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Co-authored-by: mircearoata <mircearoatapalade@gmail.com>
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budak7273 and mircearoata authored Feb 12, 2025
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4 changes: 2 additions & 2 deletions modules/ROOT/pages/Development/BeginnersGuide/ReleaseMod.adoc
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Expand Up @@ -144,7 +144,7 @@ so you should try to avoid this.
If you wish to release a pre-release version of your mod,
use the extended `Major.Minor.Patch-PrereleaseString` format,
where `PrereleaseString` is an
https://semver.org/#spec-item-9[alphanumeric-and-dash] string of your choice, such as `pre1`.
https://semver.org/#spec-item-9[alphanumeric-and-dot] string of your choice, such as `pre.1` or `beta.12`.
The Mod Manager does not automatically download any versions with a prerelease suffix -
the user must manually select that version from the version picker.

Expand Down Expand Up @@ -434,7 +434,7 @@ This means your mod can be installed on game clients and dedicated servers.
Up until this point, you have likely been using the Alpakit Dev 'copy to mods directory' feature
to stage your mods files in game's folders for testing.

Behind the scenes, using the Alpakit the Unreal Build Tool to generate zip files in the mod's **ArchivedPlugins** folder located at
Behind the scenes, Alpakit uses the Unreal Build Tool and Unreal Automation Tool to generate zip files in the mod's **ArchivedPlugins** folder located at
`<starter project folder>/Saved/ArchivedPlugins/YourModReference/YourModReference-TargetPlatformName.zip`.
Note that this folder is in the **starter project's Saved folder**,
not the Saved folder of any of your mods.
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4 changes: 2 additions & 2 deletions modules/ROOT/pages/Development/Satisfactory/Audio.adoc
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Expand Up @@ -74,7 +74,7 @@ You will then need to set the `Max Distance` setting.

[TIP]
====
This number is in Unreal Units (uu); the conversion is 1000uu = 1 meter.
This number is in Unreal Units (uu); the conversion is 100uu = 1 meter.
====

The Max Distance will be the distance away from the building that the player can still hear the sound.
Expand Down Expand Up @@ -285,7 +285,7 @@ Open the newly created Game Parameter, and you should see the following in the m
image:Satisfactory/Wwise/Wwise_RTPC_Range.png[Wwise_RTPC_Range, 100%]

The parameter must have a range defined.
A useful range is `0.0` to `1.0` since many existing gameand engine systems already use that range as a start-finish, minimum-maximum, or off-on scale.
A useful range is `0.0` to `1.0` since many existing game and engine systems already use that range as a start-finish, minimum-maximum, or off-on scale.

Now, assign the RTPC Game Parameter to your audio.

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