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    • xGPU

      Public
      A modern low level graphics API
      C++
      MIT License
      2400Updated Feb 11, 2025Feb 11, 2025
    • A resource compiler to build textures for an specific pipeline, Uses Crunch and Compressonator
      C++
      MIT License
      0000Updated Feb 11, 2025Feb 11, 2025
    • xproperty

      Public
      C++ properties
      C++
      MIT License
      0100Updated Feb 11, 2025Feb 11, 2025
    • C++ simple module and definitions for a resource pipeline
      C++
      MIT License
      0000Updated Feb 10, 2025Feb 10, 2025
    • Bitmap tools for xcore
      C++
      MIT License
      0000Updated Feb 10, 2025Feb 10, 2025
    • Simple library of 3D procedural geometric primitives easily consumable with zero dependencies
      C++
      MIT License
      0000Updated Jan 15, 2025Jan 15, 2025
    • A simple C++ 20 class used to compute an expression
      C++
      MIT License
      0000Updated Dec 17, 2024Dec 17, 2024
    • A simple resource manager for game engines
      C++
      MIT License
      0000Updated Oct 15, 2024Oct 15, 2024
    • Compilation of mesh data into a xgeom
      C++
      MIT License
      1100Updated Sep 14, 2024Sep 14, 2024
    • xraw3D

      Public
      Generic 3D Mesh and Animation manipulation library
      C++
      MIT License
      0000Updated Sep 14, 2024Sep 14, 2024
    • xECS

      Public
      Simple Entity Component System
      C++
      MIT License
      1001Updated Apr 30, 2023Apr 30, 2023
    • C++
      MIT License
      0000Updated Nov 1, 2021Nov 1, 2021
    • xeditor

      Public
      C++
      MIT License
      0000Updated Oct 28, 2021Oct 28, 2021
    • C++
      MIT License
      0000Updated Oct 13, 2021Oct 13, 2021
    • Files required to build a xresource pipeline
      C++
      MIT License
      0000Updated Oct 13, 2021Oct 13, 2021
    • C++
      MIT License
      0000Updated Oct 13, 2021Oct 13, 2021
    • MIT License
      0000Updated Oct 4, 2021Oct 4, 2021
    • MECSV2

      Public
      Simple multi-core ECS system. Design to leverage a 21 century way of designing software. Speed, size, GPU, CPU all matters. Useful for games and any other type of realtime app.
      C++
      MIT License
      0400Updated Dec 27, 2020Dec 27, 2020