Custom user chunks to customize lit / standard shaders #7632
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
StandardMaterial.customFragmentShader
StandardMaterial
andLitMaterial
to be customized:These are included into existing shader chunks, either at the very start of the shader, just before the main function, and also at the start and end of the main function, which should cover most common places to inject code (apart from replacing existing chunks)
litMainPS
(similar to existinglitMainVS
) which is the single entry point to fragment shader for all passes, removing any hardcoded parts. As long as the user knows this is the entry point, they can follow the rest of the shader from there: