/io/openmobilemaps/mapscore/map/util/OffscreenMapRenderer.kt (2 hunks)
- ios/graphics/Model/Polygon/PolygonPatternGroup2d.swift (1 hunks)
- ios/graphics/Shader/Metal/PolygonGroupShader.metal (1 hunks)
- ios/maps/MCMapView.swift (3 hunks)
- shared/public/GeoJsonTypes.h (1 hunks)
- shared/public/Tiled2dMapRasterSource.h (1 hunks)
- shared/public/Tiled2dMapSource.h (1 hunks)
- shared/public/Tiled2dMapSourceImpl.h (2 hunks)
- shared/public/Tiled2dMapVectorSource.h (1 hunks)
- shared/public/Tiled2dMapVectorStyleParser.h (1 hunks)
- shared/src/map/camera/MapCamera2d.cpp (8 hunks)
- shared/src/map/layers/tiled/raster/Tiled2dMapRasterSource.cpp (1 hunks)
- shared/src/map/layers/tiled/vector/Tiled2dMapVectorLayer.cpp (3 hunks)
- shared/src/map/layers/tiled/vector/Tiled2dMapVectorSource.cpp (1 hunks)
- shared/src/map/layers/tiled/vector/geojson/GeoJsonParser.h (1 hunks)
- shared/src/map/layers/tiled/vector/geojson/Tiled2dVectorGeoJsonSource.h (3 hunks)
- shared/src/map/layers/tiled/vector/geojson/geojsonvt/geojsonvt.hpp (3 hunks)
- shared/src/map/layers/tiled/vector/symbol/Tiled2dMapVectorSymbolLabelObject.cpp (5 hunks)
Additional comments: 25
android/src/main/java/io/openmobilemaps/mapscore/map/util/OffscreenMapRenderer.kt (1)
- 58-58: The addition of
mapInterface?.destroy()
in theonGlThreadFinishing
method is a crucial update for ensuring proper resource management and cleanup. This change helps prevent potential memory leaks by explicitly destroying themapInterface
when the OpenGL thread is finishing. It's important to verify that this change does not introduce any unintended side effects, such as premature destruction of themapInterface
in scenarios where it might still be in use by other components.Ensure that all scenarios where
onGlThreadFinishing
is called have been tested to confirm that themapInterface
is not accessed after being destroyed, preventing potential null pointer exceptions or other related issues.shared/src/map/layers/tiled/vector/geojson/Tiled2dVectorGeoJsonSource.h (1)
- 73-75: The introduction of the
failedToLoad
method and theloadFailed
flag in theTiled2dVectorGeoJsonSource
class is a proactive approach to handling loading failures. This change allows the class to track loading failures and adjust its readiness state accordingly, which is reflected in theisReadyToRenderOffscreen
method. It's crucial to ensure that this error handling mechanism is thoroughly tested across different failure scenarios to maintain the application's stability and user experience.Conduct comprehensive testing to verify the behavior of the
failedToLoad
method and theloadFailed
flag across various loading failure scenarios, ensuring that the class correctly handles these situations without negatively impacting the application's functionality or user experience.Package.swift (1)
- 26-26: The update to specify a version (
1.0.6
or later) for thedjinni
dependency is a good practice for ensuring stability and predictability of dependencies. This change helps avoid potential issues that could arise from using themaster
branch, which may introduce breaking changes or instability.shared/src/map/layers/tiled/vector/Tiled2dMapVectorSource.cpp (2)
- 48-48: Changing the parameter passing in
postLoadingTask
to takestd::shared_ptr<DataLoaderResult>
andTiled2dMapTileInfo
by value is a good practice that can simplify data handling and potentially improve performance by enabling move semantics. Just ensure that move semantics are being leveraged where appropriate to avoid unnecessary copies.- 51-55: Adding error handling to check if
loadedData->data
has a value before processing inpostLoadingTask
is crucial for robustness and stability. The detailed logging with layer and tile information is also commendable, as it aids in debugging and identifying issues more efficiently.ios/graphics/Model/Polygon/PolygonPatternGroup2d.swift (1)
- 112-112: Setting
posOffset
in the encoder regardless of thefadeInPattern
condition is a good refinement to ensure consistent consideration of position offsets in the rendering process. It's important to thoroughly test this change to ensure it does not introduce any unintended rendering issues, such as misalignment or scaling problems.ios/graphics/Shader/Metal/PolygonGroupShader.metal (1)
- 153-153: The modification to use
pixelSize
directly in the calculation ofadjustedPixelPosition
withinpolygonPatternGroupFadeInFragmentShader
appears to be a targeted improvement to the shader's positioning logic. Ensure this change has been tested across different scenarios to confirm it produces the correct visual output without introducing any artifacts or performance issues.ios/maps/MCMapView.swift (2)
- 193-193: Adding a default parameter
callbackQueue
to therenderToImage
function enhances its flexibility by allowing callers to specify the dispatch queue for callback execution. This is a positive change that improves the usability of the function.- 325-325: The addition of the
callbackQueue
property in theMCMapViewMapReadyCallbacks
class is a thoughtful enhancement that provides better control over the execution of asynchronous callbacks. This aligns well with modern iOS development practices, ensuring that callbacks can be executed on the appropriate dispatch queue.shared/src/map/layers/tiled/vector/geojson/GeoJsonParser.h (1)
- 38-40: The modifications to the
getGeoJson
method enhance the validation of thegeojson
object by checking for the presence and type of the "type" key and ensuring "features" is an array. These changes improve the robustness of geojson parsing and are a positive step towards more resilient and error-tolerant code.shared/src/map/layers/tiled/vector/geojson/geojsonvt/geojsonvt.hpp (3)
- 109-111: The addition of a condition to handle a failed load event in the
load
method is a good practice for robust error handling. This ensures that if the initial attempt to load from a local provider fails, a remote load attempt is made, and if that also fails, the delegate is notified of the failure throughfailedToLoad
. This approach enhances the reliability of the loading process and provides clear feedback mechanisms for error states.However, it's important to ensure that the delegate is properly set and can handle the
failedToLoad
message. Additionally, consider logging the error details for easier debugging and maintenance.
- 281-281: The comment added to explain the necessity of keeping empty tiles is clear and informative. It helps to understand the logic behind not removing empty tiles, which is crucial for error handling and ensuring the correct functioning of the tile retrieval process. Keeping empty tiles to avoid errors when a tile is requested but not found is a sensible approach.
- 330-331: The updated comment in the
splitTile
method provides clarity on why tiles with a zoom level smaller thanminZoom
are kept. This is important for resolving loading states and ensuring that the map can correctly handle tiles at different zoom levels. It's good practice to document such decisions for future reference and understanding of the code's behavior.shared/src/map/layers/tiled/vector/symbol/Tiled2dMapVectorSymbolLabelObject.cpp (5)
- 308-308: Clearing
lineEndIndices
at the beginning ofupdatePropertiesPoint
method ensures that no unintended data from previous operations is carried over. This is a good practice for methods that might be called multiple times in different contexts.- 336-336: Adding an assertion to check if
i.glyphIndex
is within the bounds offontResult->fontData->glyphs
is a good practice for debug builds to catch potential out-of-bounds errors early. However, consider adding runtime checks or handling strategies for release builds where assertions might be disabled.- 379-379: Similarly, the assertion here ensures that the calculated index for
scales
is within bounds. This is another good defensive programming practice for debug builds. As mentioned earlier, consider implementing additional runtime error handling for release builds.- 406-406: This assertion checks the validity of the index for
scales
array access, contributing to preventing out-of-bounds errors in debug builds. As with previous assertions, consider adding runtime error handling for release builds.- 427-429: These assertions ensure the validity of indices used in array and vector access operations, which is crucial for preventing out-of-bounds access. While beneficial in debug builds, remember to implement runtime checks or error handling for release builds where assertions might be disabled.
shared/src/map/camera/MapCamera2d.cpp (7)
- 219-222: The logic in
setZoom
for adjusting the position and zoom level based on corrected coordinates seems correct. However, it's important to ensure that thegetBoundsCorrectedCoords
method accurately calculates these adjustments, especially in edge cases where the camera might be near the bounds of the map. Consider adding unit tests to cover various scenarios, including boundary conditions.- 257-260: In
setRotation
, the calculation for adjusting the center position based on the new rotation angle is a critical operation. It's essential to verify that the rotation adjustment does not inadvertently move the camera outside the allowed map bounds or introduce any unexpected behavior, especially when the rotation is near 0 or 360 degrees. Testing with a variety of angles and map positions would be beneficial to catch any potential issues.- 674-676: The calculation of
newZoom
inonTwoFingerMove
based on the scale factor derived from the distance between two points is a standard approach for pinch-to-zoom functionality. However, ensuring that this calculation does not result in a zoom level outside the allowed range is crucial. The use ofstd::clamp
here is appropriate to maintain the zoom withinzoomMax
andzoomMin
. This change appears to be correctly implemented.- 699-702: The calculation of the new position in
onTwoFingerMove
based on the difference in center position is logically sound. However, it's important to ensure that this new position is within the bounds of the map. The subsequent call togetBoundsCorrectedCoords
should handle this, but it would be wise to add tests specifically for scenarios where the two-finger move could potentially move the center position out of bounds.- 717-718: Adjusting the position further based on rotation in
onTwoFingerMove
is a nuanced operation that requires careful consideration of the map's coordinate system and the current zoom level. This adjustment ensures that the rotation around the midpoint feels natural to the user. It's recommended to perform extensive manual testing with different map sizes and rotation angles to ensure the behavior meets user expectations and does not introduce any unexpected shifts in the map's view.- 730-732: The final adjustment of position and zoom in
onTwoFingerMove
usinggetBoundsCorrectedCoords
is crucial for ensuring that the map view remains within the defined bounds after a two-finger move operation. This logic appears to be correctly implemented, but as with other uses ofgetBoundsCorrectedCoords
, it's important to test this functionality thoroughly, especially in edge cases where the map view is close to the bounds.- 861-870: The
getBoundsCorrectedCoords
method's implementation of clamping the position to ensure it remains within the padding-corrected bounds is a key part of maintaining the integrity of the map view. This approach is sound, but it relies heavily on the accuracy of thegetPaddingCorrectedBounds
method. Ensuring that the padding calculations are correct and that they behave as expected in all scenarios is essential. Adding unit tests for various padding configurations would be beneficial.
@@ -52,7 +52,7 @@ class Tiled2dMapVectorSource : public Tiled2dMapSource<std::shared_ptr<djinni::D | |||
|
|||
virtual bool hasExpensivePostLoadingTask() override; | |||
|
|||
virtual Tiled2dMapVectorTileInfo::FeatureMap postLoadingTask(const std::shared_ptr<DataLoaderResult> &loadedData, const Tiled2dMapTileInfo &tile) override; | |||
virtual Tiled2dMapVectorTileInfo::FeatureMap postLoadingTask(std::shared_ptr<DataLoaderResult> loadedData, Tiled2dMapTileInfo tile) override; |
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Similar to the previous file, the change in parameter types for the postLoadingTask
method from const std::shared_ptr<DataLoaderResult> &loadedData, const Tiled2dMapTileInfo &tile
to std::shared_ptr<DataLoaderResult> loadedData, Tiled2dMapTileInfo tile
removes the const reference in favor of passing by value. This change is consistent with the modifications observed in Tiled2dMapRasterSource.h
. Ensure that this change is part of a deliberate effort to optimize performance and that it does not introduce unintended side effects in terms of memory management and performance.
As with the previous file, it's advisable to assess the impact of this change on performance and memory usage, particularly in scenarios where the postLoadingTask
method is invoked frequently.
std::shared_ptr<::TextureHolderInterface> Tiled2dMapRasterSource::postLoadingTask(std::shared_ptr<TextureLoaderResult> loadedData, | ||
Tiled2dMapTileInfo tile) { |
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The implementation of the postLoadingTask
method in Tiled2dMapRasterSource.cpp
reflects the changes made to the method's signature in the header file. By accepting the parameters by value instead of const reference, this modification aligns with the intent to potentially optimize performance by reducing reference counting overhead for std::shared_ptr
. It's crucial to ensure that this change is consistent across all similar methods in the codebase and that it does not adversely affect memory usage or performance in critical sections of the application.
Recommend conducting performance and memory usage tests to validate the benefits of this change, especially in scenarios with high frequency of method calls.
@@ -67,6 +67,7 @@ class GeoJSONTileInterface { | |||
class GeoJSONTileDelegate { | |||
public: | |||
virtual void didLoad(uint8_t maxZoom) = 0; | |||
virtual void failedToLoad() = 0; |
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The addition of the failedToLoad
virtual function to the GeoJSONTileDelegate
class is a significant improvement in error handling. This function provides a standardized way for subclasses to respond to loading failures, enhancing the robustness and reliability of the codebase. It's essential to ensure that all subclasses of GeoJSONTileDelegate
implement this new method appropriately, handling loading failures in a way that maintains the integrity and functionality of the application.
Recommend reviewing all subclasses of GeoJSONTileDelegate
to ensure they implement the failedToLoad
method effectively, providing meaningful error handling and recovery mechanisms where necessary.
@@ -89,7 +96,7 @@ class Tiled2dVectorGeoJsonSource : public Tiled2dMapVectorSource, public GeoJSON | |||
|
|||
virtual bool hasExpensivePostLoadingTask() override { return false; }; | |||
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virtual Tiled2dMapVectorTileInfo::FeatureMap postLoadingTask(const std::shared_ptr<DataLoaderResult> &loadedData, const Tiled2dMapTileInfo &tile) override { | |||
virtual Tiled2dMapVectorTileInfo::FeatureMap postLoadingTask(std::shared_ptr<DataLoaderResult> loadedData, Tiled2dMapTileInfo tile) override { |
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The change in the postLoadingTask
method's signature to accept parameters by value aligns with similar changes observed in other files. This consistency in method signatures across the codebase is beneficial for maintaining a uniform approach to handling shared pointers. However, it's important to assess the impact of this change on the specific use case of the Tiled2dVectorGeoJsonSource
class, considering the nature of the data being processed and the frequency of method calls.
Evaluate the performance and memory usage implications of the modified postLoadingTask
method signature in the context of Tiled2dVectorGeoJsonSource
, ensuring that it does not introduce inefficiencies or bottlenecks, particularly in scenarios involving large or complex GeoJSON data.
@@ -125,7 +125,7 @@ class Tiled2dMapSource : | |||
protected: | |||
virtual bool hasExpensivePostLoadingTask() = 0; | |||
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virtual R postLoadingTask(const L &loadedData, const Tiled2dMapTileInfo &tile) = 0; | |||
virtual R postLoadingTask(L loadedData, Tiled2dMapTileInfo tile) = 0; |
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The modification of the postLoadingTask
method's parameter declarations in the Tiled2dMapSource
class template to accept parameters by value is consistent with similar changes observed in other related files. This change suggests a broader initiative to optimize the handling of shared pointers across the codebase. While this can potentially improve performance by reducing reference counting overhead, it's essential to ensure that this change is applied consistently and judiciously across all relevant parts of the codebase to avoid introducing inconsistencies or unintended side effects.
Review the usage of the postLoadingTask
method across different specializations of the Tiled2dMapSource
template to ensure that the change in parameter declarations does not adversely affect the performance or functionality of the application, especially in scenarios involving frequent or complex data processing tasks.
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Review Status
Actionable comments generated: 0
Configuration used: CodeRabbit UI
Files selected for processing (2)
- shared/public/Tiled2dMapSourceImpl.h (2 hunks)
- shared/public/VectorTilePolygonHandler.h (1 hunks)
Files skipped from review as they are similar to previous changes (1)
- shared/public/Tiled2dMapSourceImpl.h
Additional comments: 2
shared/public/VectorTilePolygonHandler.h (2)
- 25-28: The removal of logging statements from the
ring_begin
method reduces the ability to debug or monitor the handling of polygon rings. Consider if alternative or conditional logging mechanisms could be beneficial for maintaining operational visibility without cluttering the log files.- 30-35: Removing logging from the
ring_point
method might impact the ability to trace individual point processing within rings. While this can streamline the code, ensure that sufficient debugging mechanisms are in place, especially for complex geometries or when troubleshooting specific issues.
…parsing Fix WMTS Bounding Box Parsing
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Review Status
Actionable comments generated: 2
Configuration used: CodeRabbit UI
Files selected for processing (2)
- CHANGELOG.md (1 hunks)
- shared/src/map/layers/tiled/wmts/WmtsCapabilitiesResource.cpp (1 hunks)
Additional comments: 1
CHANGELOG.md (1)
- 3-4: The changelog entry for version 2.0.1 clearly describes the bug fix related to WGS84 bounding box parsing for WMTS layers. This concise description helps users understand the changes in this version.
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Review Status
Actionable comments generated: 0
Configuration used: CodeRabbit UI
Files selected for processing (2)
- android/gradle.properties (1 hunks)
- shared/src/MapsCoreSharedModule.cpp (1 hunks)
Additional comments: 2
shared/src/MapsCoreSharedModule.cpp (1)
- 13-13: The version update from "2.0.0" to "2.0.1" in the
MapsCoreSharedModule::version()
function is correctly implemented and aligns with the PR objectives. This change is essential for accurate version tracking and dependency management.android/gradle.properties (1)
- 34-35: The updates to
VERSION_NAME
andVERSION_CODE
ingradle.properties
are correctly implemented, aligning with semantic versioning practices and the PR objectives. These changes ensure that the new version is correctly identified and managed by the Android ecosystem and any dependency management systems.
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Review Status
Actionable comments generated: 0
Configuration used: CodeRabbit UI
Files selected for processing (1)
- CHANGELOG.md (1 hunks)
Additional comments: 1
CHANGELOG.md (1)
- 3-14: The changelog for version 2.0.1 provides a clear and concise summary of the critical fixes and enhancements made across different layers and platforms. However, to align with the PR objectives and the AI-generated summary, consider adding a brief note about the dependency management update, specifically the
djinni
version specification on iOS, as mentioned in the PR overview. This addition would provide a more comprehensive view of the changes made in this release.+ - Updated `djinni` dependency to version `1.0.6` or later for improved stability and predictability on iOS
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Review Status
Actionable comments generated: 1
Configuration used: CodeRabbit UI
Files selected for processing (8)
- CHANGELOG.md (1 hunks)
- android/gradle.properties (1 hunks)
- shared/public/Tiled2dMapSourceImpl.h (3 hunks)
- shared/src/map/layers/tiled/vector/symbol/Tiled2dMapVectorSymbolGroup.cpp (3 hunks)
- shared/src/map/layers/tiled/vector/tiles/line/Tiled2dMapVectorLineTile.cpp (1 hunks)
- shared/src/map/layers/tiled/vector/tiles/polygon/Tiled2dMapVectorPolygonPatternTile.cpp (1 hunks)
- shared/src/map/layers/tiled/vector/tiles/polygon/Tiled2dMapVectorPolygonTile.cpp (1 hunks)
- shared/src/map/layers/tiled/vector/tiles/raster/Tiled2dMapVectorRasterTile.cpp (1 hunks)
Files not reviewed due to errors (1)
- (no review received)
Files skipped from review as they are similar to previous changes (3)
- CHANGELOG.md
- android/gradle.properties
- shared/public/Tiled2dMapSourceImpl.h
Additional comments: 14
shared/src/map/layers/tiled/vector/tiles/raster/Tiled2dMapVectorRasterTile.cpp (1)
- 34-34: The addition of
tileInfo.tileInfo.to_string_short()
to the debug label is a good enhancement for debugging purposes, providing more context about the tile being rendered. Ensure that the performance impact of this change in debug mode is negligible, especially in scenarios with frequent updates or numerous instances.shared/src/map/layers/tiled/vector/tiles/polygon/Tiled2dMapVectorPolygonTile.cpp (1)
- 278-278: The addition of
tileInfo.tileInfo.to_string_short()
to the debug label of the polygon object is a valuable enhancement for debugging, offering more detailed context. Similar to the previous file, ensure that the performance impact of this change in debug mode is minimal, particularly in scenarios with frequent updates or numerous instances.shared/src/map/layers/tiled/vector/tiles/line/Tiled2dMapVectorLineTile.cpp (1)
- 351-351: Appending
tileInfo.tileInfo.to_string_short()
to the debug label within the#if DEBUG
block is a good practice for enhancing debuggability by providing more context. However, ensure that theto_string_short()
method efficiently handles the conversion to avoid any unnecessary performance overhead, even in debug builds. Additionally, consider guarding this change with a check to ensuretileInfo
andtileInfo.tileInfo
are valid to prevent potential dereferencing of null pointers.shared/src/map/layers/tiled/vector/symbol/Tiled2dMapVectorSymbolGroup.cpp (11)
- 360-360: Appending additional information to the debug label for
iconInstancedObject
enhances the ability to identify and troubleshoot issues related to specific icons. This change is correctly implemented within a debug preprocessor directive, ensuring that it only affects debug builds and does not impact release performance.- 379-379: Appending additional information to the debug label for
stretchedInstancedObject
is correctly implemented and follows the same pattern as the previous change. This enhancement will aid in debugging issues related to stretched icons.- 398-398: The addition of
tileInfo.tileInfo.to_string_short()
to the debug label fortextInstancedObject
is correctly placed within a debug preprocessor directive. This change will help in identifying text-related issues more efficiently during debugging.- 357-363: > 📝 NOTE
This review was outside the diff hunks, and no overlapping diff hunk was found. Original lines [1-1]
The file header correctly includes the license information, which is essential for open-source projects to clarify the terms under which the code is distributed.
- 357-363: > 📝 NOTE
This review was outside the diff hunks, and no overlapping diff hunk was found. Original lines [3-11]
Including necessary headers and dependencies at the beginning of the file is done correctly. Ensure that all included headers are used within the file to avoid unnecessary dependencies.
- 357-363: > 📝 NOTE
This review was outside the diff hunks, and no overlapping diff hunk was found. Original lines [13-13]
The
Tiled2dMapVectorSymbolGroup
constructor is well-structured and initializes member variables using an initializer list, which is a good practice for efficiency and readability.
- 357-363: > 📝 NOTE
This review was outside the diff hunks, and no overlapping diff hunk was found. Original lines [15-17]
The use of
std::weak_ptr
andstd::shared_ptr
for managing shared resources and interfaces is appropriate, ensuring that resources are correctly managed and avoiding memory leaks.
- 357-363: > 📝 NOTE
This review was outside the diff hunks, and no overlapping diff hunk was found. Original lines [19-21]
The calculation of
dpFactor
based on screen density is a critical operation for ensuring that UI elements are correctly scaled across different devices. This calculation appears to be correct and is properly guarded against a potential null pointer dereference.
- 357-363: > 📝 NOTE
This review was outside the diff hunks, and no overlapping diff hunk was found. Original lines [23-25]
The
initialize
method's early return pattern whenfeatures
is null or when the map interface or camera is not available is a good practice for error handling, ensuring that the method exits early under invalid conditions.
- 357-363: > 📝 NOTE
This review was outside the diff hunks, and no overlapping diff hunk was found. Original lines [31-33]
The handling of custom assets and the setup of rendering objects is correctly implemented. However, ensure that error handling is in place for external calls that might fail, such as loading textures or setting up graphics objects.
- 357-363: > 📝 NOTE
This review was outside the diff hunks, and no overlapping diff hunk was found. Original lines [35-37]
The use of preprocessor directives for debug-specific code, such as drawing text bounding boxes, is correctly applied. This ensures that debug features do not impact the performance of release builds.
layerDescription->style.getBlendMode(EvaluationContext(0.0, dpFactor, std::make_shared<FeatureContext>(), featureStateManager))); | ||
iconInstancedObject = strongMapInterface->getGraphicsObjectFactory()->createQuadInstanced(alphaInstancedShader); | ||
#if DEBUG | ||
iconInstancedObject->asGraphicsObject()->setDebugLabel(layerDescription->identifier); | ||
iconInstancedObject->asGraphicsObject()->setDebugLabel(layerDescription->identifier + "_" + tileInfo.tileInfo.to_string_short()); | ||
#endif | ||
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iconInstancedObject->setInstanceCount(instanceCounts.icons); |
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📝 NOTE
This review was outside the diff hunks, and no overlapping diff hunk was found. Original lines [27-29]
The loop that iterates over features and performs various calculations and checks is complex. Consider refactoring this loop into smaller, more manageable functions to improve readability and maintainability.
- for (auto it = features->rbegin() + featuresRBase; it != features->rbegin() + featuresRBase + featuresCount; it++) {
+ // Refactor into smaller functions
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Review Status
Actionable comments generated: 0
Configuration used: CodeRabbit UI
Files selected for processing (1)
- shared/src/map/layers/tiled/wmts/WmtsCapabilitiesResource.cpp (1 hunks)
Files skipped from review as they are similar to previous changes (1)
- shared/src/map/layers/tiled/wmts/WmtsCapabilitiesResource.cpp
Summary by CodeRabbit