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[Warlock] Demonic Brutality update (#10021)
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* [Warlock][Demonology] Demonic Brutality fix

Demonic Brutality effect is multiplicative, meaning the 4% increase pushes crit not towards 204% but to 208%.

* Update comment now that issue is fixed in-game

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Co-authored-by: Azevara <46403881+Azevara@users.noreply.github.com>
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Mlklock and Azevara authored Mar 2, 2025
1 parent 7c810ca commit 780ca6a
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Showing 2 changed files with 2 additions and 2 deletions.
2 changes: 1 addition & 1 deletion engine/class_modules/warlock/sc_warlock.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -348,7 +348,7 @@ struct warlock_t : public player_t
player_talent_t the_houndmasters_gambit;
const spell_data_t* houndmasters_aura; // Contains actual referenced % increase
player_talent_t improved_demonic_tactics;
player_talent_t demonic_brutality; // TOCHECK: Pets may not be properly benefitting from this in-game
player_talent_t demonic_brutality;

player_talent_t pact_of_the_eredruin;
const spell_data_t* doomguard;
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2 changes: 1 addition & 1 deletion engine/class_modules/warlock/sc_warlock_pets.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -181,7 +181,7 @@ double warlock_pet_t::composite_player_critical_damage_multiplier( const action_
{
double m = pet_t::composite_player_critical_damage_multiplier( s );

m += o()->talents.demonic_brutality->effectN( 1 ).percent() / 2.0;
m += o()->talents.demonic_brutality->effectN( 1 ).percent();

return m;
}
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