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Map-9: Develop #691
Map-9: Develop #691
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Signed-off-by: Nicolas Märki <maerki@ubique.ch>
Signed-off-by: Nicolas Märki <maerki@ubique.ch>
Signed-off-by: Nicolas Märki <maerki@ubique.ch>
Signed-off-by: Nicolas Märki <maerki@ubique.ch>
Signed-off-by: Nicolas Märki <maerki@ubique.ch>
Feature/animated dashes
Signed-off-by: Nicolas Märki <maerki@ubique.ch>
Signed-off-by: Nicolas Märki <maerki@ubique.ch>
Fix mixup after fd35aea. Signed-off-by: Nicolas Märki <maerki@ubique.ch>
Signed-off-by: Nicolas Märki <maerki@ubique.ch>
Small fixes, e.g. avoid crashing on missing font results. Use small JNI function to load textures, instead of depending on a full-blown GL framework for Java. Somewhat simplistic and not optimized, but probably good enough. DataLoader uses java http client which is a bit bare-bones. Might have to be made more tweakable.
Name suffix is linux_amd64 (plus _debug for debug build).
…ction-fixes Bugfix/icon layer 3d selection fixes
…olygon Fix memory leak from gpc_polygon in TileWrapper
Add abstract BaseDataLoader to share the common logic for DataLoaders in Java and use this in the HttpDataLoader. Remove the LocalDataLoader as it's never been used and seems redundant with the LocalDataProvider-option on the Tiled2dMapVectorLayerBuilder. With the BaseDataLoader, loading from resources can be easily added in project-specific subclasses. Extend the "quirks" (draw the frame repeatedly) to make the OffscreenMapRenderer work reliably again after rebasing these java bindings.
Initialize texture with premultiplied alpha, as expected by shader.
…w triggering manually
…reen-quirks Java bindings: add BaseDataLoader, fixes and quirks for OffscreenMapRenderer
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Initializing a BufferedImage via BufferedImage.setDataElement API is incredibly slow. Bypassing this and accessing the underlying data buffer directly makes a big difference.
Optimize OSMesa Java bindings
…y-usage MAP-18 line memory usage
…ring MAP-9: fixes flickering
# Conflicts: # shared/src/map/layers/tiled/vector/Tiled2dMapVectorGeoJSONLayerConfig.h # shared/src/map/layers/tiled/vector/sourcemanagers/Tiled2dMapVectorSourceDataManager.cpp
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