sfall 4.1.3
Changelog:
- Changed PartyMemberExtraInfo to not show 'Addict' text (in dark green) on the combat control panel if the party member is not addicted to drugs
- Changed
read_byte
,read_short
,read_int
, andread_string
script functions to not require AllowUnsafeScripting - Changed AutoQuickSave to use the current selected page if AutoQuickSavePage is disabled
Various bug fixes and features based on the work by Mr.Stalin:
- Fixed a bug introduced in 4.1 that broke the return values of
HOOK_FINDTARGET
hook script - Fixed the missing return value of -1 for
HOOK_USEOBJON
hook script - Fixed the order of loading global scripts from multiple paths
- Fixed the return values of a hook getting corrupted if another hook was called during the execution of the current hook
- Fixed a bug in the hero appearance mod that caused the player to disappear after saving the game when player's base FID is greater than 255
- Changed how
HOOK_FINDTARGET
hook script handles its return values. Now you don't have to specify all 4 targets to override normal sorting - Added a fix for being unable to sell/give items in the barter screen when the player/party member is overloaded
- Added a fix for AI still taking distance into account when calculating hit chance using the 'no_range' flag
- Added a fix for AI not taking
chem_primary_desire
inAI.txt
as a preference list when using drugs in the inventory - Added a fix to display a pop-up message box about death from radiation
- Added a fix to prevent hook scripts from being executed when the depth limit is exceeded, or the hook is called recursively
- Added a new value to SpeedInterfaceCounterAnims to update the AC counter instantly when switching to other controlled critters in combat
- New script functions:
obj_under_cursor
,loot_obj
,get/set_object_data
,get_object_ai_data
- New hook script:
hs_subcombatdmg