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Releases: pnill/cartographer

v0.7.1.2

18 Feb 17:11
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  • fix oversight that didn't execute the guardian glitch patch on dedicated servers

v0.7.1.1

18 Feb 17:10
8c446ad
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  • fix guardian glitch patch not being executed

v0.7.1.0

16 Feb 15:32
9d99aa6
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  • Default server list sort is now by player count, not server name
  • Improved LAN support
  • Add checkbox to remember me button when logging in
  • Game time precision improvements
  • Guardian glitching is fixed globally in multiplayer
  • Miscellaneous code improvements

v0.7.0.0

09 Nov 18:37
3536a83
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  • fixed the render pipeline to allow for and support split-screen play
  • fixed some of the fog effects to be more consistent with the original game (noticeable on Lockout, The Arbiter etc.)
  • fixed Lockout snowflakes size consistency between screen resolutions
  • performance improvement by rendering the skybox last, making use of the stencil buffer
  • added discord invites
  • removed max player limit for ragdolls (8 to max 16 players), increased the max ragdoll count allowed to simulate at the same time
  • fixed an overlooked issue in matrix3x3_rotation_to_quaternion(), should improve rotation interpolation
  • some infection improvements and fixes
  • fixed some edge cases that could lead to the game crashing (related to maximizing/minimizing the game)
  • fixed raw mouse sensitivity not being consistent between 30 tick and 60 tick
  • refactored the entire custom menu system using code closer to the original implementation of the game
  • restored 4way sign-in and co-op lobby menus
  • and many other codebase and under the hood improvements...