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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Remaps Bombed Airbase to be closer to modern mapping standards. It was old and crusty. ![StrongDMM-2025-01-07 17 27 47](https://github.com/user-attachments/assets/89039c3a-c6d6-4988-869e-5c4e177dad44) ![StrongDMM-2025-01-07 17 27 49](https://github.com/user-attachments/assets/504194ac-e1fe-45b5-936b-f9f49557ef5a) ![image](https://github.com/user-attachments/assets/0c4604a5-a7fe-4767-8230-35298ae889f7) ## Why It's Good For The Game This ruin is old and crusty and should be way better (it is now) ## Changelog :cl: add: Bombed Airbase has been remapped. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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_maps/RandomRuins/JungleRuins/jungle_bombed_starport.dmm
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Original file line number | Diff line number | Diff line change |
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/obj/structure/salvageable/airbase | ||
name = "starport ruin structure" | ||
icon = 'icons/mecha/mecha_equipment.dmi' | ||
density = 0 | ||
|
||
/obj/structure/salvageable/airbase/missile_launcher | ||
name = "\improper starfighter missile rack" | ||
desc = "A devastating strike weapon used by daring Gorlex pilots during the ICW. The firing mechanisms, while sturdy, seem to be ruined by the passage of time." | ||
icon_state = "mecha_missilerack" | ||
salvageable_parts = list( | ||
/obj/item/stack/cable_coil/cut = 80, | ||
/obj/item/stack/ore/salvage/scraptitanium/five = 60, | ||
/obj/item/stack/ore/salvage/scrapmetal/five = 60, | ||
/obj/effect/spawner/random/salvage_manipulator = 30, | ||
/obj/item/stack/sheet/metal/five = 10, | ||
/obj/item/stack/sheet/plasteel/five = 30, | ||
/obj/item/gun/ballistic/rocketlauncher = 10 | ||
) | ||
|
||
/obj/structure/salvageable/airbase/cannon | ||
name = "\improper starfighter cannon assembly" | ||
desc = "A high powered rotary cannon used by daring Gorlex pilots during the ICW. The mechanisms seem to be ruined by the passage of time." | ||
icon_state = "mecha_scatter" | ||
salvageable_parts = list( | ||
/obj/item/stack/cable_coil/cut = 80, | ||
/obj/item/stack/ore/salvage/scraptitanium/five = 60, | ||
/obj/item/stack/ore/salvage/scrapmetal/five = 60, | ||
/obj/effect/spawner/random/salvage_manipulator = 30, | ||
/obj/effect/spawner/random/salvage_manipulator = 30, | ||
/obj/item/stack/sheet/metal/five = 10, | ||
/obj/item/stack/sheet/plasteel/five = 30, | ||
) | ||
|
||
/obj/machinery/porta_turret/ship/syndicate/heavy/starport | ||
faction = list(FACTION_SYNDICATE, "turret") | ||
turret_flags = TURRET_FLAG_HOSTILE |
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