-
Notifications
You must be signed in to change notification settings - Fork 15
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
module#2 (Mahmud) #38
base: module-2
Are you sure you want to change the base?
Conversation
newFood = getRandomCell(); | ||
} | ||
setFoods((currentFoods) => [...currentFoods, newFood]); | ||
}, [isFood, isSnake]); | ||
}, [isAllowedCell]); | ||
|
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
basically addFood and addPoison does the same job .So we can make a reusable function like
const addObject= useCallback((type) => {
let newObj= getRandomCell();
while (isAllowedCell(newObj)) {
newObj= getRandomCell();
}
if(type===CellType.Food){
setFoods((currentFoods) => [...currentFoods, newObj]);
}else{
setPoisons(currentPoison=>[...currentPoison,newObj]);
}
}, [isAllowedCell]);
when calling
useInterval(()=>addObject(CellType.Food), 3000);
useInterval(()=>addObject(CellType.Poison), 3000);
) | ||
); | ||
}, []); | ||
|
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
we can create a reusable removeObject(type) function like addObject
[foods] | ||
); | ||
const isPoison = useCallback( | ||
({ x, y }) => poisons.find((poison) => poison.x === x && poison.y === y), |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
food and poison are basically the same but different types. We can check food or poison with the same function.
useInterval(removePoisons, 100); | ||
useInterval(runSingleStep, 200); | ||
useInterval(()=>addObject(setFoods), 3000); | ||
useInterval(()=>removeObject(setFoods), 100); |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
we can identify food or poison as an object, the only difference will be the type(the type of an object will be food or poison) and it will be less hassle to handle.
// ); | ||
// }, []); | ||
|
||
const removeObject = useCallback((setState)=>{ |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
we don't need to send the setStates as they're already available in this function. It would be better to use cellType to decide which setState you want to call.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
But this call the same addFood or addPoison function inside that. I wanted to generalize the adding and removing process for food and poison both.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
yes, and we can easily do it by checking the type of the object.
removeObject(type){
if(type===CellType.Food)//do something for food
else if (type===CellType.Poison)//do something for poison
}
it is much simpler.
Also, you may consider food or poison as an object. The only thing that differs between them is the type. All the functionalities differ according to the type(for example, adding or removing is the same process for different arrays). We can easily use the type to differentiate.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
@owishiboo in your code you almost did the same thing . You passed array as an argument for checking types in findings function .
added poison and if snake eats a poison game will restart