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CMakeLists.txt
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#
# Specify minimum CMake version and project name
#
cmake_minimum_required (VERSION 3.0)
project (glowbox)
#
# Set python 3 name
#
set (PYTHON_3 "python")
#
# CMake setup
#
set (CMAKE_CXX_STANDARD 14)
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
set (CMAKE_VERBOSE_MAKEFILE 0) # 1 should be used for debugging
set (CMAKE_SUPPRESS_REGENERATION TRUE) # Suppresses ZERO_CHECK
if(MSVC)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /W4")
else()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra -Wpedantic")
if(NOT WIN32)
set(GLAD_LIBRARIES dl)
endif()
endif()
#
# GLFW options
#
option (GLFW_INSTALL OFF)
option (GLFW_BUILD_DOCS OFF)
option (GLFW_BUILD_EXAMPLES OFF)
option (GLFW_BUILD_TESTS OFF)
add_subdirectory (lib/glfw)
# SFML options
# We only need sound for this project, so everything else can be turned off
option (SFML_BUILD_GRAPHICS OFF)
option (SFML_BUILD_WINDOW OFF)
option (SFML_BUILD_NETWORK OFF)
add_subdirectory(lib/SFML)
#
# Add FMT
#
add_subdirectory (lib/fmt)
#
# GLAD
#
if (NOT EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/lib/glad/include)
message("Generating glad library files")
execute_process(COMMAND ${PYTHON_3} ${CMAKE_CURRENT_SOURCE_DIR}/lib/verify_version.py OUTPUT_VARIABLE PY_VER)
string(REGEX REPLACE "\n$" "" PY_VER "${PY_VER}")
if (PY_VER)
execute_process(
COMMAND python -m glad --profile core --out-path . --generator c --spec gl
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/lib/glad
)
else()
execute_process(
COMMAND python3 -m glad --profile core --out-path . --generator c --spec gl
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/lib/glad
)
endif()
message("Finished generating glad library files")
endif()
#
# Set include paths
#
include_directories (src/
lib/glad/include/
lib/glfw/include/
lib/lodepng/
lib/glm/
lib/stb/
lib/arrrgh/
lib/SFML/include/)
#
# Add files
#
file (GLOB VENDORS_SOURCES lib/glad/src/glad.c
lib/lodepng/lodepng.cpp)
file (GLOB_RECURSE PROJECT_HEADERS src/*.hpp
src/*.h)
file (GLOB_RECURSE PROJECT_SOURCES src/*.cpp
src/*.cxx
src/*.cc
src/*.c)
file (GLOB_RECURSE PROJECT_SHADERS res/shaders/*.comp
res/shaders/*.frag
res/shaders/*.geom
res/shaders/*.vert)
file (GLOB PROJECT_CONFIGS CMakeLists.txt
README.rst
.gitignore
.gitmodules)
#
# Organizing files
#
source_group ("headers" FILES ${PROJECT_HEADERS})
source_group ("shaders" FILES ${PROJECT_SHADERS})
source_group ("sources" FILES ${PROJECT_SOURCES})
source_group ("libraries" FILES ${VENDORS_SOURCES})
#
# Set executable and target link libraries
#
add_definitions (-DGLFW_INCLUDE_NONE
-DPROJECT_SOURCE_DIR=\"${PROJECT_SOURCE_DIR}\")
add_executable (${PROJECT_NAME} ${PROJECT_SOURCES} ${PROJECT_HEADERS}
${PROJECT_SHADERS} ${PROJECT_CONFIGS}
${VENDORS_SOURCES})
target_link_libraries (${PROJECT_NAME}
glfw
sfml-audio
fmt::fmt
${GLFW_LIBRARIES}
${GLAD_LIBRARIES})