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Morphine requires more cycles to put you to sleep (#4094)
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## About The Pull Request

Pushes the amount of cycles needed to put you to sleep on Morphine to
around ~10+ units rather than the ~5 units it was before.

## Why It's Good For The Game

Morphine was used more as a direct sedative than a combat painkiller,
getting it lined up more for what it was intended for

## Changelog

:cl:
balance: Morphine now requires more cycles to put you to sleep, giving
more combat utility
/:cl:

---------

Co-authored-by: github-actions <action@github.com>
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generalthrax and actions-user authored Jan 29, 2025
1 parent d28fbf6 commit 0a14a63
Showing 1 changed file with 3 additions and 3 deletions.
6 changes: 3 additions & 3 deletions code/modules/reagents/chemistry/reagents/medicine_reagents.dm
Original file line number Diff line number Diff line change
Expand Up @@ -776,11 +776,11 @@
if(current_cycle >= 5)
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "numb", /datum/mood_event/narcotic_medium, name)
switch(current_cycle)
if(11)
if(29)
to_chat(M, "<span class='warning'>You start to feel tired...</span>" )
if(12 to 24)
if(30 to 59)
M.drowsyness += 1
if(24 to INFINITY)
if(60 to INFINITY)
M.Sleeping(40)
. = 1
..()
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