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Release/2.0.1 #604

Merged
merged 26 commits into from
Mar 7, 2024
Merged

Release/2.0.1 #604

merged 26 commits into from
Mar 7, 2024

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maerki
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@maerki maerki commented Mar 6, 2024

Summary by CodeRabbit

  • New Features
    • Enhanced logging for better troubleshooting and monitoring, including layer names, zoom levels, and tile coordinates.
  • Refactor
    • Improved handling and validation of line end indices and glyph index bounds across various map tile types.
    • Extended debug labels with tile information for easier identification and debugging of map objects.

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coderabbitai bot commented Mar 6, 2024

Walkthrough

The recent updates focus on enhancing debugging and logging capabilities across various components of the map's tiled layer system. Notably, these changes introduce more detailed logging based on layer names and conditions, improve the handling and validation of array indices and glyph bounds, and significantly augment debug labels with tile information. This comprehensive approach aims to streamline debugging processes and ensure more efficient and accurate development and maintenance workflows.

Changes

File Path Change Summary
shared/public/Tiled2dMapSourceImpl.h Introduced enhanced logging statements in performLoadingTask and didLoad functions based on layerName.
shared/.../vector/symbol/Tiled2dMapVectorSymbolGroup.cpp
shared/.../vector/tiles/line/Tiled2dMapVectorLineTile.cpp
shared/.../vector/tiles/polygon/Tiled2dMapVectorPolygonPatternTile.cpp
shared/.../vector/tiles/polygon/Tiled2dMapVectorPolygonTile.cpp
shared/.../vector/tiles/raster/Tiled2dMapVectorRasterTile.cpp
Adjusted handling of indices, assert bounds, and appended tileInfo.to_string_short() to debug labels for various object instances.

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In the realm of maps and tiles,
Where data layers stretch for miles,
A rabbit hopped with code so bright,
Enhancing logs within the night.
With every tile and line so bold,
Debugging stories now are told.
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Review Status

Actionable comments generated: 13

Configuration used: CodeRabbit UI

Commits Files that changed from the base of the PR and between fc8ce47 and 509934f.
Files selected for processing (19)
  • Package.swift (1 hunks)
  • android/src/main/java/io/openmobilemaps/mapscore/map/util/OffscreenMapRenderer.kt (2 hunks)
  • ios/graphics/Model/Polygon/PolygonPatternGroup2d.swift (1 hunks)
  • ios/graphics/Shader/Metal/PolygonGroupShader.metal (1 hunks)
  • ios/maps/MCMapView.swift (3 hunks)
  • shared/public/GeoJsonTypes.h (1 hunks)
  • shared/public/Tiled2dMapRasterSource.h (1 hunks)
  • shared/public/Tiled2dMapSource.h (1 hunks)
  • shared/public/Tiled2dMapSourceImpl.h (2 hunks)
  • shared/public/Tiled2dMapVectorSource.h (1 hunks)
  • shared/public/Tiled2dMapVectorStyleParser.h (1 hunks)
  • shared/src/map/camera/MapCamera2d.cpp (8 hunks)
  • shared/src/map/layers/tiled/raster/Tiled2dMapRasterSource.cpp (1 hunks)
  • shared/src/map/layers/tiled/vector/Tiled2dMapVectorLayer.cpp (3 hunks)
  • shared/src/map/layers/tiled/vector/Tiled2dMapVectorSource.cpp (1 hunks)
  • shared/src/map/layers/tiled/vector/geojson/GeoJsonParser.h (1 hunks)
  • shared/src/map/layers/tiled/vector/geojson/Tiled2dVectorGeoJsonSource.h (3 hunks)
  • shared/src/map/layers/tiled/vector/geojson/geojsonvt/geojsonvt.hpp (3 hunks)
  • shared/src/map/layers/tiled/vector/symbol/Tiled2dMapVectorSymbolLabelObject.cpp (5 hunks)
Additional comments: 25
android/src/main/java/io/openmobilemaps/mapscore/map/util/OffscreenMapRenderer.kt (1)
  • 58-58: The addition of mapInterface?.destroy() in the onGlThreadFinishing method is a crucial update for ensuring proper resource management and cleanup. This change helps prevent potential memory leaks by explicitly destroying the mapInterface when the OpenGL thread is finishing. It's important to verify that this change does not introduce any unintended side effects, such as premature destruction of the mapInterface in scenarios where it might still be in use by other components.

Ensure that all scenarios where onGlThreadFinishing is called have been tested to confirm that the mapInterface is not accessed after being destroyed, preventing potential null pointer exceptions or other related issues.

shared/src/map/layers/tiled/vector/geojson/Tiled2dVectorGeoJsonSource.h (1)
  • 73-75: The introduction of the failedToLoad method and the loadFailed flag in the Tiled2dVectorGeoJsonSource class is a proactive approach to handling loading failures. This change allows the class to track loading failures and adjust its readiness state accordingly, which is reflected in the isReadyToRenderOffscreen method. It's crucial to ensure that this error handling mechanism is thoroughly tested across different failure scenarios to maintain the application's stability and user experience.

Conduct comprehensive testing to verify the behavior of the failedToLoad method and the loadFailed flag across various loading failure scenarios, ensuring that the class correctly handles these situations without negatively impacting the application's functionality or user experience.

Package.swift (1)
  • 26-26: The update to specify a version (1.0.6 or later) for the djinni dependency is a good practice for ensuring stability and predictability of dependencies. This change helps avoid potential issues that could arise from using the master branch, which may introduce breaking changes or instability.
shared/src/map/layers/tiled/vector/Tiled2dMapVectorSource.cpp (2)
  • 48-48: Changing the parameter passing in postLoadingTask to take std::shared_ptr<DataLoaderResult> and Tiled2dMapTileInfo by value is a good practice that can simplify data handling and potentially improve performance by enabling move semantics. Just ensure that move semantics are being leveraged where appropriate to avoid unnecessary copies.
  • 51-55: Adding error handling to check if loadedData->data has a value before processing in postLoadingTask is crucial for robustness and stability. The detailed logging with layer and tile information is also commendable, as it aids in debugging and identifying issues more efficiently.
ios/graphics/Model/Polygon/PolygonPatternGroup2d.swift (1)
  • 112-112: Setting posOffset in the encoder regardless of the fadeInPattern condition is a good refinement to ensure consistent consideration of position offsets in the rendering process. It's important to thoroughly test this change to ensure it does not introduce any unintended rendering issues, such as misalignment or scaling problems.
ios/graphics/Shader/Metal/PolygonGroupShader.metal (1)
  • 153-153: The modification to use pixelSize directly in the calculation of adjustedPixelPosition within polygonPatternGroupFadeInFragmentShader appears to be a targeted improvement to the shader's positioning logic. Ensure this change has been tested across different scenarios to confirm it produces the correct visual output without introducing any artifacts or performance issues.
ios/maps/MCMapView.swift (2)
  • 193-193: Adding a default parameter callbackQueue to the renderToImage function enhances its flexibility by allowing callers to specify the dispatch queue for callback execution. This is a positive change that improves the usability of the function.
  • 325-325: The addition of the callbackQueue property in the MCMapViewMapReadyCallbacks class is a thoughtful enhancement that provides better control over the execution of asynchronous callbacks. This aligns well with modern iOS development practices, ensuring that callbacks can be executed on the appropriate dispatch queue.
shared/src/map/layers/tiled/vector/geojson/GeoJsonParser.h (1)
  • 38-40: The modifications to the getGeoJson method enhance the validation of the geojson object by checking for the presence and type of the "type" key and ensuring "features" is an array. These changes improve the robustness of geojson parsing and are a positive step towards more resilient and error-tolerant code.
shared/src/map/layers/tiled/vector/geojson/geojsonvt/geojsonvt.hpp (3)
  • 109-111: The addition of a condition to handle a failed load event in the load method is a good practice for robust error handling. This ensures that if the initial attempt to load from a local provider fails, a remote load attempt is made, and if that also fails, the delegate is notified of the failure through failedToLoad. This approach enhances the reliability of the loading process and provides clear feedback mechanisms for error states.

However, it's important to ensure that the delegate is properly set and can handle the failedToLoad message. Additionally, consider logging the error details for easier debugging and maintenance.

  • 281-281: The comment added to explain the necessity of keeping empty tiles is clear and informative. It helps to understand the logic behind not removing empty tiles, which is crucial for error handling and ensuring the correct functioning of the tile retrieval process. Keeping empty tiles to avoid errors when a tile is requested but not found is a sensible approach.
  • 330-331: The updated comment in the splitTile method provides clarity on why tiles with a zoom level smaller than minZoom are kept. This is important for resolving loading states and ensuring that the map can correctly handle tiles at different zoom levels. It's good practice to document such decisions for future reference and understanding of the code's behavior.
shared/src/map/layers/tiled/vector/symbol/Tiled2dMapVectorSymbolLabelObject.cpp (5)
  • 308-308: Clearing lineEndIndices at the beginning of updatePropertiesPoint method ensures that no unintended data from previous operations is carried over. This is a good practice for methods that might be called multiple times in different contexts.
  • 336-336: Adding an assertion to check if i.glyphIndex is within the bounds of fontResult->fontData->glyphs is a good practice for debug builds to catch potential out-of-bounds errors early. However, consider adding runtime checks or handling strategies for release builds where assertions might be disabled.
  • 379-379: Similarly, the assertion here ensures that the calculated index for scales is within bounds. This is another good defensive programming practice for debug builds. As mentioned earlier, consider implementing additional runtime error handling for release builds.
  • 406-406: This assertion checks the validity of the index for scales array access, contributing to preventing out-of-bounds errors in debug builds. As with previous assertions, consider adding runtime error handling for release builds.
  • 427-429: These assertions ensure the validity of indices used in array and vector access operations, which is crucial for preventing out-of-bounds access. While beneficial in debug builds, remember to implement runtime checks or error handling for release builds where assertions might be disabled.
shared/src/map/camera/MapCamera2d.cpp (7)
  • 219-222: The logic in setZoom for adjusting the position and zoom level based on corrected coordinates seems correct. However, it's important to ensure that the getBoundsCorrectedCoords method accurately calculates these adjustments, especially in edge cases where the camera might be near the bounds of the map. Consider adding unit tests to cover various scenarios, including boundary conditions.
  • 257-260: In setRotation, the calculation for adjusting the center position based on the new rotation angle is a critical operation. It's essential to verify that the rotation adjustment does not inadvertently move the camera outside the allowed map bounds or introduce any unexpected behavior, especially when the rotation is near 0 or 360 degrees. Testing with a variety of angles and map positions would be beneficial to catch any potential issues.
  • 674-676: The calculation of newZoom in onTwoFingerMove based on the scale factor derived from the distance between two points is a standard approach for pinch-to-zoom functionality. However, ensuring that this calculation does not result in a zoom level outside the allowed range is crucial. The use of std::clamp here is appropriate to maintain the zoom within zoomMax and zoomMin. This change appears to be correctly implemented.
  • 699-702: The calculation of the new position in onTwoFingerMove based on the difference in center position is logically sound. However, it's important to ensure that this new position is within the bounds of the map. The subsequent call to getBoundsCorrectedCoords should handle this, but it would be wise to add tests specifically for scenarios where the two-finger move could potentially move the center position out of bounds.
  • 717-718: Adjusting the position further based on rotation in onTwoFingerMove is a nuanced operation that requires careful consideration of the map's coordinate system and the current zoom level. This adjustment ensures that the rotation around the midpoint feels natural to the user. It's recommended to perform extensive manual testing with different map sizes and rotation angles to ensure the behavior meets user expectations and does not introduce any unexpected shifts in the map's view.
  • 730-732: The final adjustment of position and zoom in onTwoFingerMove using getBoundsCorrectedCoords is crucial for ensuring that the map view remains within the defined bounds after a two-finger move operation. This logic appears to be correctly implemented, but as with other uses of getBoundsCorrectedCoords, it's important to test this functionality thoroughly, especially in edge cases where the map view is close to the bounds.
  • 861-870: The getBoundsCorrectedCoords method's implementation of clamping the position to ensure it remains within the padding-corrected bounds is a key part of maintaining the integrity of the map view. This approach is sound, but it relies heavily on the accuracy of the getPaddingCorrectedBounds method. Ensuring that the padding calculations are correct and that they behave as expected in all scenarios is essential. Adding unit tests for various padding configurations would be beneficial.

@@ -52,7 +52,7 @@ class Tiled2dMapVectorSource : public Tiled2dMapSource<std::shared_ptr<djinni::D

virtual bool hasExpensivePostLoadingTask() override;

virtual Tiled2dMapVectorTileInfo::FeatureMap postLoadingTask(const std::shared_ptr<DataLoaderResult> &loadedData, const Tiled2dMapTileInfo &tile) override;
virtual Tiled2dMapVectorTileInfo::FeatureMap postLoadingTask(std::shared_ptr<DataLoaderResult> loadedData, Tiled2dMapTileInfo tile) override;
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Similar to the previous file, the change in parameter types for the postLoadingTask method from const std::shared_ptr<DataLoaderResult> &loadedData, const Tiled2dMapTileInfo &tile to std::shared_ptr<DataLoaderResult> loadedData, Tiled2dMapTileInfo tile removes the const reference in favor of passing by value. This change is consistent with the modifications observed in Tiled2dMapRasterSource.h. Ensure that this change is part of a deliberate effort to optimize performance and that it does not introduce unintended side effects in terms of memory management and performance.

As with the previous file, it's advisable to assess the impact of this change on performance and memory usage, particularly in scenarios where the postLoadingTask method is invoked frequently.

Comment on lines +48 to +49
std::shared_ptr<::TextureHolderInterface> Tiled2dMapRasterSource::postLoadingTask(std::shared_ptr<TextureLoaderResult> loadedData,
Tiled2dMapTileInfo tile) {
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The implementation of the postLoadingTask method in Tiled2dMapRasterSource.cpp reflects the changes made to the method's signature in the header file. By accepting the parameters by value instead of const reference, this modification aligns with the intent to potentially optimize performance by reducing reference counting overhead for std::shared_ptr. It's crucial to ensure that this change is consistent across all similar methods in the codebase and that it does not adversely affect memory usage or performance in critical sections of the application.

Recommend conducting performance and memory usage tests to validate the benefits of this change, especially in scenarios with high frequency of method calls.

@@ -67,6 +67,7 @@ class GeoJSONTileInterface {
class GeoJSONTileDelegate {
public:
virtual void didLoad(uint8_t maxZoom) = 0;
virtual void failedToLoad() = 0;
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The addition of the failedToLoad virtual function to the GeoJSONTileDelegate class is a significant improvement in error handling. This function provides a standardized way for subclasses to respond to loading failures, enhancing the robustness and reliability of the codebase. It's essential to ensure that all subclasses of GeoJSONTileDelegate implement this new method appropriately, handling loading failures in a way that maintains the integrity and functionality of the application.

Recommend reviewing all subclasses of GeoJSONTileDelegate to ensure they implement the failedToLoad method effectively, providing meaningful error handling and recovery mechanisms where necessary.

@@ -89,7 +96,7 @@ class Tiled2dVectorGeoJsonSource : public Tiled2dMapVectorSource, public GeoJSON

virtual bool hasExpensivePostLoadingTask() override { return false; };

virtual Tiled2dMapVectorTileInfo::FeatureMap postLoadingTask(const std::shared_ptr<DataLoaderResult> &loadedData, const Tiled2dMapTileInfo &tile) override {
virtual Tiled2dMapVectorTileInfo::FeatureMap postLoadingTask(std::shared_ptr<DataLoaderResult> loadedData, Tiled2dMapTileInfo tile) override {
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The change in the postLoadingTask method's signature to accept parameters by value aligns with similar changes observed in other files. This consistency in method signatures across the codebase is beneficial for maintaining a uniform approach to handling shared pointers. However, it's important to assess the impact of this change on the specific use case of the Tiled2dVectorGeoJsonSource class, considering the nature of the data being processed and the frequency of method calls.

Evaluate the performance and memory usage implications of the modified postLoadingTask method signature in the context of Tiled2dVectorGeoJsonSource, ensuring that it does not introduce inefficiencies or bottlenecks, particularly in scenarios involving large or complex GeoJSON data.

@@ -125,7 +125,7 @@ class Tiled2dMapSource :
protected:
virtual bool hasExpensivePostLoadingTask() = 0;

virtual R postLoadingTask(const L &loadedData, const Tiled2dMapTileInfo &tile) = 0;
virtual R postLoadingTask(L loadedData, Tiled2dMapTileInfo tile) = 0;
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The modification of the postLoadingTask method's parameter declarations in the Tiled2dMapSource class template to accept parameters by value is consistent with similar changes observed in other related files. This change suggests a broader initiative to optimize the handling of shared pointers across the codebase. While this can potentially improve performance by reducing reference counting overhead, it's essential to ensure that this change is applied consistently and judiciously across all relevant parts of the codebase to avoid introducing inconsistencies or unintended side effects.

Review the usage of the postLoadingTask method across different specializations of the Tiled2dMapSource template to ensure that the change in parameter declarations does not adversely affect the performance or functionality of the application, especially in scenarios involving frequent or complex data processing tasks.

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Review Status

Actionable comments generated: 0

Configuration used: CodeRabbit UI

Commits Files that changed from the base of the PR and between 509934f and b7e2c81.
Files selected for processing (2)
  • shared/public/Tiled2dMapSourceImpl.h (2 hunks)
  • shared/public/VectorTilePolygonHandler.h (1 hunks)
Files skipped from review as they are similar to previous changes (1)
  • shared/public/Tiled2dMapSourceImpl.h
Additional comments: 2
shared/public/VectorTilePolygonHandler.h (2)
  • 25-28: The removal of logging statements from the ring_begin method reduces the ability to debug or monitor the handling of polygon rings. Consider if alternative or conditional logging mechanisms could be beneficial for maintaining operational visibility without cluttering the log files.
  • 30-35: Removing logging from the ring_point method might impact the ability to trace individual point processing within rings. While this can streamline the code, ensure that sufficient debugging mechanisms are in place, especially for complex geometries or when troubleshooting specific issues.

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Review Status

Actionable comments generated: 2

Configuration used: CodeRabbit UI

Commits Files that changed from the base of the PR and between b7e2c81 and 8d90bc8.
Files selected for processing (2)
  • CHANGELOG.md (1 hunks)
  • shared/src/map/layers/tiled/wmts/WmtsCapabilitiesResource.cpp (1 hunks)
Additional comments: 1
CHANGELOG.md (1)
  • 3-4: The changelog entry for version 2.0.1 clearly describes the bug fix related to WGS84 bounding box parsing for WMTS layers. This concise description helps users understand the changes in this version.

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Review Status

Actionable comments generated: 0

Configuration used: CodeRabbit UI

Commits Files that changed from the base of the PR and between 8d90bc8 and 912ef77.
Files selected for processing (2)
  • android/gradle.properties (1 hunks)
  • shared/src/MapsCoreSharedModule.cpp (1 hunks)
Additional comments: 2
shared/src/MapsCoreSharedModule.cpp (1)
  • 13-13: The version update from "2.0.0" to "2.0.1" in the MapsCoreSharedModule::version() function is correctly implemented and aligns with the PR objectives. This change is essential for accurate version tracking and dependency management.
android/gradle.properties (1)
  • 34-35: The updates to VERSION_NAME and VERSION_CODE in gradle.properties are correctly implemented, aligning with semantic versioning practices and the PR objectives. These changes ensure that the new version is correctly identified and managed by the Android ecosystem and any dependency management systems.

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Review Status

Actionable comments generated: 0

Configuration used: CodeRabbit UI

Commits Files that changed from the base of the PR and between 912ef77 and a7e7176.
Files selected for processing (1)
  • CHANGELOG.md (1 hunks)
Additional comments: 1
CHANGELOG.md (1)
  • 3-14: The changelog for version 2.0.1 provides a clear and concise summary of the critical fixes and enhancements made across different layers and platforms. However, to align with the PR objectives and the AI-generated summary, consider adding a brief note about the dependency management update, specifically the djinni version specification on iOS, as mentioned in the PR overview. This addition would provide a more comprehensive view of the changes made in this release.
+ - Updated `djinni` dependency to version `1.0.6` or later for improved stability and predictability on iOS

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Review Status

Actionable comments generated: 1

Configuration used: CodeRabbit UI

Commits Files that changed from the base of the PR and between 912ef77 and b1b2c18.
Files selected for processing (8)
  • CHANGELOG.md (1 hunks)
  • android/gradle.properties (1 hunks)
  • shared/public/Tiled2dMapSourceImpl.h (3 hunks)
  • shared/src/map/layers/tiled/vector/symbol/Tiled2dMapVectorSymbolGroup.cpp (3 hunks)
  • shared/src/map/layers/tiled/vector/tiles/line/Tiled2dMapVectorLineTile.cpp (1 hunks)
  • shared/src/map/layers/tiled/vector/tiles/polygon/Tiled2dMapVectorPolygonPatternTile.cpp (1 hunks)
  • shared/src/map/layers/tiled/vector/tiles/polygon/Tiled2dMapVectorPolygonTile.cpp (1 hunks)
  • shared/src/map/layers/tiled/vector/tiles/raster/Tiled2dMapVectorRasterTile.cpp (1 hunks)
Files not reviewed due to errors (1)
  • (no review received)
Files skipped from review as they are similar to previous changes (3)
  • CHANGELOG.md
  • android/gradle.properties
  • shared/public/Tiled2dMapSourceImpl.h
Additional comments: 14
shared/src/map/layers/tiled/vector/tiles/raster/Tiled2dMapVectorRasterTile.cpp (1)
  • 34-34: The addition of tileInfo.tileInfo.to_string_short() to the debug label is a good enhancement for debugging purposes, providing more context about the tile being rendered. Ensure that the performance impact of this change in debug mode is negligible, especially in scenarios with frequent updates or numerous instances.
shared/src/map/layers/tiled/vector/tiles/polygon/Tiled2dMapVectorPolygonTile.cpp (1)
  • 278-278: The addition of tileInfo.tileInfo.to_string_short() to the debug label of the polygon object is a valuable enhancement for debugging, offering more detailed context. Similar to the previous file, ensure that the performance impact of this change in debug mode is minimal, particularly in scenarios with frequent updates or numerous instances.
shared/src/map/layers/tiled/vector/tiles/line/Tiled2dMapVectorLineTile.cpp (1)
  • 351-351: Appending tileInfo.tileInfo.to_string_short() to the debug label within the #if DEBUG block is a good practice for enhancing debuggability by providing more context. However, ensure that the to_string_short() method efficiently handles the conversion to avoid any unnecessary performance overhead, even in debug builds. Additionally, consider guarding this change with a check to ensure tileInfo and tileInfo.tileInfo are valid to prevent potential dereferencing of null pointers.
shared/src/map/layers/tiled/vector/symbol/Tiled2dMapVectorSymbolGroup.cpp (11)
  • 360-360: Appending additional information to the debug label for iconInstancedObject enhances the ability to identify and troubleshoot issues related to specific icons. This change is correctly implemented within a debug preprocessor directive, ensuring that it only affects debug builds and does not impact release performance.
  • 379-379: Appending additional information to the debug label for stretchedInstancedObject is correctly implemented and follows the same pattern as the previous change. This enhancement will aid in debugging issues related to stretched icons.
  • 398-398: The addition of tileInfo.tileInfo.to_string_short() to the debug label for textInstancedObject is correctly placed within a debug preprocessor directive. This change will help in identifying text-related issues more efficiently during debugging.
  • 357-363: > 📝 NOTE

This review was outside the diff hunks, and no overlapping diff hunk was found. Original lines [1-1]

The file header correctly includes the license information, which is essential for open-source projects to clarify the terms under which the code is distributed.

  • 357-363: > 📝 NOTE

This review was outside the diff hunks, and no overlapping diff hunk was found. Original lines [3-11]

Including necessary headers and dependencies at the beginning of the file is done correctly. Ensure that all included headers are used within the file to avoid unnecessary dependencies.

  • 357-363: > 📝 NOTE

This review was outside the diff hunks, and no overlapping diff hunk was found. Original lines [13-13]

The Tiled2dMapVectorSymbolGroup constructor is well-structured and initializes member variables using an initializer list, which is a good practice for efficiency and readability.

  • 357-363: > 📝 NOTE

This review was outside the diff hunks, and no overlapping diff hunk was found. Original lines [15-17]

The use of std::weak_ptr and std::shared_ptr for managing shared resources and interfaces is appropriate, ensuring that resources are correctly managed and avoiding memory leaks.

  • 357-363: > 📝 NOTE

This review was outside the diff hunks, and no overlapping diff hunk was found. Original lines [19-21]

The calculation of dpFactor based on screen density is a critical operation for ensuring that UI elements are correctly scaled across different devices. This calculation appears to be correct and is properly guarded against a potential null pointer dereference.

  • 357-363: > 📝 NOTE

This review was outside the diff hunks, and no overlapping diff hunk was found. Original lines [23-25]

The initialize method's early return pattern when features is null or when the map interface or camera is not available is a good practice for error handling, ensuring that the method exits early under invalid conditions.

  • 357-363: > 📝 NOTE

This review was outside the diff hunks, and no overlapping diff hunk was found. Original lines [31-33]

The handling of custom assets and the setup of rendering objects is correctly implemented. However, ensure that error handling is in place for external calls that might fail, such as loading textures or setting up graphics objects.

  • 357-363: > 📝 NOTE

This review was outside the diff hunks, and no overlapping diff hunk was found. Original lines [35-37]

The use of preprocessor directives for debug-specific code, such as drawing text bounding boxes, is correctly applied. This ensures that debug features do not impact the performance of release builds.

Comment on lines 357 to 363
layerDescription->style.getBlendMode(EvaluationContext(0.0, dpFactor, std::make_shared<FeatureContext>(), featureStateManager)));
iconInstancedObject = strongMapInterface->getGraphicsObjectFactory()->createQuadInstanced(alphaInstancedShader);
#if DEBUG
iconInstancedObject->asGraphicsObject()->setDebugLabel(layerDescription->identifier);
iconInstancedObject->asGraphicsObject()->setDebugLabel(layerDescription->identifier + "_" + tileInfo.tileInfo.to_string_short());
#endif

iconInstancedObject->setInstanceCount(instanceCounts.icons);
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📝 NOTE
This review was outside the diff hunks, and no overlapping diff hunk was found. Original lines [27-29]

The loop that iterates over features and performs various calculations and checks is complex. Consider refactoring this loop into smaller, more manageable functions to improve readability and maintainability.

- for (auto it = features->rbegin() + featuresRBase; it != features->rbegin() + featuresRBase + featuresCount; it++) {
+ // Refactor into smaller functions

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Review Status

Actionable comments generated: 0

Configuration used: CodeRabbit UI

Commits Files that changed from the base of the PR and between b1b2c18 and 1bd3610.
Files selected for processing (1)
  • shared/src/map/layers/tiled/wmts/WmtsCapabilitiesResource.cpp (1 hunks)
Files skipped from review as they are similar to previous changes (1)
  • shared/src/map/layers/tiled/wmts/WmtsCapabilitiesResource.cpp

@maerki maerki merged commit f338900 into main Mar 7, 2024
2 checks passed
@maerki maerki deleted the release/2.0.1 branch March 7, 2024 08:38
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4 participants