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sfall 4.1.3

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@NovaRain NovaRain released this 05 Dec 14:28

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Changelog:

  • Changed PartyMemberExtraInfo to not show 'Addict' text (in dark green) on the combat control panel if the party member is not addicted to drugs
  • Changed read_byte, read_short, read_int, and read_string script functions to not require AllowUnsafeScripting
  • Changed AutoQuickSave to use the current selected page if AutoQuickSavePage is disabled

Various bug fixes and features based on the work by Mr.Stalin:

  • Fixed a bug introduced in 4.1 that broke the return values of HOOK_FINDTARGET hook script
  • Fixed the missing return value of -1 for HOOK_USEOBJON hook script
  • Fixed the order of loading global scripts from multiple paths
  • Fixed the return values of a hook getting corrupted if another hook was called during the execution of the current hook
  • Fixed a bug in the hero appearance mod that caused the player to disappear after saving the game when player's base FID is greater than 255
  • Changed how HOOK_FINDTARGET hook script handles its return values. Now you don't have to specify all 4 targets to override normal sorting
  • Added a fix for being unable to sell/give items in the barter screen when the player/party member is overloaded
  • Added a fix for AI still taking distance into account when calculating hit chance using the 'no_range' flag
  • Added a fix for AI not taking chem_primary_desire in AI.txt as a preference list when using drugs in the inventory
  • Added a fix to display a pop-up message box about death from radiation
  • Added a fix to prevent hook scripts from being executed when the depth limit is exceeded, or the hook is called recursively
  • Added a new value to SpeedInterfaceCounterAnims to update the AC counter instantly when switching to other controlled critters in combat
  • New script functions: obj_under_cursor, loot_obj, get/set_object_data, get_object_ai_data
  • New hook script: hs_subcombatdmg