A convenience tool that automates the creation of materials from texture maps, with UDIM support.
Example exporting two UDIM based materials from Substance Painter to Blender:
For the import to work, use the following naming convention, and use under-scores, instead of spaces:
MATERIAL-NAME_MAP-TYPE
Examples:
Skin_Roughness.png
Skin_Opacity.png
For UDIM textures, make sure they end with a tile number of the kind:
Examples:
Skin_Roughness_1001.png
Skin_Opacity_1003.png
In order for Blender to recognize UDIM textures, it seems that currently (2.9) there has to be a 1001 tile present. To deal with this, the addon will create blank 1001 textures if one isn't found. You can disable this in the Advanced options section, if preferred.
Currently only supports map types:
Base_Color (albedo, diffuse)
Roughness
Metallic
Height
Normal
Emissive
Opacity