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A small shader-based OpenGL scene graph engine.
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pstiasny/derpengine
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derpengine A small shader-based OpenGL scene graph engine. Features ======== * Extensible scene graph * Dynamic shadow maps * (Static) environment maps * Bumpmapping of unparametrized meshes * Heightmap based terrain Dependencies ============ Compile time: * SCons * gcc or clang on Linux, MSVC compiler on Windows * glm Run time: * OpenGL 3.0, forward compatible with current version 4.3 * glew * SDL 2.0 (development version) Compiling ========= Build process is handled by SCons both on Windows and Linux. On Linux, just execute `scons` in project's root. Append `debug=1` to build with debug symbols and optimizations disabled. Dependencies should be installed in system-wide default paths. On Windows, you can drop dependencies in the `external` subdirectory. Unless you have Python set in your PATH, the build command will be something like C:\Python27\scons.bat Credits ======= Following resources were used in the demo: Skybox by Jockum Skoglund aka hipshot, www.zfight.com. Surface texture licenced under Creative Commons, copyright Patrick Hoesly. Unless otherwise stated, all code Copyright 2013 Paweł Stiasny. Licensed under the MIT License, see COPYING.
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