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Copy pathhitbox_tracing_deflect.txt
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hitbox_tracing_deflect.txt
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settings
{
lobby
{
Max Team 2 Players: 0
}
modes
{
disabled Assault
{
Limit Roles: 2 Of Each Role Per Team
}
disabled Control
{
Limit Roles: 2 Of Each Role Per Team
}
disabled Escort
{
Limit Roles: 2 Of Each Role Per Team
}
disabled Hybrid
{
Limit Roles: 2 Of Each Role Per Team
}
Practice Range
{
Hero Limit: Off
Training Partner: Off
enabled maps
{
}
}
Team Deathmatch
{
enabled maps
{
Workshop Chamber
}
}
}
heroes
{
Team 1
{
McCree
{
Combat Roll: Off
Flashbang: Off
No Ammunition Requirement: On
Quick Melee: Off
Secondary Fire: Off
Ultimate Ability Deadeye: Off
}
}
Team 2
{
Genji
{
Deflect Cooldown Time: 0%
}
}
General
{
enabled heroes
{
McCree
}
}
}
}
variables
{
global:
0: horz
1: vert
2: magni
3: type
4: nav_dir
5: nav_v
6: nav_h
7: pause
8: angle360
9: cam_center
10: cam_offset
player:
0: eye
1: horz
2: vert
3: unit
4: category
5: nav_dir
6: exp_horz
7: exp_vert
8: gen_dir
}
subroutines
{
0: teleport_roadhog
1: save_info
2: _TrainingBot_Global_Setting
3: _TrainingBot_Player_Setting
4: set_hud
5: _Reflect_Global_Setting
6: _Reflect_Player_Setting
7: teleport_roadhog_genji
}
rule("global")
{
event
{
Ongoing - Global;
}
actions
{
Disable Inspector Recording;
Global.pause = 1;
"defelcet 6"
disabled Global.horz = -102.090;
"defelct 5"
disabled Global.horz = -21.950;
"defelct 4"
Global.horz = -65.240;
"test"
disabled Global.horz = 0;
Global.vert = 0;
Global.nav_dir = 0;
Global.magni = 0.010;
disabled Call Subroutine(_Reflect_Global_Setting);
}
}
rule("genji deflect! ini")
{
event
{
Ongoing - Each Player;
All;
All;
}
conditions
{
Is Dummy Bot(Event Player) == True;
Team Of(Event Player) == Team 2;
Slot Of(Event Player) == 4;
Is Alive(Event Player) == True;
}
actions
{
Start Holding Button(Event Player, Ability 2);
}
}
rule("genji deflect!")
{
event
{
Ongoing - Each Player;
All;
All;
}
conditions
{
Is Dummy Bot(Event Player) == True;
Team Of(Event Player) == Team 2;
Slot Of(Event Player) == 4;
Is Alive(Event Player) == True;
Is Using Ability 2(Event Player) == True;
}
actions
{
Wait(0.250, Ignore Condition);
Stop Holding Button(Event Player, Ability 2);
Wait(0.250, Ignore Condition);
Start Holding Button(Event Player, Ability 2);
}
}
rule("trainingbot global setting")
{
event
{
Subroutine;
_TrainingBot_Global_Setting;
}
actions
{
Create Dummy Bot(Hero(Roadhog), Team 2, 5, Vector(84.190, -0.577, 5.297), Vector(0, 0, 0));
Set Gravity(Players In Slot(5, Team 2), 0);
disabled Global.nav_v = Array(0.100, 0, -0.100, 0);
disabled Global.nav_h = Array(0, -0.100, 0, 0.100);
disabled Global.nav_v = Array(0.200, 0, -0.200, 0);
disabled Global.nav_h = Array(0, -0.200, 0, 0.200);
Global.nav_v = Array(0.020, 0, -0.020, 0);
Global.nav_h = Array(0, -0.020, 0, 0.020);
Global.angle360 = 359;
Global.cam_center = Vector(92.661, -0.611, -7.458);
Global.cam_offset = Vector(0, 0, 3);
}
}
rule("reflect global setting")
{
event
{
Subroutine;
_Reflect_Global_Setting;
}
actions
{
"roadhog (t2 s5)"
Create Dummy Bot(Hero(Roadhog), Team 2, 5, Vector(10, 0, 10), Vector(0, 0, 0));
Set Gravity(Players In Slot(5, Team 2), 0);
disabled Global.nav_v = Array(0.100, 0, -0.100, 0);
disabled Global.nav_h = Array(0, -0.100, 0, 0.100);
Global.nav_v = Array(0.200, 0, -0.200, 0);
Global.nav_h = Array(0, -0.200, 0, 0.200);
disabled Global.nav_v = Array(0.020, 0, -0.020, 0);
disabled Global.nav_h = Array(0, -0.020, 0, 0.020);
Global.angle360 = 359;
Global.cam_center = Vector(92.661, -0.611, -7.458);
Global.cam_offset = Vector(0, 0, 3);
"stacking reinhardt (1 2)"
Create Dummy Bot(Hero(Reinhardt), Team 1, 2, Vector(0, 9, 0), Vector(0, 0, 0));
"stacking reinhardt (2 2)"
Create Dummy Bot(Hero(Reinhardt), Team 2, 2, Vector(0, 6, 0), Vector(0, 0, 0));
"stacking reinhardt (1 1)"
Create Dummy Bot(Hero(Reinhardt), Team 1, 1, Vector(0, 3, 0), Vector(0, 0, 0));
"stacking reinhardt (2 1)"
Create Dummy Bot(Hero(Reinhardt), Team 2, 1, Vector(0, 0, 0), Vector(0, 0, 0));
"the genji (2 4)"
disabled Create Dummy Bot(Hero(Genji), Team 2, 4, Vector(0, 12, 0), Vector(0, 0, 0));
"the genji (2 4)"
Create Dummy Bot(Hero(Genji), Team 2, 4, Vector(0, 12, 0), Vector(1, -1, 0));
"roadhog (t1 s5)"
Create Dummy Bot(Hero(Roadhog), Team 1, 5, Vector(18, 9.600, 0), Vector(0, 0, 0));
Set Gravity(Players In Slot(5, Team 1), 0);
Wait(1, Ignore Condition);
Start Facing(Players In Slot(4, Team 2), Direction From Angles(70, 45), 10000, To World, None);
Wait(0.250, Ignore Condition);
Call Subroutine(teleport_roadhog_genji);
}
}
rule("player settings")
{
event
{
Ongoing - Each Player;
All;
All;
}
conditions
{
Has Spawned(Event Player) == True;
Is Dummy Bot(Event Player) != True;
}
actions
{
Set Gravity(Event Player, 0);
Set Move Speed(Event Player, 0);
Wait(1, Ignore Condition);
Start Facing(Event Player, Direction From Angles(Global.horz, Global.vert), 10000, To World, Direction and Turn Rate);
Call Subroutine(_Reflect_Player_Setting);
Call Subroutine(set_hud);
Wait(2, Ignore Condition);
Call Subroutine(teleport_roadhog);
Call Subroutine(_Reflect_Global_Setting);
}
}
rule("trainingbot player settings")
{
event
{
Subroutine;
_TrainingBot_Player_Setting;
}
actions
{
Set Damage Dealt(Event Player, 0.001);
"scan 6"
Teleport(Event Player, Vector(90.790, -0.574, -9.069));
"scan 5"
disabled Teleport(Event Player, Vector(91.783, -0.577, -6.767));
"scan #4"
disabled Teleport(Event Player, Vector(91.735, -3.287, -10.115));
"front (scan #1)"
disabled Teleport(Event Player, Vector(91.477, -0.577, -5.832));
"left scan (scan #2)"
disabled Teleport(Event Player, Vector(91.182, -0.577, -8.442));
"scan #3"
disabled Teleport(Event Player, Vector(93.211, -3.200, -8.968));
disabled Start Holding Button(Event Player, Crouch);
}
}
rule("reflect player settings")
{
event
{
Subroutine;
_Reflect_Player_Setting;
}
actions
{
Set Damage Dealt(Event Player, 0.010);
"scan 6"
disabled Teleport(Event Player, Vector(3, 8, 1.500));
"scan 5"
disabled Teleport(Event Player, Vector(2, 9, -1.730));
"scan #4"
Teleport(Event Player, Vector(3, 9, 0));
"front (scan #1)"
disabled Teleport(Event Player, Vector(91.477, -0.577, -5.832));
"left scan (scan #2)"
disabled Teleport(Event Player, Vector(91.182, -0.577, -8.442));
"scan #3"
disabled Teleport(Event Player, Vector(93.211, -3.200, -8.968));
disabled Start Holding Button(Event Player, Crouch);
}
}
rule("main loop new")
{
event
{
Ongoing - Each Player;
All;
All;
}
conditions
{
Is Dummy Bot(Event Player) == True;
Team Of(Event Player) == Team 2;
Slot Of(Event Player) == 4;
Is Alive(Event Player) == True;
Is Using Ability 2(Event Player) == True;
}
actions
{
"infinte loop"
If(Global.pause == 0);
Start Holding Button(Players In Slot(0, Team 1), Primary Fire);
Wait(1.420, Ignore Condition);
Stop Holding Button(Players In Slot(0, Team 1), Primary Fire);
Wait(0.016, Ignore Condition);
End;
}
}
rule("horz + (left)")
{
event
{
Ongoing - Each Player;
All;
All;
}
conditions
{
Is Button Held(Event Player, Ability 1) == True;
Team Of(Event Player) == Team 1;
Slot Of(Event Player) == 0;
}
actions
{
Global.horz += Global.magni;
Call Subroutine(teleport_roadhog);
Wait(0.200, Abort When False);
Loop;
}
}
rule("horz - (right)")
{
event
{
Ongoing - Each Player;
All;
All;
}
conditions
{
Is Button Held(Event Player, Ability 2) == True;
Team Of(Event Player) == Team 1;
Slot Of(Event Player) == 0;
}
actions
{
Global.horz -= Global.magni;
Call Subroutine(teleport_roadhog);
Wait(0.200, Abort When False);
Loop;
}
}
rule("vert + (down)")
{
event
{
Ongoing - Each Player;
All;
All;
}
conditions
{
Is Button Held(Event Player, Melee) == True;
Team Of(Event Player) == Team 1;
Slot Of(Event Player) == 0;
}
actions
{
Global.vert += Global.magni;
Call Subroutine(teleport_roadhog);
Wait(0.200, Abort When False);
Loop;
}
}
rule("vert - (up)")
{
event
{
Ongoing - Each Player;
All;
All;
}
conditions
{
Is Button Held(Event Player, Reload) == True;
Team Of(Event Player) == Team 1;
Slot Of(Event Player) == 0;
}
actions
{
Global.vert -= Global.magni;
Call Subroutine(teleport_roadhog);
Wait(0.200, Abort When False);
Loop;
}
}
rule("[sub] save info to player variable")
{
event
{
Subroutine;
save_info;
}
actions
{
Players In Slot(0, Team 1).eye = 10000 * Eye Position(Players In Slot(0, Team 1));
Players In Slot(0, Team 1).horz = 10000 * Horizontal Facing Angle Of(Players In Slot(0, Team 1));
Players In Slot(0, Team 1).vert = 10000 * Vertical Facing Angle Of(Players In Slot(0, Team 1));
Players In Slot(0, Team 1).unit = 10000 * Facing Direction Of(Players In Slot(0, Team 1));
Players In Slot(0, Team 1).category = Global.type;
Players In Slot(0, Team 1).nav_dir = Global.nav_dir;
Players In Slot(0, Team 1).exp_horz = Global.horz;
Event Player.exp_vert = Global.vert;
Players In Slot(0, Team 1).gen_dir = 10000 * Facing Direction Of(Players In Slot(4, Team 2));
Enable Inspector Recording;
Disable Inspector Recording;
}
}
rule("[sub] teleport roadhog (player)")
{
event
{
Subroutine;
teleport_roadhog;
}
actions
{
Teleport(Players In Slot(5, Team 2), Eye Position(Players In Slot(0, Team 1)) + Facing Direction Of(Players In Slot(0, Team 1))
* 10 - World Vector Of(Vector(0, 1, 0), Players In Slot(0, Team 1), Rotation));
}
}
rule("reflected (hit team 1/5 roadhog) type = 0")
{
event
{
Player Took Damage;
All;
All;
}
conditions
{
Is Dummy Bot(Event Player) == True;
Team Of(Event Player) == Team 1;
Slot Of(Event Player) == 5;
Is Alive(Event Player) == True;
}
actions
{
Global.type = 0;
Global.horz += Global.nav_h[(Global.nav_dir + 2) % 4];
Global.horz += Global.nav_h[(Global.nav_dir + 3) % 4];
Global.vert += Global.nav_v[(Global.nav_dir + 2) % 4];
Global.vert += Global.nav_v[(Global.nav_dir + 3) % 4];
Global.nav_dir += 3;
Global.nav_dir %= 4;
Wait(0.100, Ignore Condition);
Call Subroutine(save_info);
Call Subroutine(teleport_roadhog);
Global.type = 0;
}
}
rule("not reflected (hit team 2/5 roadhog) type = 1")
{
event
{
Player Took Damage;
All;
All;
}
conditions
{
Is Dummy Bot(Event Player) == True;
Team Of(Event Player) == Team 2;
Slot Of(Event Player) == 5;
Is Alive(Event Player) == True;
}
actions
{
Global.type = 1;
Global.nav_dir += 1;
Global.nav_dir %= 4;
Global.horz += Global.nav_h[Global.nav_dir];
Global.vert += Global.nav_v[Global.nav_dir];
Wait(0.100, Ignore Condition);
Call Subroutine(save_info);
Call Subroutine(teleport_roadhog);
Global.type = 0;
}
}
rule("change magnitude")
{
event
{
Ongoing - Each Player;
All;
All;
}
conditions
{
Is Button Held(Event Player, Ultimate) == True;
}
actions
{
Global.magni = 1;
}
}
rule("change magnitude back to 0.1")
{
event
{
Ongoing - Each Player;
All;
All;
}
conditions
{
Is Button Held(Event Player, Ultimate) != True;
}
actions
{
Global.magni = 0.010;
}
}
rule("Pause")
{
event
{
Ongoing - Each Player;
All;
All;
}
conditions
{
Is Button Held(Event Player, Secondary Fire) == True;
}
actions
{
Global.pause = 1;
Stop Facing(Event Player);
}
}
disabled rule("360 cam")
{
event
{
Ongoing - Each Player;
All;
All;
}
conditions
{
Is Button Held(Event Player, Secondary Fire) == True;
}
actions
{
Set Invisible(All Players(All Teams), All);
Set Invisible(Players In Slot(4, Team 2), None);
disabled Start Camera(Event Player, Global.cam_center + Vector(2.950 * Sine From Degrees(360 - Global.angle360), 0,
2.950 * Cosine From Degrees(360 - Global.angle360)), Global.cam_center, 0);
Start Camera(Event Player, Position Of(Players In Slot(4, Team 2)) + Vector(0, 1, 0) + Vector(3.090 * Sine From Degrees(
360 - Global.angle360), 0, 3.090 * Cosine From Degrees(360 - Global.angle360)), Players In Slot(4, Team 2) + Vector(0, 1, 0),
0);
Global.angle360 = (Global.angle360 + 1) % 360;
disabled Set Slow Motion(10);
}
}
rule("set hud")
{
event
{
Subroutine;
set_hud;
}
actions
{
Create HUD Text(Event Player, String("{0} {1} {2}", Custom String("angle"), Global.horz, Global.vert), Null, Null, Left, 90, White,
White, White, Visible To and String, Default Visibility);
Create HUD Text(Event Player, String("{0} {1} {2}", Custom String("a"), Horizontal Facing Angle Of(Event Player),
Vertical Facing Angle Of(Event Player)), Null, Null, Left, 0, White, White, White, Visible To and String, Default Visibility);
Create HUD Text(Event Player, String("-> {0}", Global.type), Null, Null, Left, 0, White, White, White, Visible To and String,
Default Visibility);
Create HUD Text(Event Player, String("({0})", Global.angle360), Null, Null, Left, 0, White, White, White, Visible To and String,
Default Visibility);
Create HUD Text(Event Player, String("{0} {1}", 10000 * Position Of(Event Player), Custom String("pos")), Null, Null, Left, 0,
White, White, White, Visible To and String, Default Visibility);
Create HUD Text(Event Player, String("{0} {1}", Custom String("genji pos"), 10000 * Position Of(Players In Slot(4, Team 2))), Null,
Null, Left, 0, White, White, White, Visible To and String, Default Visibility);
Create HUD Text(Event Player, String("{0} {1}", Custom String("genji eye"), 10000 * Eye Position(Players In Slot(4, Team 2))),
Null, Null, Left, 0, White, White, White, Visible To and String, Default Visibility);
Create HUD Text(Event Player, String("{0} {1}", Custom String("dir"), Global.nav_dir), Null, Null, Left, 0, White, White, White,
Visible To and String, Default Visibility);
Create HUD Text(Event Player, String("{0} {1}", Custom String("dot"), Dot Product(Facing Direction Of(Event Player),
Facing Direction Of(Players In Slot(4, Team 2)))), Null, Null, Left, 0, White, White, White, Visible To and String,
Default Visibility);
}
}
rule("start")
{
event
{
Ongoing - Each Player;
All;
All;
}
conditions
{
Is Button Held(Event Player, Interact) == True;
}
actions
{
Global.pause = 0;
Start Facing(Players In Slot(0, Team 1), Direction From Angles(Global.horz, Global.vert), 10000, To World,
Direction and Turn Rate);
Wait(1, Ignore Condition);
Call Subroutine(teleport_roadhog);
}
}
rule("[sub] teleport roadhog (genji)")
{
event
{
Subroutine;
teleport_roadhog_genji;
}
actions
{
Teleport(Players In Slot(5, Team 1), Eye Position(Players In Slot(4, Team 2)) + Facing Direction Of(Players In Slot(4, Team 2))
* 10 - World Vector Of(Vector(0, 1, 0), Players In Slot(4, Team 2), Rotation));
}
}
rule("not reflected (hit team 2/4 genji) type = 1")
{
event
{
Player Took Damage;
All;
All;
}
conditions
{
Is Dummy Bot(Event Player) == True;
Team Of(Event Player) == Team 2;
Slot Of(Event Player) == 4;
Is Alive(Event Player) == True;
}
actions
{
Global.type = 1;
Global.nav_dir += 1;
Global.nav_dir %= 4;
Global.horz += Global.nav_h[Global.nav_dir];
Global.vert += Global.nav_v[Global.nav_dir];
Wait(0.100, Ignore Condition);
Call Subroutine(save_info);
Call Subroutine(teleport_roadhog);
Global.type = 0;
}
}