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Merge pull request #303 from satisfactorymodding/patch1
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Update guide to use FGColoredInstancedMeshProxy instead of instanced static mesh component
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budak7273 authored Jun 24, 2024
2 parents e0c5f24 + cae1424 commit 152a4ce
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Expand Up @@ -35,7 +35,7 @@ You can learn more about how holograms work on the xref:Development/Satisfactory
====

As you can see in the `Components` pane in the top left, the actor already contains a few components.
But not any visuals, so, now add a new instanced static mesh component in the center of the viewport.
But not any visuals, so, now add a new FGColoredInstancedMeshProxy component in the center of the viewport.
The build gun uses the origin when targeting the mesh to be built or snapped.
You can use link:{attachmentsdir}/BeginnersGuide/simpleMod/Mesh_DocBuild.fbx[this example Mesh], the Plantpot of Knowledge, for your buildable.

Expand Down Expand Up @@ -90,7 +90,7 @@ If you load up the game now, you should be able to build the Doc Build in game,

=== Placing the building creates nothing in the world

Make sure that your building has an instanced static mesh component
Make sure that your building has an FGColoredInstancedMeshProxy component
and that a mesh is assigned to it.

=== Building has a gray checkerboard texture
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