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Fixes readyness of textured quad2d metal instance #610

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zimmermannubique
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@zimmermannubique zimmermannubique commented Mar 12, 2024

  • "ready" nicht selber setzen, sonst wird setup() nicht komplett aufgerufen und das frame ist nicht gesetzt
  • Wwenn instanceCount = 0 ist, gibt es einen Crash beim Erstellen darum ">=" zu ">"

Summary by CodeRabbit

  • Bug Fixes
    • Improved the buffer creation process in the graphics module for better performance.
    • Fixed an issue with texture initialization in the Quad2d model, enhancing stability.

@zimmermannubique zimmermannubique requested a review from stmitt March 12, 2024 09:40
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coderabbitai bot commented Mar 12, 2024

Walkthrough

The modifications involve refining conditions and initialization logic within an iOS graphics application. Specifically, the update corrects a condition to ensure buffer creation occurs only when necessary, and tweaks the initialization of a quad instance by removing an unnecessary flag assignment related to texture setup, streamlining the process.

Changes

File Path Change Summary
ios/graphics/.../MTLDevice+Helpers.swift Modified condition in makeBuffer to require elementCount > 0
ios/graphics/.../Quad/Quad2dInstanced.swift Removed ready flag assignment within lock.withCritical for texture initialization

🐇✨
In the realm of code, where the graphics play,
A rabbit hopped through, refining the way.
"No more shall we wait, when nothing's to show,
And textures shall load, as swiftly as flow."
With a hop and a skip, the changes were cast,
Ensuring the graphics, were perfectly fast.
🌟🐾

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Review Status

Actionable comments generated: 0

Configuration used: CodeRabbit UI

Commits Files that changed from the base of the PR and between 71b1f20 and 25f51f1.
Files selected for processing (2)
  • ios/graphics/Helpers/MTLDevice+Helpers.swift (1 hunks)
  • ios/graphics/Model/Quad/Quad2dInstanced.swift (1 hunks)
Additional comments: 1
ios/graphics/Helpers/MTLDevice+Helpers.swift (1)
  • 18-18: The modification of the condition in the makeBuffer function from >= to > is a straightforward and effective solution to prevent crashes when sharedBytes.elementCount is 0. This change aligns with the PR objectives and enhances the stability of the application by ensuring that buffers are only created when there is at least one element to be rendered.

@stmitt stmitt changed the base branch from main to release/2.0.2 March 12, 2024 09:43
@zimmermannubique zimmermannubique merged commit 2907193 into release/2.0.2 Mar 12, 2024
2 checks passed
@zimmermannubique zimmermannubique deleted the bugfix/fix-textured-instance-readyness branch March 12, 2024 09:55
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2 participants