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Fixes readyness of textured quad2d metal instance #610
Fixes readyness of textured quad2d metal instance #610
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WalkthroughThe modifications involve refining conditions and initialization logic within an iOS graphics application. Specifically, the update corrects a condition to ensure buffer creation occurs only when necessary, and tweaks the initialization of a quad instance by removing an unnecessary flag assignment related to texture setup, streamlining the process. Changes
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Review Status
Actionable comments generated: 0
Configuration used: CodeRabbit UI
Files selected for processing (2)
- ios/graphics/Helpers/MTLDevice+Helpers.swift (1 hunks)
- ios/graphics/Model/Quad/Quad2dInstanced.swift (1 hunks)
Additional comments: 1
ios/graphics/Helpers/MTLDevice+Helpers.swift (1)
- 18-18: The modification of the condition in the
makeBuffer
function from>=
to>
is a straightforward and effective solution to prevent crashes whensharedBytes.elementCount
is 0. This change aligns with the PR objectives and enhances the stability of the application by ensuring that buffers are only created when there is at least one element to be rendered.
Summary by CodeRabbit